the razbuten "gaming for non gamers" videos talk about the "language of games" that is completely impenetrable to anyone who isnt familiar with them. Why should I think to double jump? And why should I think to punch that tree?
Roguey games almost seem to revel in their own obfuscation sometimes
25.02.2026 21:31 —
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this was my vague attempt at solving the same problem. In hindsight, I didnt even mention how one would resize a terminal... pretty shabby now I think about it
I suppose accessibility stretches into so many areas of gamedev
25.02.2026 21:20 —
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ok yeh so the renderer sees "draw a mech" and then it asks, does this have an ascii value, does this have a tile, and are there further decorations (hp etc) to go on top. If the thing doesnt have one of those elements, it simply doesnt get drawn
23.02.2026 21:10 —
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Pretty cool stuff. Are the tiles simply drop in replacements for the ascii glyphs? And any words wisdom for keeping the two systems distinct and abstracted. Im currently trying to allow for pure ascii, extended ascii and possible sprites too, but im playing with the fire of early over generalisation
23.02.2026 20:44 —
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not much to show for months of roguelikedeving, a little bit out of my depth with developing the back end of this engine.
but, viewport panels are now constructed from data config files, and it finally looks like a game screen. Maybe I will finally commit to actually putting something on it!
22.02.2026 23:12 —
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That stuff is tricky. I don't really understand the best practices, but I started with simply getting a cross compiled helloworld, and then added libraries in until I had enough to build something. Honestly, it took me about five years to actually manage it. It's intricate but not complex
22.02.2026 20:09 —
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what is roguelikedev from scratch if not a collection of functions, i do not know
22.02.2026 19:59 —
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Well, glad you are finding your way back
Hope you have managed to sort most of the mint/mac issues, though. For a wee while, tinkering with all the low-level stuff was a bit of a hobby. Nowadays, as you described, if vi feels responsive, I don't ask much more of the OS. I don't buy into "ricing"
22.02.2026 19:44 —
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classic programmer move ;)
22.02.2026 19:13 —
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Love to see it.
I got taught to program at uni. I had only had my own computer for a few months prior. I realised immediately that programming on my Windows laptop was so much harder than on the Linux PCs. So dropped windows shortly thereafter and never looked back. I think it's just much simpler
22.02.2026 18:39 —
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hard disagree ;)
21.02.2026 15:22 —
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panic! in ecological misidentification
21.02.2026 13:43 —
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I think you should change your bio to "programmer" not "learning to program", your stuff is shit hot, you know your stuff!
21.02.2026 13:30 —
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School wasn't cancelled, can't stay home and make snowmen
18.02.2026 15:50 —
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Good read @danarama.bsky.social and I dont think id ever pinned it down like this drew, although thats for sure how I feel too. Im not a professional dev, I do it in my free time because I like making things
17.02.2026 20:26 —
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I have been thinking about this all day since I seen it this morning. I really really love this concept
16.02.2026 23:10 —
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Ruined stone building on heathery hillside
A shieling in the western isles.
Folk lived in these in the hills for thousands of years up till about 300 or so years ago. They're everywhere here, I think they're really quite magical
#scotland #southuist #shielings
15.02.2026 20:32 —
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the lighthouse keeper received a long overdue update this morning.
many new entry possibilities will be generated from tomorrow
#procgen #textgeneration #lighthouse #NOAI
15.02.2026 13:21 —
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Hahah impeccable timing. Good luck @skyfinstudio.bsky.social on this release!
15.02.2026 10:43 —
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It's like dog years but for converting to normal dev speed. Timmy days ~ 1-2 weeks of normal time
14.02.2026 18:52 —
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Seriously, I got away for one day and come back you've progressed like a month in my dev time hahaha
14.02.2026 18:49 —
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Ah wonderful stuff, im gonna have so many questions for you in the coming weeks
14.02.2026 18:31 —
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He's perfect
12.02.2026 22:02 —
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Do you know if they had a particularly good breeding season last year? I wanted to ask you if there are more dead seabirds washing up because there was a larger population in general?
12.02.2026 20:58 —
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Just you wait till diabaig2!
12.02.2026 17:43 —
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Genuinely though, the idea of all the little obsidian lizards and renaimated kestrels or whatever that ive coded into existence, running around chasing terrified strangers is just amazing. I was over the moon when I got 10 downloads
12.02.2026 17:36 —
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@timgames.bsky.social @danarama.bsky.social thank you both! You both got there at about the same time so I couldn't say necessarily who was first 😅
In any case, can't believe this silly little project has seen 1000 downloads, thats totally mind blowing to me. Thanks for the support!
12.02.2026 08:56 —
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hah! very good
so how does this new mode work?
11.02.2026 22:32 —
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white on black: 999 downloads
can someone do me a solid.. its been like this all day: conornally.itch.io/diabaig
#diabaig #roguelikedev #indiegamedev
11.02.2026 22:30 —
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Maybe it just smells and everyone is trying to destroy it hahah. I hadn't spotted that connection. Were you eating cheese and glanced at the packet, then the whole idea formed around it, like a "sudden realisation" cut away scene in a film?
11.02.2026 21:46 —
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