Are we shooting ourselves in the foot as indies?
01.03.2026 10:52 β π 14 π 3 π¬ 2 π 0@jitspoe.bsky.social
Former AAA game developer gone indie: Lone Wulf Studio LLC. Working on Fist of the Forgotten and KOOK. Also worked on Goop Loop, Digital Paint: Paintball 2, Far Cry 3, Far Cry 4, Ghost Recon: Future Soldier, LawBreakers, and Radical Heights.
Are we shooting ourselves in the foot as indies?
01.03.2026 10:52 β π 14 π 3 π¬ 2 π 0If there's one thing the recent political climate has taught me, it's that propaganda is *extremely* effective.
01.03.2026 12:49 β π 6 π 0 π¬ 0 π 0
What if, when you turned to look at a tree, you found it was also looking at you?
#ScreenshotSaturday #HorrorGame
Wishlist KOOK: store.steampowered.com/app/2329690/...
Made low-poly goldfish #256fes
256 polygons, 150 vertices each
I discovered you could "Yoshi" enemies you were body surfing to get a little extra height and distance and figured this would be a fun way to hide secrets.
Wishlist KOOK if you like crazy traversal mechanics: store.steampowered.com/app/2329690/...
#ScreenshotSaturday #BoomerShooter
Digital Paint: Paintball 2 Development Stream
twitch.tv/jitspoe
#Paintball #GameDev
This looks like it's... quite a feat.
01.03.2026 01:05 β π 1 π 0 π¬ 0 π 0
btw you can hold ctrl+shift to select in intersection mode in blender
it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:
SUNBREAKER
28.02.2026 16:12 β π 42 π 15 π¬ 1 π 0
it's now available on the godot asset library!
godotengine.org/asset-librar...
Artist! Quote with your most detailed art!
So many decals. . .
Are you setting the tangent and bitangents?
01.03.2026 00:11 β π 0 π 0 π¬ 1 π 0
If anyone's looking for an indie game programmer with decades of experience, I'm currently looking for work! I'm especially fluent with Unity and Godot in C#, but I can work with pretty much any engine or language.
For more info: davidjalbertgames.ca/portfolio
#indiedev #gamedev #indiegames
Did they just? I mean, I saw the footage. Rewatched it several times, in fact. But like a skate board? Off the ramp? And into an extra jump?
28.02.2026 22:01 β π 15 π 5 π¬ 1 π 0They did.
28.02.2026 23:17 β π 1 π 0 π¬ 0 π 0#OC
28.02.2026 15:31 β π 621 π 142 π¬ 0 π 0Now I need to think of a clever way to let you try again if you messed up. (And in case anybody didn't know what I meant by "Yoshi", see below).
28.02.2026 10:00 β π 9 π 0 π¬ 0 π 0
I discovered you could "Yoshi" enemies you were body surfing to get a little extra height and distance and figured this would be a fun way to hide secrets.
Wishlist KOOK if you like crazy traversal mechanics: store.steampowered.com/app/2329690/...
#ScreenshotSaturday #BoomerShooter
Have you ever wanted to see me beat up vegetables to get juicy impact sounds and model a prehistoric shark? Well, I have the perfect, oddly-specific video for you! www.youtube.com/watch?v=_vWe...
26.02.2026 13:52 β π 13 π 1 π¬ 1 π 0Progress on my Quake Brutalism Jam 3 map.
22.11.2025 21:04 β π 273 π 48 π¬ 7 π 1That's crazy! Awesome work!
28.02.2026 09:09 β π 2 π 0 π¬ 1 π 0
Progress on my Quake Sewer Jam 3 map.
These models were hand sculpted in blender and then converted to brushes with OBJ2MAP, 800 faces per model.
Baking is done with combined, so the normals and the lights are baked in the texture.
Whatβs that? Itβs another Indie Spotlight!
4 Games for $5 with under 500 reviews, all hand-picked by @kirkcollects.bsky.social
All dev tips go 100% to our partners
KILLBUG @neondoctrine.games @samuraipunk.bsky.social
Hands of Necromancy II
TEXNOPLAZM @texnoplazm.bsky.social
Wrack: Reclamation
Did you know I added a 2P co-op world to JellyCar Worlds?
28.02.2026 05:10 β π 35 π 4 π¬ 1 π 0
"What shall we read today, old friend?"
"Hmm... how about this little story?"
"Once upon a time, there was a brave knight..." πΏ
That is an S eye unit!
28.02.2026 07:31 β π 0 π 0 π¬ 0 π 0Pixel art tutorial showing the steps I used to draw a couple of raspberries
Quick mini-tutorial on how I drew some raspberries
#pixelart
Berry nice.
27.02.2026 16:17 β π 1 π 0 π¬ 1 π 0