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Rich Whitehouse

@richwhitehouse.bsky.social

Video game programmer and designer. Head of Digital Conservation for the Video Game History Foundation. Worked on Jedi Knight 2, Prey, etc. Professional Jaguar Master. https://www.richwhitehouse.com https://patreon.com/richwhitehouse

674 Followers  |  22 Following  |  98 Posts  |  Joined: 16.10.2023  |  1.8265

Latest posts by richwhitehouse.bsky.social on Bluesky

Pretty sure it’s just making it harder for me to live my life while offering no relief from my relentless awareness of the world around me. I think I need another few dozen infections, or maybe just a good old fashioned lobotomy.

20.10.2025 14:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Time will destroy everything, but it destroys those who give a shit even faster. Good bye, my friend.

16.10.2025 15:33 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
BigPEmu

There are a bunch of things you can try, many of which are detailed here: www.richwhitehouse.com/jaguar/index...

14.09.2025 14:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Unthinkable Tragedy | Rich Whitehouse Get more from Rich Whitehouse on Patreon

Unthinkable Tragedy: www.patreon.com/posts/unthin...

07.09.2025 06:39 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 5    πŸ“Œ 1

I’d bet you could get byte-perfect data back out if you’re willing to accept a relatively low baud rate. Problem is getting the bird to just repeat small segments when you detect an error, so you don’t have to repeat the whole sequence. We can’t get a BMI involved or it’s cheating!

29.07.2025 06:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, I’ve found that prior to the PSX era, source is often lost even for huge first party IP titles where you’d think they’d have known better. It’s way worse than I ever would’ve thought before I started working professionally in that domain.

29.07.2025 06:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The PNG makes it sound like he’s devised a way to fully preserve the Huffman/LZ-encoded bits on both sides of the bird transfer, but all he did was make a spectral image representation. It’s all lies, this is not the bird network future I was promised.

29.07.2025 06:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, FFX is supported with anims. I hit every FF from 7 to 15. :) My interest shifted over to emulators, so I never had the compulsion to look at 16, but I know my friend Joschka did do a plugin for 16.

29.07.2025 03:19 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm also visualizing damage masks now, and tracking transition frame counts. KI filters all attacks through a 2D matrix, so a player's hit box will gray out whenever the opposing player's attack state fails the damage matrix test.

10.07.2025 01:01 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This difference becomes even more significant as offset increases on the Z axis, such that you notice a difference in where jump attacks connect in relation to the rendered sprites. Air attacks appear to connect at different heights on the Riptor and Orchid stages, for example.

09.07.2025 21:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Projecting KI collision space with perfect accuracy, I noticed that hit shapes significantly deviate from the visuals across stages! Take a look at the different offsets for Fulgore's idle hit shape at the same scale/frame on 3 different stages.

09.07.2025 21:09 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
BigInstinct's New Training Mode, Never Before Seen Depths of Killer Instinct!
YouTube video by RichWhitehouse BigInstinct's New Training Mode, Never Before Seen Depths of Killer Instinct!

Full video: youtu.be/XxAFqgeuLkU
Website: richwhitehouse.com/ki/
Patreon: www.patreon.com/c/richwhiteh...

08.07.2025 00:19 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The next BigInstinct will have a training mode, which goes beyond any training mode I've ever seen: hit shape visualization, exact frame timing displays, slow motion, and a lot more!

08.07.2025 00:18 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

My favorite to-date was β€œcall your boss out for trying to make you perform free labor while on unpaid medical leave.” But to be fair said boss did come from Activision, so I can’t take all the credit.

03.07.2025 18:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Praising the Lords live in Tucson, with BigPEmu for iOS and VLM! (VLM is responding to live audio from the microphone)

Amazing performance from @lordsofacid.bsky.social! Couldn’t have asked for a better set list.

25.06.2025 07:23 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
BigInstinct

Web site: richwhitehouse.com/ki/

Patreon release post: www.patreon.com/posts/bigins...

09.06.2025 21:18 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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BigInstinct version 1.0-B3 is out now! Here's what's new:

09.06.2025 21:18 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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BigPEmu for iOS is on sale for $6.69 from now until June 7th, in celebration of the Day of Darkness. Happy Hell Day, everyone!

05.06.2025 18:01 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

There were a few more changes in the last week and a half or so since the Patreon release, so it’s probably still worth the update. (especially if you plan to play Val d’Isere)

02.06.2025 23:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah, the update is still waiting on Apple’s approval. Usually doesn’t take them too long, I’d expect it sometime in the next 48 hours.

02.06.2025 20:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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β€ŽBigPEmu β€ŽBigPEmu is the first Atari Jaguar emulator to feature compatibility with the entire retail library, along with excellent performance and a wide variety of unique features: β€’ Fast. The emulator runs ...

On the App Store:
apps.apple.com/us/app/bigpe...

Other platforms:
richwhitehouse.com/jaguar/index...

02.06.2025 19:58 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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BigPEmu version 1.19 is out now! This is what's new.

02.06.2025 19:57 β€” πŸ‘ 24    πŸ” 10    πŸ’¬ 3    πŸ“Œ 2

I still haven’t managed to suffer all the way through this one, but I’m making my way through gradually (mostly in the bathroom) with the assistance of saved states and my iOS port.

30.05.2025 20:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nope, what makes you think I’d be involved in that one?

24.05.2025 11:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here's some red-cyan anaglyph 3D footage.

Getting this to work this well across both games took a lot of work! If you want to help give me the freedom to keep using my powers for this kind of evil, please sign up: www.patreon.com/richwhitehouse

14.05.2025 15:07 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Cross your eyes and behold a true miracle of emulation: Killer Instinct in stereoscopic 3D at 60 FPS! It's working beautifully on every stage in both KI and KI2.

14.05.2025 15:05 β€” πŸ‘ 59    πŸ” 15    πŸ’¬ 6    πŸ“Œ 1
BigInstinct

Official website: richwhitehouse.com/ki/

Patreon post: www.patreon.com/posts/bigins...

08.05.2025 00:42 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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BigInstinct is out now!

08.05.2025 00:41 β€” πŸ‘ 64    πŸ” 25    πŸ’¬ 5    πŸ“Œ 4
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I now have all of the Killer Instinct timing and signal data anyone could ever want, thanks to the kind folks at Level One Arcade Bar in Mesa, AZ!

As a bonus, we got to see @justjakesimpson.bsky.social when he still had hair in NBA Jam.

04.05.2025 22:40 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Get more from Rich Whitehouse on Patreon creating emulators, video games, mods, tools

If you're looking forward to this, please help support my efforts by signing up here: www.patreon.com/richwhitehouse

03.05.2025 18:58 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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