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@vulkan.fosstodon.org.ap.brid.gy

API for High-efficiency Graphics and Compute on GPUs [bridged from https://fosstodon.org/@vulkan on the fediverse by https://fed.brid.gy/ ]

21 Followers  |  0 Following  |  33 Posts  |  Joined: 17.11.2024  |  1.492

Latest posts by vulkan.fosstodon.org.ap.brid.gy on Bluesky

Vulkanised 2026 conference program announced

Vulkanised 2026 conference program announced

The Vulkanised 2026 program has been released!

The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan […]

[Original post on fosstodon.org]

06.11.2025 17:31 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon

https://www.lunarg.com/lunarg-achieves-vulkan-1-3-conformance-with-kosmickrisp-on-apple-silicon/

31.10.2025 15:20 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. You will work with provided scaffolded code (based on the Vulkan Tutorial) and fill in key […]

15.10.2025 17:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Autodesk VRED 2026: How Autodesk revolutionized visualization with Vulkan

Autodesk VRED 2026: How Autodesk revolutionized visualization with Vulkan

Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […]

[Original post on fosstodon.org]

14.10.2025 14:35 β€” πŸ‘ 11    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Call for submission to Vulkanised 2026 closes Sunday, October 12

Call for submission to Vulkanised 2026 closes Sunday, October 12

This Sunday is the deadline for submissions for Vulkanised 2026. Submit your title and short abstract today!

Vulkanised 2026 submissions: https://vulkan.org/events/vulkanised-call-for-submissions#how-to-submit
#vulkan #gpu #api

08.10.2025 14:10 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
XDC 2025 - Vienna, Austria - September 29 through October 1

XDC 2025 - Vienna, Austria - September 29 through October 1

Next week at X.Org Developer's Conference there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at […]

[Original post on fosstodon.org]

24.09.2025 17:06 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

The Vulkanised 2026 call for submissions ends in less than a month. Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future […]

16.09.2025 16:41 β€” πŸ‘ 0    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Vulkan BOF: Forging Forward with Vulkan

Vulkan BOF: Forging Forward with Vulkan

As we approach SIGGRAPH 2025, a new blog post has been posted that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new […]

[Original post on fosstodon.org]

05.08.2025 16:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Forging Forward with Vulkan BOF at SIGGRAPH 2025

Forging Forward with Vulkan BOF at SIGGRAPH 2025

We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community […]

[Original post on fosstodon.org]

04.08.2025 16:48 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

Vulkan 3D Graphics Rendering Cookbook is out now in paperback! Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless #Vulkan […]

22.07.2025 16:31 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Vulkanised 2026 | Vulkan | Cross platform 3D Graphics Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.

Vulkanised 2026 will be held in San Diego in February. If you would like to speak at this premiere event dedicated to Vulkan developers, now is your chance. The call for submissions is open until October 12.

Learn more: https://vulkan.org/events/vulkanised-2026
#vulkan #vulkanised

16.07.2025 13:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extensionβ€”the second advanced feature extension for encoding.

https://khr.io/1l7

09.07.2025 14:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work.

Learn more: https://www.vulkan.org/events/vulkanised-call-for-submissions

07.07.2025 16:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Synchronization in Vulkan has long been one of its most notorious challenges. The Vulkan Working Group has been steadily working to simplifying the synchronization model. One of the most frequent developer frustrations has been the complexity of managing image […]

[Original post on fosstodon.org]

26.06.2025 14:01 β€” πŸ‘ 0    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Preview
Vulkan-Samples/samples/extensions/hpp_push_descriptors at main Β· KhronosGroup/Vulkan-Samples One stop solution for all Vulkan samples. Contribute to KhronosGroup/Vulkan-Samples development by creating an account on GitHub.

Push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets, this example passes descriptors at command buffer creation time.

https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/hpp_push_descriptors

16.06.2025 16:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

#vulkan #vulkanVideo #video

09.06.2025 16:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded once again with the introduction of VP9 decoding. VP9 was among the first royalty-free codecs to gain mass adoption […]

[Original post on fosstodon.org]

09.06.2025 14:36 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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This new sample demonstrates one of the functionalities of VK_EXT_extended_dynamic_state3, allowing dynamic change sampling without the need to swap pipelines.
https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/dynamic_multisample_rasterization

29.05.2025 13:27 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

This new sample demonstrates how to render a simple triangle using Vulkan 1.3 core features. It modernizes the traditional "Hello Triangle" Vulkan sample by incorporating Dynamic Rendering, Synchronization2, Extended Dynamic State, and Vertex Buffers […]

08.05.2025 20:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

In this new sample, we enhance the previous MobileNeRF implementation sample by using Vulkan Query feature, which leverages the hardware ray tracing capabilities of mobile GPUs that support it -- greatly boosting performance in most use cases […]

06.05.2025 13:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In this tutorial Etay shows how to use the Assimp library in order to load models in Vulkan.

https://youtu.be/Zk9Vd_TZ_Yw

21.04.2025 15:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
2025 LunarG Ecosystem Survey Results Released! - LunarG Our annual survey results are in, and once again there are some interesting results! Read the summary blog post and download the entire report.

The 2025 LunarG Ecosystem Survey Results are here! See what Vulkan developers had to say about the state of the Vulkan ecosystem. Highlights in the blog post and a link to the full report! https://khr.io/1il

14.04.2025 14:24 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
Unlocking the Power of Vulkan Video Encode Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The slides and recording of last week's Vulkan Video Encode webinar are now available: https://www.khronos.org/events/unlocking-the-power-of-vulkan-video-encode

02.04.2025 19:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

Starting with Mesa 25.1, Nouveau users will no longer get the old Nouveau OpenGL driver by default and will instead get Zink+NVK. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. Collabora has […]

11.03.2025 16:38 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

NVIDIA RTX Mega Geometry is now available with new Vulkan samples! As part of this release, new Vulkan samples have been made available showing how you can use clusters of triangles to build acceleration structures faster and more […]

06.03.2025 14:17 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

NVIDIA posts Vulkan RTX neural shader samples. NVIDIA RTX Neural Shaders bring small neural networks into programmable shaders. This technology framework enables the training and deployment of neural networks directly within shaders, enabling you to compress game data and shader code and […]

03.03.2025 17:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Thank you to Vulkanised sponsors: arm, LunarG, NVIDIA, Samsung, and VeriSilicon

Thank you to Vulkanised sponsors: arm, LunarG, NVIDIA, Samsung, and VeriSilicon

Vulkanised 2025 kicks off tomorrow! This sold-out event is the premiere Vulkan event of the year, and we are super excited to bring you an incredible slate of talks & panels in Cambridge. We especially want to thank our incredible sponsors!

10.02.2025 17:43 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Help shape the future of the Vulkan developer ecosystem! The 2025 LunarG Ecosystem Survey is now live. A few minutes of your time will help us chart the course and set priorities for the upcoming year. Survey closes on February 19, 2025.

www.surveymonkey.com/r/89LW2R8

04.02.2025 17:34 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

NVIDIA has just released Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using the new drivers:

https://github.com/nvpro-samples/vk_animated_clusters

https://github.com/nvpro-samples/vk_tessellated_clusters

https://github.com/nvpro-samples/vk_lod_clusters […]

03.02.2025 17:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses […]

[Original post on fosstodon.org]

16.01.2025 19:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0