Weβre considering opening the Rank breaker beta to additional stress testers.
If you want in, reply below.
#Rankbreaker #IndieGame #IndieDev #CardBattler #TCG #CCG #MMO #PvP #CompetitiveGaming #Playtesting #BetaTest #GameDevelopment
Weβre considering opening the Rank breaker beta to additional stress testers.
If you want in, reply below.
#Rankbreaker #IndieGame #IndieDev #CardBattler #TCG #CCG #MMO #PvP #CompetitiveGaming #Playtesting #BetaTest #GameDevelopment
BREAKING NEWS: RANKBREAKER ENTERS BETA
Rankbreaker, our 1v1 MMO card battler has entered active beta and stress testing. You can follow the project on itch.io and reddit.com/r/rankbreaker and sign up for the beta at rankbreakr.com
#indiedev #betatest #cardbattler
rhendstudios.itch.io/rankbreaker
UI is never βjust UI.β Changed the profile shape in Rankbreaker and the whole screen feels more alive. Sometimes the smallest visual shifts unlock the real vibe.
#IndieDev #GameUI #UIUX #GameArt #Rankbreaker #IndieDevLife
in Rankbreaker your rank IS your currency. Every match is a testament to performance, and that unlocks momentum and progression. But the tension is that progression sets you back.
#Rankbreaker #indiedev #tradingcardgame #comingsoon #InBetaNow
youtu.be/Jiz73bCSMPg
Rankbreaker has moved into a limited beta to help catch bugs we haven't seen yet. This limited beta test is the last big step before its buttoned up for close beta. After closed beta, crowd funding for the art pass.
#indiedev #unity #solodev #tradingcardgames #tcg
www.youtube.com/watch?v=V6AZ...
Our tutorial flow is complete for Rankbreaker, and as it goes out to two external testers this weekend, we wanted to show you that we do in fact, have a drafting phase at the start of every match.
#tradingcardgame #indiedev #tcg #CardBattler #Rankbreaker #almostBeta
Rankbreaker is entering closed beta. First external playtests start soon. Core systems are live, more in development. Launch artists locked in (pending Kickstarter). This is real.
#IndieGame #GameDev #CardGame #CardBattler #Unity3D #Kickstarter #Playtest
Marvel Snap proved lane based card battlers can work. It also proved how fragile the design space is when rules sprawl. There still isnt another game that truly plays like it. Rankbreaker is being built to take that space seriously.
#MarvelSnap #CardGames #IndieDev
Rankbreaker is nearing the finish line. Core systems are complete and the game could go to beta today. A competitive 1v1 card battler built around mastery and real stakes. Final polish is underway.
#IndieGame #CardBattler #PvP #GameDev #Unity3D #TCG
Dracula spreads Vampirelings across the opponentβs board, converting cards, draining resources, and snowballing if left unchecked. High pressure, high risk, hard to control β but not unstoppable.
#IndieGameDev #CardBattler #GameDesign #UnityDev
youtu.be/TSA8zlbDSEU
(placeholder art for prototyping, art will be replaced with bespoke art in final polish phase)
Every base card works! Combos live! Musketeers fortify locations, Dracula spawns Vampireling swarm. Rankbreaker is shaping up to be incredible.
#IndieDev #CardGame #Rankbreaker #GameDesign #Vampires
we've been talking about 'close' for a while now, and the question that has been on our minds, is exactly how close, is close? this video shows a match between me and an opponent, showcasing bloodthirsts ability and resonara's ability.
youtube.com/shorts/I_hiB...
#cardbattler #1v1tradingcardgame
New Rival panel is coming together. Weβve been focused on making losses clearer without overexplainingβjust enough context to learn and move on. Curious if this reads the way we intend.
#indiedev #gamedev #cardgame #digitalcards #wip #unity #indiegame
rankbreakr.com/rankbreaker-...
Big Rankbreaker dev update is live. Massive stability refactors, card abilities coming online, inventory + collections fully functional, legendary unlocks, Punishing Mode, and the Persona profile page taking shape. Momentum is real.
#gamedev #cardgames #deckbuilder
The main menu is on fire! And do you notice that little
toggle⦠punishing mode� Ooh. Yeah. Thats Dangerous.
youtube.com/shorts/p83ZA...
Didn't mean to take so long to get an update to everyone, but we have been really busy getting a lot of our systems in place. Here's a video to show you all where Rankbreaker's Inventory & Collections system is at.
youtu.be/H2gwlfc_QVs?...
no hashtags because we don't want to jynx it but if we're diligent, beta is days away. look, no promises or guarantees though. This is a best-case scenario.
21.10.2025 20:40 β π 0 π 0 π¬ 0 π 0
Hit the stride and stumble. Undo, redo, oh shit did i make a git commit? Reset, rebuild this, rethink that. Three days later your progress isn't any farther.
But you do it for that fourth day when things take off again.
We're developing the disruptors next.
#IndieDev #SoloDevLife #Rankbreaker
Matchmaking, mulligan system, Bloodthirstβs power, Ironjaw, and new end game panels in action. Sign up for the beta: rankbreakr.com
youtu.be/0t0J4CymMeM
#IndieDev #CardGames #Unity #RankBreaker #TCG #TradingCardGames #IndieGameDev #CardBattler #DigitalTCG
Thats good news then! It means the beta should hopefully be by the end of the month as long as nothing unforeseen gets in the way. like usual. π
01.10.2025 17:39 β π 0 π 0 π¬ 0 π 0
As Rankbreaker heads toward beta, Iβm asking the community: how much polish do you expect in a beta build? Core gameplay is there, abilities work, but animations/effects arenβt finished. What matters most to you when testing?
#IndieDev #GameDev #SoloDev #BetaTesting #CardGame
Have you ever woke up, looked at your project, and instantaly felt confused about where you left off and what needs to be done next?
That was yesterday.
And today is no better.
#IndieDevLife
Every duel takes place inside the Trophaeum. 20 locations, 3 per match, revealed round by round. The climb has never been more dangerous.
Explore: rankbreakr.com/locations
#RankBreaker #TCG #IndieGame #CardGame #GameDev #IndieDev #DigitalTCG
Weβve been heads-down developing RankBreakerβs cards, and things are shaping up nicely!
Right now, we have 34 total cards:
17 Base Cards
10 Variants
5 Disruptors
2 Junk Cards
22 unique cards & weβre steadily building the roster. If you want a peek, check it out over at rankbreakr.com!
Rankbreaker is moving along strong β weβve hit player parity, polished draw logic, and mapped out the road to beta. Full update with content + roadmap is here:
www.reddit.com/r/RankBreake...
#IndieDev #GameDev #CardGames #Rankbreaker #Beta #Unity3D #IndieGame
Weβre officially moving closer to Desktop Beta! Thereβs still some work to be done, but step by step weβre pushing forward. Itβs been a journey getting to this point, and weβre excited to finally let players start climbing soon.
10.09.2025 19:16 β π 1 π 0 π¬ 0 π 0
I hate to send everyone over to reddit to check out this video, but honestly Rankbreaker has achieved full parity. YouTube took down our page 15 minutes after we created it!
#1v1CardBattler #DigitalTCG
www.reddit.com/r/RankBreake...
We are completely new to Bluesky. But you can find us on reddit for most of our regular updates at r/Rankbreaker
Developing the game you really want to play has been a challenge, but we're hoping to have a beta by end of September.
Just made this Bluesky to say I get your frustrationβit's exactly why we started RankBreaker. Weβre still in dev, aiming for a beta by end of Sept. Follow updates on Reddit, Discord, or Facebookβweβre a one-man show but building the game youβd want to play!
05.09.2025 15:31 β π 1 π 0 π¬ 0 π 0