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c y b e r e l i a

@cyberelia.net.bsky.social

a discord-based cyberpunk rpg game. https://cyberelia.net - https://discord.gg/xgfyfZESkv

11 Followers  |  5 Following  |  41 Posts  |  Joined: 01.12.2024  |  1.8266

Latest posts by cyberelia.net on Bluesky

We have added a new story that introduces an NPC, a new weapon, and upgraded enemies in one of our areas! #gamedev #textbased #cyberpunk

06.10.2025 05:56 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I'm not a watch person, but that's my kind of watch.

05.10.2025 02:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Did a major refactor with player and enemy breakpoints to make iterative updates easy. On top of that, XP earned from enemies is now dynamically generated based on level differences between player and enemy. #gamedev #textbased #cyberpunk

05.10.2025 02:52 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

We've been converting our progression system into formulas for flexibility that can be easily tuned by just changing a couple of values. This provides a faster turnaround with player feedback. #gamedev #textbased #cyberpunk

28.09.2025 03:22 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Your next hop should be to Omarchy.

26.09.2025 14:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Hell yeah, $20 a year to work at Blizzard. Count me in.

26.09.2025 14:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I have the last 4 months, but only because I was on summer break at my university and had all the time to just work on my game.

Now that I have to go back… well, actually it will be about the same, but for school instead of my game. Lol.

But there are days where I revolt and do no programming.

24.09.2025 13:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Added more to the storyline and enemy pool, along with different mechanics that alter the player in interesting ways. We also have a forum for feedback for those that wish to test the game! We could certainly use some help. If anything, we can at least be friends. :) #gamedev #textbased #cyberpunk

24.09.2025 05:30 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Oh dang. I had no idea there was something going on. That's unfortunate.

24.09.2025 05:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Source hut is pretty cool too, but codeberg is a nice middle-ground all the same.

23.09.2025 20:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Writing this game in typescript made me appreciate not writing it in javascript. I did a massive refactoring in the codebase today for conciseness and clarity, and if I hadn't used many of typescript features, I probably would have off'ed myself by now. #programming #gamedev

23.09.2025 02:08 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Finished adding prototype messages for all enemies planned to be in game so far. Also prettified a lot of the commands so they look a lolot nicer across all platforms the game is being played on. More to come as always. #gamedev #textbased #cyberpunk

21.09.2025 03:48 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Added battle messages for more enemy subclasses. On top of this, there's been tweaking of difficulty so the player experiences a feeling of progression while still getting some challenging fights here and there. #gamedev #textbased #cyberpunk

19.09.2025 23:53 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Added more stories and tweaked enemy difficulty for a smoother beginning experience. #gamedev #textbased #cyberpunk

18.09.2025 04:38 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Pauses between combat turns are now dynamically generated based on how long the battle description is, allowing for pacing to be more dramatic. The descriptions also change depending how much damage is dealt/received, making for a more immersive experience overall. #gamedev #textbased #cyberpunk

15.09.2025 04:12 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

We now have an armory in the game. Lists the equipment available to you and a drop-down menu so you can equip a piece of gear. #gamedev #textbased #cyberpunk

11.09.2025 02:16 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

It has nothing to do with what I was talking about. It's a blatant low-effort advertisement with no comment on what I'm creating. At least attempt to bridge the gap.

08.09.2025 17:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We have our first piece of player equipment in the game! It’s a laser rifle and has three activations that occur during an enemy fight to assist the player. Soon the player will have an arsenal to play with! #gamedev #textbased #cyberpunk

08.09.2025 17:53 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Have you tried not blatantly advertising something that's unrelated to the post?

07.09.2025 14:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There is now a /history command, which helps you get back on track with the story objective if you take a long enough detour and forget. #gamedev #textbased #cyberpunk

04.09.2025 03:22 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Slow is steady, steady is smooth.

02.09.2025 05:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Did a complete overhaul of the battle loop text so it's a bit more engaging and easier to read. With the power of #discord, embeds, they have brought some life to it. #gamedev #cyberpunk #textbased

02.09.2025 05:13 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Finally overhauled the story to include locations varying in difficulty. At the same time, I further simplified the commands and added more story direction where a player might need it in the beginning… like a pseudo-tutorial. #gamedev #textbased #cyberpunk

31.08.2025 22:48 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Depends how emotionally scarring the overall experience was.

29.08.2025 06:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

RPGs need loot right? Equipment is coming to the game soon, but from a slightly different angle. #gamedev #textbased #cyberpunk

27.08.2025 03:02 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Overhauled story interaction to make for more consistent questing, as well as simplifying and strengthening the code. Previous iteration had a real-time interaction, but it made the code extremely brittle and a breeding ground for edge cases. It had to go. #gamedev #textbased #cyberpunk

26.08.2025 01:34 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
progression | c y b e r e l i a a discord-based cyberpunk rpg game

New-ish blog post about the game's state: cyberelia.net/blog/progres... #gamedev #textbased #cyberpunk

23.08.2025 18:03 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I'm looking for people to do exactly this. Well said.

21.08.2025 03:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Simplified some code and the way the game is played to make it more intuitive to players. Added reflex and targeting stats to the game, which now affect the strength of players and enemies. Updated guide to reflect changes. #gamedev #textbased #cyberpunk

17.08.2025 21:39 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

That is where being full stack comes in clutch.

17.08.2025 00:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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