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conor nally

@conornally.bsky.social

Astronomer and mountaineer increasingly drawn to the sea. Will post about general explorations on sunny days and rougelikedev on rainy days ✨️discover new stars: https://github.com/conornally/starbug2 ⚔️play my roguelike: https://conornally.itch.io/diabaig

66 Followers  |  124 Following  |  109 Posts  |  Joined: 11.11.2024  |  2.4174

Latest posts by conornally.bsky.social on Bluesky

Wild. Really looking forward to playing this

26.10.2025 20:35 — 👍 1    🔁 0    💬 0    📌 0

Ah wonderful ok. So the raw data are sprites and font characters that are printed either graphically or in the terminal, but your text mode is not a strict terminal right?

25.10.2025 09:54 — 👍 1    🔁 0    💬 1    📌 0
Steep cliffs embraced with dense clouds

Steep cliffs embraced with dense clouds

Find myself in cool places but can't help about thinking about procedural terrain generation 🤔

#alps #dolomites #mountaineering

23.10.2025 20:42 — 👍 1    🔁 0    💬 0    📌 0

How "primitive" are the rendering specific functions? Are they as fundamental as simply draw_glyph, taking colours position etc. Or are they higher level like draw_fireball?

I'm trying to decide where the line between game drawing logic and actual renderer logic

23.10.2025 20:37 — 👍 1    🔁 0    💬 1    📌 0

Keen to hear more about this at some point. Putting together my first multi renderer system at the moment, don't know if I'm falling into any common pitfalls

23.10.2025 05:46 — 👍 1    🔁 0    💬 1    📌 0

This is so atmospheric from the players point of view

02.10.2025 17:36 — 👍 2    🔁 0    💬 0    📌 0

My procgen bot has been coming up with some great journal entries for the light house keeper recently

01.10.2025 14:05 — 👍 1    🔁 0    💬 0    📌 0
Layers of mountain ridges, sea, then an island. A red deer stag stands on the skyline of the closest hill

Layers of mountain ridges, sea, then an island. A red deer stag stands on the skyline of the closest hill

I generally hold quite a poor view of deer here in Scotland for what they represent with ecologically mismanaged land.
However, this particular red deer stag was quite impressively and atomspherically roaring up the glen all day

#hebrides #wildlife #mountains

30.09.2025 11:12 — 👍 4    🔁 0    💬 0    📌 0

Oh right enough. If it were more an anemone type creature, the stored energy might ultimately be expected to go towards movement anyway. Potentially could cut out the stages of energy loss between the conversions

29.09.2025 15:46 — 👍 1    🔁 0    💬 0    📌 0

Ah good idea!

Might be a bit far fetched, but the bulbs can act as drivers on a bit of a hydrolic system, pushing fluid down the stems into the base to compress some large muscle. An individual bulb generates a small force, but all together, it could be quite large

29.09.2025 10:22 — 👍 1    🔁 0    💬 1    📌 0

Anyway, don't know if it's feasible, its certainly primitive. But that's what I was thinking about today. There's loads of interesting implications about needing to be placed in areas of constant rapid pressure differences, rather than climate

28.09.2025 20:03 — 👍 3    🔁 0    💬 1    📌 0

It would also link the level of activity to the lunar cycle. The time when we are on spring tides, the pressure differential would be much bigger than on neaps. I like the idea of something being mechanically linked to the moon rather than the sun

28.09.2025 20:03 — 👍 1    🔁 0    💬 1    📌 0

A bit like a plant breathing out during the night. But as it follows the tide, it isn't so bound to the day night cycle

28.09.2025 20:03 — 👍 1    🔁 0    💬 1    📌 0

This would act as the energy source for some nutrient reaction further down the stems.

It would mean that this thing has a multiphase metabolic process throughout the day. Periods of extension and others of relaxation, during which presumably the chemical reactions have different functions.

28.09.2025 20:02 — 👍 1    🔁 0    💬 1    📌 0

What I'm imagining is a plant/algae with loads of air filled bulbs on stems. As the tide goes out, they would expand and stretch the membrane around them. No idea how, but this mechanical energy could be captured, maybe like the stretching bonds or something.

28.09.2025 20:02 — 👍 1    🔁 0    💬 1    📌 0

Been thinking about this. Heres my idea for an unscientifically founded tidal seaweed thing. Depends on how much suspension of disbelief you're willing to have

Our tides here are quite big, ~5m on a good day. So your lungs compress like 30% or so at that depth.

28.09.2025 20:01 — 👍 2    🔁 0    💬 1    📌 0

Is there a volume 1? I'm a beginner

28.09.2025 18:40 — 👍 0    🔁 0    💬 1    📌 0

This is such a wild project, immediately after publishing, it's great. Congrats on publishing too!

27.09.2025 20:08 — 👍 2    🔁 0    💬 1    📌 0

This is such a magical effect

26.09.2025 23:02 — 👍 0    🔁 0    💬 1    📌 0
Video thumbnail

A little tweak to this. It now attracts the player towards items and creatures. However, it might still be a bit naive, as it has no checks on whether the item was just dropped or the player is ignoring/fleeing the creature

26.09.2025 10:55 — 👍 0    🔁 0    💬 0    📌 0
Preview
Diabaig v1.0.1 : autoexplore and bug fixes After a really successful initial release of Diabaig, it’s time for a first round of bug fixes. Almost every problem reported came from the Windows port of the game. This wasn’t wholly unexpected...

Diabaig v1.0.1 : autoexplore and bug fixes
conornally.itch.io/diabaig/devl...

#ascii #roguelikedev #indiedev

26.09.2025 10:52 — 👍 8    🔁 0    💬 0    📌 0

Sneak peak? 👀

25.09.2025 19:17 — 👍 0    🔁 0    💬 1    📌 0
Video thumbnail

Auto explore?

I've never much liked it because you give up all exploration of the world to some robot. But I'm reworking the auto commands in diabaig as part of a bug fix update and figured i would add it in. It's quite fun zipping around the dungeon!

Minor bug fix update coming soon #roguelikedev

25.09.2025 15:08 — 👍 1    🔁 0    💬 1    📌 0

Gorgeous

21.09.2025 18:50 — 👍 1    🔁 0    💬 0    📌 0

I plan to start a new project this winter that will have a lot of procgen terrain stuff in it, this will be really handy and I'll let you know!

20.09.2025 21:58 — 👍 1    🔁 0    💬 0    📌 0

Oh my days this is a fantastic resource!

20.09.2025 21:35 — 👍 1    🔁 0    💬 1    📌 0

This is really cool, very interested in this terrain generation and I love how responsive all the sliders are

20.09.2025 15:40 — 👍 1    🔁 0    💬 1    📌 0
Double peaked graph showing downloads vs time

Double peaked graph showing downloads vs time

Second wind!

Diabaig sees a surge in download rate! No idea what happened but its very exciting none the less. Still seeing so many nice comments and messages coming in, its really heartwarming

conornally.itch.io/diabaig

19.09.2025 22:00 — 👍 2    🔁 0    💬 0    📌 0

Thank you so much Dr @alecxyquest.bsky.social! What a wild ride, I would not have got here without you

18.09.2025 09:18 — 👍 2    🔁 0    💬 0    📌 0

Can't wait to see

16.09.2025 23:32 — 👍 2    🔁 0    💬 1    📌 0

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