Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels
Build, build...DESTROY, DESTROY....!
#gamedev #procgen #gameart
@ajlangridge.bsky.social
Co-founder, Upstream Arcade Design, Gameplay, Code, Rendering Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes | The Marvellous Miss Take | Fable II | Black & White 2 He/Him www.upstreamarcade.com
Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels
Build, build...DESTROY, DESTROY....!
#gamedev #procgen #gameart
We've had loads of fun making these toys, hope you like them too. More info to come!
#gamedev #indiedev #videogames
A collection of 2 by 2 by 2 wireframes filled with different combinations of 1 by 1 by 1 white, filled cubes - all in different combinations. On top of each cube is a number which specifies the specific pattern of cubes contained.
There's something vaguely satisfying about getting the code to figure out the unique combinations for our mesh system.
#gamedev #coding
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25.09.2025 10:04 β π 0 π 0 π¬ 0 π 0βAn emotional research team became tearful as they described how data shows the disease was slowed by 75% in patients.β
What an absolutely incredible, joyous achievement for everyone involved. Hurrah for science and scientists! www.bbc.com/news/article...
This was a fun morning with shaders and animating to get up and running! #gamedev #indiegames
24.09.2025 17:08 β π 10 π 1 π¬ 0 π 0It's pretty fun putting this together! #gamecode #gamedev #indiedev
24.09.2025 12:42 β π 15 π 2 π¬ 1 π 0I'm really enjoying seeing all the Character that Paddy has brought to this little scene! #gamedev #indiedev
23.09.2025 16:43 β π 12 π 0 π¬ 0 π 0It's always fun getting those visual touches in that provide better feedback and feel. #gamedev #indiedev #gamecode
19.09.2025 11:42 β π 12 π 2 π¬ 0 π 0I've been having quite a lot of fun noodling around with this toy! #gamedev #indiedev #indiegame
17.09.2025 16:28 β π 14 π 3 π¬ 0 π 0It's always a highlight getting handed some art to put into a prototype and then it suddenly becoming a game. #gamedev #indiedev #gameplay
15.09.2025 20:50 β π 14 π 2 π¬ 0 π 0I've had a fun time creating our little skate prototype - perfectly timed presses and releases of the 'boost' button lets you accelerate when taking off and landing - just don't smash into stuff!
#gamedev
#indiedev
I'm really looking forward to putting some of our little projects on here.
#indiegames
#itch
Huge if true!
10.09.2025 17:48 β π 0 π 0 π¬ 0 π 0Hello!
In a major announcement that we expect to be the lead story on tonight's news and children to talk about in the school yard... our Upstream Arcade store page has gone live on Steam!
Please head there to check out our games!
store.steampowered.com/curator/4577...
This was a fun one to get working - I'm looking forward to seeing @pmartin123.bsky.social 's lovely ideas going into this tech. #gamedev #coding #procgen
10.09.2025 08:32 β π 9 π 3 π¬ 0 π 0Aha - now we're working in 3D - I've got some over the top colours going on but you can get a rough idea of the correct meshes being chosen based on the underlying grid!
05.09.2025 16:56 β π 0 π 0 π¬ 0 π 0A bit more progress, the objects that are placed can now be rotated, this is handy because it means we can get more out of fewer objects!
05.09.2025 08:54 β π 0 π 0 π¬ 0 π 0Some early progress on the cube based editing, I'm using an offset grid so each square that is placed is actually represented by four other pieces combining. Bright garish colours show how this works.
04.09.2025 16:03 β π 1 π 0 π¬ 0 π 0I'm a lucky coder. Today I get to do some level editing code based on cubes - picture Townscaper, and then make it way less clever, no - less clever than that. That's it, that's what I'm making.
02.09.2025 16:32 β π 0 π 0 π¬ 0 π 0Absolutely loving the concept and execution of Echo - Defy Death: youtu.be/IYdm1IlrNgM?...
02.09.2025 08:15 β π 1 π 0 π¬ 0 π 0The final steps of achieving the Low res graphical style is to capture the look of an arcade CRT display! This shader, inspired by Timothy Lottes' FixingPixelArt shader, involves horizontal blurring, scanlines, warping and a repeated colour mask. Hopefully the compression holds.
28.08.2025 16:02 β π 5 π 0 π¬ 0 π 1A little more progress - now with dithered transparency and a placeholder skybox!
#indiedev
#graphicscode
Here's step one in our lo-fi renderer experiment. Includes down-sampled rendering, dithered shadows and flattened lighting. It's a bit hacky, but gives us a rough sense of where it could go.
#indiedev
#graphicscode
Here's the very modest beginning - a basic scene, single light using #unity3d's standard rendering. I'll be hacking derezzifying this shortly.
#graphicscoding
Wow! Looks great!
26.08.2025 20:34 β π 0 π 0 π¬ 0 π 0I'm diving into graphics coding this week to emulate the look of Sega's groundbreaking AM2 Model 1 Graphics card from back in 1992(!). I remember Virtua Fighter blowing my mind back in the day so it's a treat to revisit its aesthetic.
#graphicscoding
The last few touches for the weeks work.
A constrained camera that tries to avoid going beyond the arena, and a bit of 'carving' style leaning seems to make a nice difference. Onto the next prototype!
#GameDev #Prototype
And now with a simple jump and follow camera with a little lookahead. Possibly due to other games influences, jump on release seems to 'just' feel better.
22.08.2025 08:54 β π 4 π 0 π¬ 0 π 1Ow.
#indiegamedev