We have added a new story that introduces an NPC, a new weapon, and upgraded enemies in one of our areas! #gamedev #textbased #cyberpunk
06.10.2025 05:56 β π 10 π 2 π¬ 0 π 0@cyberelia.net.bsky.social
a discord-based cyberpunk rpg game. https://cyberelia.net - https://discord.gg/xgfyfZESkv
We have added a new story that introduces an NPC, a new weapon, and upgraded enemies in one of our areas! #gamedev #textbased #cyberpunk
06.10.2025 05:56 β π 10 π 2 π¬ 0 π 0I'm not a watch person, but that's my kind of watch.
05.10.2025 02:55 β π 1 π 0 π¬ 1 π 0Did a major refactor with player and enemy breakpoints to make iterative updates easy. On top of that, XP earned from enemies is now dynamically generated based on level differences between player and enemy. #gamedev #textbased #cyberpunk
05.10.2025 02:52 β π 7 π 1 π¬ 0 π 0We've been converting our progression system into formulas for flexibility that can be easily tuned by just changing a couple of values. This provides a faster turnaround with player feedback. #gamedev #textbased #cyberpunk
28.09.2025 03:22 β π 8 π 3 π¬ 0 π 0Your next hop should be to Omarchy.
26.09.2025 14:51 β π 0 π 0 π¬ 2 π 0Hell yeah, $20 a year to work at Blizzard. Count me in.
26.09.2025 14:50 β π 1 π 0 π¬ 1 π 0I have the last 4 months, but only because I was on summer break at my university and had all the time to just work on my game.
Now that I have to go back⦠well, actually it will be about the same, but for school instead of my game. Lol.
But there are days where I revolt and do no programming.
Added more to the storyline and enemy pool, along with different mechanics that alter the player in interesting ways. We also have a forum for feedback for those that wish to test the game! We could certainly use some help. If anything, we can at least be friends. :) #gamedev #textbased #cyberpunk
24.09.2025 05:30 β π 7 π 3 π¬ 0 π 0Oh dang. I had no idea there was something going on. That's unfortunate.
24.09.2025 05:28 β π 0 π 0 π¬ 0 π 0Source hut is pretty cool too, but codeberg is a nice middle-ground all the same.
23.09.2025 20:55 β π 0 π 0 π¬ 1 π 0Writing this game in typescript made me appreciate not writing it in javascript. I did a massive refactoring in the codebase today for conciseness and clarity, and if I hadn't used many of typescript features, I probably would have off'ed myself by now. #programming #gamedev
23.09.2025 02:08 β π 7 π 3 π¬ 0 π 0Finished adding prototype messages for all enemies planned to be in game so far. Also prettified a lot of the commands so they look a lolot nicer across all platforms the game is being played on. More to come as always. #gamedev #textbased #cyberpunk
21.09.2025 03:48 β π 4 π 1 π¬ 0 π 0Added battle messages for more enemy subclasses. On top of this, there's been tweaking of difficulty so the player experiences a feeling of progression while still getting some challenging fights here and there. #gamedev #textbased #cyberpunk
19.09.2025 23:53 β π 9 π 3 π¬ 0 π 0Added more stories and tweaked enemy difficulty for a smoother beginning experience. #gamedev #textbased #cyberpunk
18.09.2025 04:38 β π 6 π 1 π¬ 0 π 0Pauses between combat turns are now dynamically generated based on how long the battle description is, allowing for pacing to be more dramatic. The descriptions also change depending how much damage is dealt/received, making for a more immersive experience overall. #gamedev #textbased #cyberpunk
15.09.2025 04:12 β π 7 π 3 π¬ 0 π 0We now have an armory in the game. Lists the equipment available to you and a drop-down menu so you can equip a piece of gear. #gamedev #textbased #cyberpunk
11.09.2025 02:16 β π 7 π 3 π¬ 1 π 0It has nothing to do with what I was talking about. It's a blatant low-effort advertisement with no comment on what I'm creating. At least attempt to bridge the gap.
08.09.2025 17:56 β π 0 π 0 π¬ 1 π 0We have our first piece of player equipment in the game! Itβs a laser rifle and has three activations that occur during an enemy fight to assist the player. Soon the player will have an arsenal to play with! #gamedev #textbased #cyberpunk
08.09.2025 17:53 β π 7 π 2 π¬ 0 π 0Have you tried not blatantly advertising something that's unrelated to the post?
07.09.2025 14:05 β π 0 π 0 π¬ 1 π 0There is now a /history command, which helps you get back on track with the story objective if you take a long enough detour and forget. #gamedev #textbased #cyberpunk
04.09.2025 03:22 β π 5 π 2 π¬ 0 π 0Slow is steady, steady is smooth.
02.09.2025 05:44 β π 1 π 0 π¬ 0 π 0Did a complete overhaul of the battle loop text so it's a bit more engaging and easier to read. With the power of #discord, embeds, they have brought some life to it. #gamedev #cyberpunk #textbased
02.09.2025 05:13 β π 5 π 1 π¬ 0 π 0Finally overhauled the story to include locations varying in difficulty. At the same time, I further simplified the commands and added more story direction where a player might need it in the beginningβ¦ like a pseudo-tutorial. #gamedev #textbased #cyberpunk
31.08.2025 22:48 β π 3 π 1 π¬ 0 π 0Depends how emotionally scarring the overall experience was.
29.08.2025 06:39 β π 2 π 0 π¬ 0 π 0RPGs need loot right? Equipment is coming to the game soon, but from a slightly different angle. #gamedev #textbased #cyberpunk
27.08.2025 03:02 β π 6 π 1 π¬ 0 π 0Overhauled story interaction to make for more consistent questing, as well as simplifying and strengthening the code. Previous iteration had a real-time interaction, but it made the code extremely brittle and a breeding ground for edge cases. It had to go. #gamedev #textbased #cyberpunk
26.08.2025 01:34 β π 6 π 1 π¬ 0 π 0New-ish blog post about the game's state: cyberelia.net/blog/progres... #gamedev #textbased #cyberpunk
23.08.2025 18:03 β π 3 π 1 π¬ 0 π 0I'm looking for people to do exactly this. Well said.
21.08.2025 03:10 β π 1 π 0 π¬ 0 π 0Simplified some code and the way the game is played to make it more intuitive to players. Added reflex and targeting stats to the game, which now affect the strength of players and enemies. Updated guide to reflect changes. #gamedev #textbased #cyberpunk
17.08.2025 21:39 β π 4 π 2 π¬ 0 π 0That is where being full stack comes in clutch.
17.08.2025 00:16 β π 0 π 0 π¬ 0 π 0