Wild. Really looking forward to playing this
26.10.2025 20:35 — 👍 1 🔁 0 💬 0 📌 0@conornally.bsky.social
Astronomer and mountaineer increasingly drawn to the sea. Will post about general explorations on sunny days and rougelikedev on rainy days ✨️discover new stars: https://github.com/conornally/starbug2 ⚔️play my roguelike: https://conornally.itch.io/diabaig
Wild. Really looking forward to playing this
26.10.2025 20:35 — 👍 1 🔁 0 💬 0 📌 0Ah wonderful ok. So the raw data are sprites and font characters that are printed either graphically or in the terminal, but your text mode is not a strict terminal right?
25.10.2025 09:54 — 👍 1 🔁 0 💬 1 📌 0Steep cliffs embraced with dense clouds
Find myself in cool places but can't help about thinking about procedural terrain generation 🤔
#alps #dolomites #mountaineering
How "primitive" are the rendering specific functions? Are they as fundamental as simply draw_glyph, taking colours position etc. Or are they higher level like draw_fireball?
I'm trying to decide where the line between game drawing logic and actual renderer logic
Keen to hear more about this at some point. Putting together my first multi renderer system at the moment, don't know if I'm falling into any common pitfalls
23.10.2025 05:46 — 👍 1 🔁 0 💬 1 📌 0This is so atmospheric from the players point of view
02.10.2025 17:36 — 👍 2 🔁 0 💬 0 📌 0My procgen bot has been coming up with some great journal entries for the light house keeper recently
01.10.2025 14:05 — 👍 1 🔁 0 💬 0 📌 0Layers of mountain ridges, sea, then an island. A red deer stag stands on the skyline of the closest hill
I generally hold quite a poor view of deer here in Scotland for what they represent with ecologically mismanaged land.
However, this particular red deer stag was quite impressively and atomspherically roaring up the glen all day
#hebrides #wildlife #mountains
Oh right enough. If it were more an anemone type creature, the stored energy might ultimately be expected to go towards movement anyway. Potentially could cut out the stages of energy loss between the conversions
29.09.2025 15:46 — 👍 1 🔁 0 💬 0 📌 0Ah good idea!
Might be a bit far fetched, but the bulbs can act as drivers on a bit of a hydrolic system, pushing fluid down the stems into the base to compress some large muscle. An individual bulb generates a small force, but all together, it could be quite large
Anyway, don't know if it's feasible, its certainly primitive. But that's what I was thinking about today. There's loads of interesting implications about needing to be placed in areas of constant rapid pressure differences, rather than climate
28.09.2025 20:03 — 👍 3 🔁 0 💬 1 📌 0It would also link the level of activity to the lunar cycle. The time when we are on spring tides, the pressure differential would be much bigger than on neaps. I like the idea of something being mechanically linked to the moon rather than the sun
28.09.2025 20:03 — 👍 1 🔁 0 💬 1 📌 0A bit like a plant breathing out during the night. But as it follows the tide, it isn't so bound to the day night cycle
28.09.2025 20:03 — 👍 1 🔁 0 💬 1 📌 0This would act as the energy source for some nutrient reaction further down the stems.
It would mean that this thing has a multiphase metabolic process throughout the day. Periods of extension and others of relaxation, during which presumably the chemical reactions have different functions.
What I'm imagining is a plant/algae with loads of air filled bulbs on stems. As the tide goes out, they would expand and stretch the membrane around them. No idea how, but this mechanical energy could be captured, maybe like the stretching bonds or something.
28.09.2025 20:02 — 👍 1 🔁 0 💬 1 📌 0Been thinking about this. Heres my idea for an unscientifically founded tidal seaweed thing. Depends on how much suspension of disbelief you're willing to have
Our tides here are quite big, ~5m on a good day. So your lungs compress like 30% or so at that depth.
Is there a volume 1? I'm a beginner
28.09.2025 18:40 — 👍 0 🔁 0 💬 1 📌 0This is such a wild project, immediately after publishing, it's great. Congrats on publishing too!
27.09.2025 20:08 — 👍 2 🔁 0 💬 1 📌 0This is such a magical effect
26.09.2025 23:02 — 👍 0 🔁 0 💬 1 📌 0A little tweak to this. It now attracts the player towards items and creatures. However, it might still be a bit naive, as it has no checks on whether the item was just dropped or the player is ignoring/fleeing the creature
26.09.2025 10:55 — 👍 0 🔁 0 💬 0 📌 0Diabaig v1.0.1 : autoexplore and bug fixes
conornally.itch.io/diabaig/devl...
#ascii #roguelikedev #indiedev
Sneak peak? 👀
25.09.2025 19:17 — 👍 0 🔁 0 💬 1 📌 0Auto explore?
I've never much liked it because you give up all exploration of the world to some robot. But I'm reworking the auto commands in diabaig as part of a bug fix update and figured i would add it in. It's quite fun zipping around the dungeon!
Minor bug fix update coming soon #roguelikedev
Gorgeous
21.09.2025 18:50 — 👍 1 🔁 0 💬 0 📌 0I plan to start a new project this winter that will have a lot of procgen terrain stuff in it, this will be really handy and I'll let you know!
20.09.2025 21:58 — 👍 1 🔁 0 💬 0 📌 0Oh my days this is a fantastic resource!
20.09.2025 21:35 — 👍 1 🔁 0 💬 1 📌 0This is really cool, very interested in this terrain generation and I love how responsive all the sliders are
20.09.2025 15:40 — 👍 1 🔁 0 💬 1 📌 0Double peaked graph showing downloads vs time
Second wind!
Diabaig sees a surge in download rate! No idea what happened but its very exciting none the less. Still seeing so many nice comments and messages coming in, its really heartwarming
conornally.itch.io/diabaig
Thank you so much Dr @alecxyquest.bsky.social! What a wild ride, I would not have got here without you
18.09.2025 09:18 — 👍 2 🔁 0 💬 0 📌 0Can't wait to see
16.09.2025 23:32 — 👍 2 🔁 0 💬 1 📌 0