I said I would try to maintain a presence here and immediately dipped out for a month lol. Anyway, I've been pretty busy with work, but I try to work on the game every day. Here's a very early WIP of a catapult system! #flightsim #acecombat #unity
03.04.2025 11:31 β π 8 π 1 π¬ 1 π 0
I've been fortunate enough to work with @cubeboy.bsky.social on getting the modelling done for ASE and his work is really carrying the visuals of the entire project!! I hope I'll be able to improve the terrain visuals enough to match the quality of his aircraft. #gamedev #flightsim #acecombat
11.02.2025 13:01 β π 9 π 1 π¬ 0 π 0
Added dialogue triggers and working on some new gradient particle effects
22.01.2025 17:02 β π 29 π 7 π¬ 0 π 0
Hello Bluesky! I'm very bad at maintaining a social media presence but I'll be posting some of my progress on At Skies' Edge, an #AceCombat like I'm working on.
#gamedev #flightsim
22.01.2025 23:30 β π 30 π 9 π¬ 1 π 0
slowly setting up, procrastinating
--| Graphics Fanatic // Internet Freak |--
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Amateur game developer in C
Artist and indie game dev. Currently working on my first project "Aggressors". I will normally post stuff related to anime, aviation, Mecha, πNSFW. Music I use is not mine unless explicitly stated. More about me: sanikku.carrd.co
An indie game developer with some odd... habits.
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VRC: Zhakami Zhako
http://zzhako.booth.pm
Discord: zhakamizhako
TW: @ZZhako
Creating content about flight games and simulators across all levels of realism from past and present. | Website: www.skywardfm.com | Quick Links: https://www.skywardfm.com/bio
official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app