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Mason Remaley

@masonremaley.bsky.social

Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. πŸ³οΈβ€πŸŒˆ The good stuff goes to my mailing list, follow me there instead: gamesbymason.com/newsletter/

144 Followers  |  170 Following  |  112 Posts  |  Joined: 18.02.2025
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Posts by Mason Remaley (@masonremaley.bsky.social)

Have we reached a game singularity?

If somebody born today wants to play 3D shooters, they have enough great, AAA or award winning shooters to play for decades. Like Zelda? We have years and years of that.

With so much to choose from, new games have diminishing returns. Unique still matters.

22.02.2026 22:38 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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On The Value of Fresh Eyes Evaluating works-in-progress, featuring dozens of pages on Poly Fighter

jmargaris.substack.com/p/on-the-val...

21.02.2026 09:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
2026 Devlog The games by Mason devlog from 2026.

πŸ”— Neat Shader Tricks, The Future of Graphics APIs, and Other Links

It’s been a while since I did a links round up–here’s the cool stuff I read/watched over the past few months!

#gamedev #indiedev

gamesbymason.com/devlog/2026/...

17.02.2026 00:11 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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πŸ‘€ It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.

Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way.

If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.

gamesbymason.com/blog/2026/vu...

08.02.2026 01:58 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Welcome to Johnny's World

"I Fixed Windows Native Development"

Cool script for installing the VS SDK/toolchain without going through Microsoft's installers.

marler8997.github.io/blog/fixed-w...

27.01.2026 00:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸͺŸ Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable When you think Microsoft you probably don't think sense of humor. And yet, I'm convinced that Microsoft is going to do a very specific *very* funny thing within our lifetimes.

πŸͺŸ Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable

gamesbymason.com/blog/2026/mi...

18.01.2026 23:11 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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πŸ”‰ Statically Linking PipeWire I created a statically linked build of PipeWire for Tuple by reimplementing dlopen.

πŸ”‰ Statically Linking PipeWire

I recently helped @tuple.app solve an interesting problem. On #Linux, Static binaries are easier to ship, but PipeWire expects dynamic linking.

To solve this, I've open sourced a static build of PipeWire. Read more below.

gamesbymason.com/blog/2025/st...

31.12.2025 23:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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that feeling when you’re about to have a text renderer, but not yet

04.12.2025 11:53 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ghostty Is Now Non-Profit

mitchellh.com/writing/ghos...

03.12.2025 20:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
2025 Devlog The games by Mason devlog from 2025.

All hyperlinks & additional commentary can be found here:

gamesbymason.com/devlog/2025/...

27.11.2025 10:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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And lastly, the miscellaneous/creative writing section. My favorite post here is "Last-Lamb".

27.11.2025 10:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Cool tech links from this month include Johnny Marler's hot swappable Unity plugin loader, improvements to how git handles large files, and more.

27.11.2025 10:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I like reading about game design, but it’s hard to find good stuff. Tech and business writing is easier to find. If you have a game design blog ping me!

Here's what I enjoyed this month.

27.11.2025 10:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Steam has also been doing some good stuff. You can now embed videos in your long description, and they announce that they're gonna start shipping gaming ready PCs running Linux in 2026.

27.11.2025 10:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Zig turned 10 this August (πŸŽ‚!), and in October Synadia and TigerBeetle made a $512,000 pledge to the Zig Software Foundation.

This issue contains updates on Zig, as well as links to blog posts and talks about Zig from around the web.

27.11.2025 10:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ”— Prototype Progress, Monthly Links, & Zig Turns 10

I've been busy wrapping up the prototype of my next game, but I set aside some time for my link roundup.

This thread is a summary + screenshots, scroll down for hyperlinks--not my preference, social media sites don't want you to leave. Β―\_(ツ)_/Β―

27.11.2025 10:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You’re welcome, I’m glad you found it helpful! Good luck on your Zig gamedev journey, it’s exciting to see more people doing games in Zig :)

12.09.2025 16:43 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸ–ΌοΈ Stop Shipping PNGs In Your Games Are you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach.

πŸ–ΌοΈ Stop Shipping PNGs In Your Games

Are you shipping textures to players as PNGs?

The goal of this post is to convince you that this is suboptimal, and walk you through a better approach.

gamesbymason.com/blog/2025/st...

#gamedev #indiedev

04.09.2025 23:15 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

Do I know anyone who’s an expert on HDR that would be down to answer a few questions over DM?

29.07.2025 04:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Renting is for Suckers - Andrew Kelley

"Renting is for Suckers"

andrewkelley.me/post/renting...

25.07.2025 00:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Maybe it’s a way to increase the challenge, like juggling blindfolded

13.07.2025 19:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Steamle - Daily Steam Game Review Guessing Game Can you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store.

Steamle.com - Guess the number of Steam reviews
My results for Day 7

🟩🟩🟨🟩🟨 400/500

12.07.2025 03:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Screenshot of part of the post

Screenshot of part of the post

πŸ”— June Links - Wolfire vs Steam, Indie vs AAA, What Does β€˜Content Creator’ mean anyway?

#gamedev #indiedev

gamesbymason.com/devlog/2025/...

10.07.2025 05:23 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Simulated splatter paint

Simulated splatter paint

#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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While I have you, here are some more cool Voronoi patterns:

#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
2025 Devlog The games by Mason devlog from 2025.

I came up with an analytical way to antialias Voronoi Diagrams and wrote it up here:

gamesbymason.com/devlog/2025/...

#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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There’s a problem if you want to use this to draw colored cells though. There’s no antialiasing!

#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Various voronoi noise patterns

Various voronoi noise patterns

Voronoi noise is really fun, and surprisingly versatile.

#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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As part of my shader library, I've been playing with Voronoi Noise and Voronoi Diagrams.

#gamedev #indiedev #shaders

11.06.2025 06:04 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0