Adam Langridge's Avatar

Adam Langridge

@ajlangridge.bsky.social

Co-founder, Upstream Arcade Design, Gameplay, Code, Rendering Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes | The Marvellous Miss Take | Fable II | Black & White 2 He/Him www.upstreamarcade.com

368 Followers  |  204 Following  |  126 Posts  |  Joined: 28.10.2023  |  1.9843

Latest posts by ajlangridge.bsky.social on Bluesky

Video thumbnail

Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels

Build, build...DESTROY, DESTROY....!

#gamedev #procgen #gameart

07.10.2025 16:00 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

We've had loads of fun making these toys, hope you like them too. More info to come!

#gamedev #indiedev #videogames

02.10.2025 20:10 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A collection of 2 by 2 by 2 wireframes filled with different combinations of 1 by 1 by 1 white, filled cubes - all in different combinations. On top of each cube is a number which specifies the specific pattern of cubes contained.

A collection of 2 by 2 by 2 wireframes filled with different combinations of 1 by 1 by 1 white, filled cubes - all in different combinations. On top of each cube is a number which specifies the specific pattern of cubes contained.

There's something vaguely satisfying about getting the code to figure out the unique combinations for our mesh system.

#gamedev #coding

01.10.2025 08:55 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

πŸ›

25.09.2025 10:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Huntington's disease successfully treated for first time One of the most devastating diseases finally has a treatment that could transform lives, tearful doctors tell BBC

β€œAn emotional research team became tearful as they described how data shows the disease was slowed by 75% in patients.”

What an absolutely incredible, joyous achievement for everyone involved. Hurrah for science and scientists! www.bbc.com/news/article...

24.09.2025 11:08 β€” πŸ‘ 2837    πŸ” 917    πŸ’¬ 28    πŸ“Œ 91

This was a fun morning with shaders and animating to get up and running! #gamedev #indiegames

24.09.2025 17:08 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

It's pretty fun putting this together! #gamecode #gamedev #indiedev

24.09.2025 12:42 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

I'm really enjoying seeing all the Character that Paddy has brought to this little scene! #gamedev #indiedev

23.09.2025 16:43 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's always fun getting those visual touches in that provide better feedback and feel. #gamedev #indiedev #gamecode

19.09.2025 11:42 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I've been having quite a lot of fun noodling around with this toy! #gamedev #indiedev #indiegame

17.09.2025 16:28 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

It's always a highlight getting handed some art to put into a prototype and then it suddenly becoming a game. #gamedev #indiedev #gameplay

15.09.2025 20:50 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

I've had a fun time creating our little skate prototype - perfectly timed presses and releases of the 'boost' button lets you accelerate when taking off and landing - just don't smash into stuff!
#gamedev
#indiedev

11.09.2025 16:01 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I'm really looking forward to putting some of our little projects on here.
#indiegames
#itch

11.09.2025 10:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Huge if true!

10.09.2025 17:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Steam Curator: Upstream Arcade

Hello!

In a major announcement that we expect to be the lead story on tonight's news and children to talk about in the school yard... our Upstream Arcade store page has gone live on Steam!

Please head there to check out our games!

store.steampowered.com/curator/4577...

10.09.2025 16:24 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

This was a fun one to get working - I'm looking forward to seeing @pmartin123.bsky.social 's lovely ideas going into this tech. #gamedev #coding #procgen

10.09.2025 08:32 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Aha - now we're working in 3D - I've got some over the top colours going on but you can get a rough idea of the correct meshes being chosen based on the underlying grid!

05.09.2025 16:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

A bit more progress, the objects that are placed can now be rotated, this is handy because it means we can get more out of fewer objects!

05.09.2025 08:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Some early progress on the cube based editing, I'm using an offset grid so each square that is placed is actually represented by four other pieces combining. Bright garish colours show how this works.

04.09.2025 16:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm a lucky coder. Today I get to do some level editing code based on cubes - picture Townscaper, and then make it way less clever, no - less clever than that. That's it, that's what I'm making.

02.09.2025 16:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Echo: Defy Death | MIX Fall Game Showcase 2025
YouTube video by Media Indie Exchange Echo: Defy Death | MIX Fall Game Showcase 2025

Absolutely loving the concept and execution of Echo - Defy Death: youtu.be/IYdm1IlrNgM?...

02.09.2025 08:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

The final steps of achieving the Low res graphical style is to capture the look of an arcade CRT display! This shader, inspired by Timothy Lottes' FixingPixelArt shader, involves horizontal blurring, scanlines, warping and a repeated colour mask. Hopefully the compression holds.

28.08.2025 16:02 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Video thumbnail

A little more progress - now with dithered transparency and a placeholder skybox!

#indiedev
#graphicscode

28.08.2025 08:16 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Here's step one in our lo-fi renderer experiment. Includes down-sampled rendering, dithered shadows and flattened lighting. It's a bit hacky, but gives us a rough sense of where it could go.

#indiedev
#graphicscode

27.08.2025 16:58 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Here's the very modest beginning - a basic scene, single light using #unity3d's standard rendering. I'll be hacking derezzifying this shortly.

#graphicscoding

27.08.2025 08:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wow! Looks great!

26.08.2025 20:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

I'm diving into graphics coding this week to emulate the look of Sega's groundbreaking AM2 Model 1 Graphics card from back in 1992(!). I remember Virtua Fighter blowing my mind back in the day so it's a treat to revisit its aesthetic.

#graphicscoding

26.08.2025 16:32 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

The last few touches for the weeks work.
A constrained camera that tries to avoid going beyond the arena, and a bit of 'carving' style leaning seems to make a nice difference. Onto the next prototype!

#GameDev #Prototype

26.08.2025 08:14 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

And now with a simple jump and follow camera with a little lookahead. Possibly due to other games influences, jump on release seems to 'just' feel better.

22.08.2025 08:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Video thumbnail

Ow.
#indiegamedev

21.08.2025 16:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@ajlangridge is following 20 prominent accounts