i didn't forget :]
made a dock for quick, temporary notes in #godot
โข supports bbcode
โข auto formats bullet-points and checkboxes for you
#godotengine #opensource
@michdev.bsky.social
i make tiny programs out of tiny pictures #gamedev #art https://michdev.nekoweb.org
i didn't forget :]
made a dock for quick, temporary notes in #godot
โข supports bbcode
โข auto formats bullet-points and checkboxes for you
#godotengine #opensource
i do plan to hopefully add it in the future, the main difficulty with it is im not seeing any function to get the character at a specific pixel of the RichTextLabel it uses, so i'd probably have to use [url] tags and embed the data in them somehow (since all of this is done in one RTL)
07.11.2025 12:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0i didn't forget :]
made a dock for quick, temporary notes in #godot
โข supports bbcode
โข auto formats bullet-points and checkboxes for you
#godotengine #opensource
thats the idea :] just instead they'll eventually blow up rather than eliminating whoever holds them
15.10.2025 01:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0was reminded i have this account hi chat
day 1 of making a multiplayer game about explosive potatoes (potati? idk)
admittedly nothing fancy looking yet, i plan to add some art and cool explosions tomorrow, just trying to start the habit of posting
#gamedev #godotengine #indiedev
uncropped screenshot:
29.04.2025 00:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0calling all note taking nerds ๐๏ธ
today i did an initial release candidate for Togodoo --- a tree-based todo app!
expect some minor bugs until a full release - but if you wanna try out a new weird app, feel free to try it out :]
#opensource #godotengine
quick devlog for my tree-based todo app, written in the app ๐๏ธ
#godotengine #godot
before our sun would bloom
#digitalart #originalcharacter #art #oc
before our sun would bloom
#digitalart #originalcharacter #art #oc
a new sun for the skies
#digitalart #originalcharacter #art #oc
a new sun for the skies
#digitalart #originalcharacter #art #oc
i promise ill start posting here soon i dont have much to post about rn ๐
13.01.2025 01:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0>>/ reminding you guys that GDscript's call() and related methods are actually very useful. propagate call is a fantastic method for irregularly used operation! #godot #godottips
28.11.2024 20:00 โ ๐ 86 ๐ 15 ๐ฌ 6 ๐ 0I made myself a new sona model!! ๐โจ
01.11.2024 16:34 โ ๐ 7240 ๐ 766 ๐ฌ 38 ๐ 1Pixel art of the interior of a teapot-shaped wooden house. Inside are a bed, many flowers and books crammed into a cozy space
my house #pixelart #gamedev
02.11.2024 16:56 โ ๐ 639 ๐ 92 ๐ฌ 8 ๐ 1WINDSWEPT is oldschool platforming at its core.
See for yourself!
๐ฆ๐ข
#indiedev #gamedev #pixelart #gaming
belated halloween wip (hallowip??)
#wip #art
the project restart is going well! i got basically all the old stuff ported over with alot of new editions like the new swarmer enemies, which are easy to kill but swarm threats in groups, and camouflage in tall grass
#gamedev #pixelart
The modern video game industry is a f***ing mess. Maybe it corrects, maybe it doesnโt.
Itโs weird to even think the latter, but no industry is invincible and everything eventually comes to an end.
Itโs a bloodbath right now, with no resolution in sight.
the official docs imo, especially for godot
06.05.2024 23:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0the cauldron manor ๐งน๐ท
#pixelart #aseprite
A set of inner city buildings in purples. Morning light is streaking across the fasade, a light fog along the ground.
Testing something
#pixelart
(wip) making another brandom james greer inspired cauldron mansion :]
#pixelart
I tested limiting all the colours in the game to my palette - I think it look kinda cool ๐
#indiedev #gamedevelopment #solodev #pixelart #GameIsFullOfBugs
Well, I intended to have an asset pack released today, however things didn't go that way! ๐
Here is a mockup for Radiant Dungeon in the mean time.
๐Link In Comments๐
Cheers!
#pixelart #ใใใ็ตต #gamedev #indiedev
i dont immediately know why? but try posting on the discord, id include code and maybe the properties of the characterbody
02.05.2024 22:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Pixel art: side-view of a stone bridge in a warm-lit forest. A surrounding pond reflects the scene
bridge ๐ฆ
#pixelart #gamedev
you can also use this to set it automatically
Engine.physics_ticks_per_second = DisplayServer.screen_get_refresh_rate()
for me atleast, physics jitttering is normally caused by either you camera being set to idle instead of physics, or your monitor not being 60hz (since physics is 60tps by default which you can change in the project settings)
02.05.2024 00:58 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0