I wanted to add a Blade Runner-y glissando when you start the game, but I don't really have that Vangelis-licensing-money.
So I recorded my Finnish kantele and added some air-conditioner hum and fiddled around in Audacity. It's not Vangelis, but... #gamedev
07.08.2025 07:33 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0
Some great game dev advice, I forgot where I read it:
If you can't find the right texture or sound for your game, just take a picture of something, or record an audio file. (The sonorous bell that rings on the main menu in "Mysteries of Old Tokyo" is just me tapping a glass, pitched down ๐บ) #gamedev
06.08.2025 07:40 โ ๐ 8 ๐ 3 ๐ฌ 1 ๐ 0
On a bit of a presentation tune-up today. Added some more visual interest and a reusable animation node that has things sliding in from off-screen. It already looks approximately 15% fancier! #indiegames #gamedev
05.08.2025 19:16 โ ๐ 10 ๐ 6 ๐ฌ 0 ๐ 0
Does anyone know a good crash course or tutorial on game UI design? Things like colours, themes, styles, animations on buttons, etc. I kind of want to get away from the "default theme" look. #gamedev
05.08.2025 06:56 โ ๐ 7 ๐ 4 ๐ฌ 1 ๐ 0
I thought I had but actually I hadn't! I love the look of Innkeep. There's not enough games in this genre of "simulator but you can walk around and talk to people" (I guess "immersive job sim" is a good description!)
05.08.2025 06:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I expanded the game resolution to 1920x1080, but it doesn't feel right to use anything more than 4:3 for the main window. As a concession, I thought I'd add sticky notes at the edge for the player to keep track of useful information as they play.
#gamedev
04.08.2025 18:46 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
A big load off my mind. I'm really excited to give the game extra polish and features without having to rush it.
04.08.2025 09:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Today, I found out it's probably actually better for marketing if I take part in the Jan/Feb Fests _before_ release, which means I should get a demo in Jan and release some time in Spring 2026.
04.08.2025 09:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Yesterday, I got burned out on development. I have been planning a demo for Steam Next Fest in Oct, and the game released for Detective Fest in Jan 2026, and it started to feel like a lot. #indiegames #gamedev
04.08.2025 09:21 โ ๐ 12 ๐ 4 ๐ฌ 1 ๐ 0
I love gameplay mechanics where you bring "light" into the "darkness" by building a network in harsh terrain. Either literally (like torches in a cave in Minecraft) or figuratively (the zip lines in Death Stranding, Ethernet networks in Tunnet, etc.) #games #gaming
04.08.2025 06:54 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
And you'll need them, because if you try to walk across Tokyo too much, you'll get tired and have to go for a nap (inspired by actual events).
03.08.2025 19:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Big day of work! The player found their legs and can now walk around the great city of Tokyo, discovering train stations as they go.
You can now board trains around Tokyo to save your stamina - for the price of a ticket. #indiegames #gamedev #tokyo #trains
03.08.2025 19:27 โ ๐ 11 ๐ 5 ๐ฌ 1 ๐ 0
I promised myself I would have a complete working gameplay cycle for the first chapter of "Mysteries of Old Tokyo" by 31st July.
Then I got stuck on a bug and gave up and went to bed.
But I do have a complete working gameplay cycle today! ๐
(Wishlist at s.team/a/3784300) #indiegames
01.08.2025 11:50 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Old Finnish proverb: "Ei tyรถ tekemรคllรค lopu." "Doing the work doesn't end the work," or "However much work you do, there will always be more work."
31.07.2025 11:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Originally, I was just creating resource files manually in Godot, writing text in Notepad, pasting it in and then linking the resources in the Godot IDE. It was pretty awkward!
30.07.2025 21:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Pleased with this. I was dreading setting up the game database in Godot's IDE (40+ postcards, 150+ sub-locations, images and text files), so I built a data entry tool in Godot to edit and save resource data. This will make setting up the game data a breeze! #gamedev
30.07.2025 20:45 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 0
Thank you so much to everyone who has already wishlisted and who wishlisted yesterday. It's so close now! You - yes you - could be number 200! #indiegames #steam
s.team/a/3784300
29.07.2025 14:09 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
For example, the modern Yamanote line from Ueno to Shinagawa runs along an ancient cliff face that once overlooked Pacific beaches and fishing villages.
29.07.2025 12:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
One of the things that fascinates me about Tokyo:
On one level it's an endless flat sprawl of concrete and tarmac, homogenous from Chiba to Hachioji.
On another level (literally) it has these vast geographical landmasses underneath it, that still inform the development of the city today. #tokyo
29.07.2025 12:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
WIP on the report screen for the Explore phase, where the player identifies the inconsistencies in the spirit's story. Hopefully this will feel quite satisfying for the player. #indiegames #gamedev
28.07.2025 19:22 โ ๐ 12 ๐ 5 ๐ฌ 0 ๐ 0
A hair's breadth from 200 wishlists on Steam for Mysteries of Old Tokyo, which is 200 more than I ever expected.
Could your wish be the one to take it over the line? #indiegames #steam
s.team/a/3784300
28.07.2025 07:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
The "time loupe" in my game is cool when images overlap exactly, but looked kind of lame for e.g. Kyobashi because the area is almost completely different now.
I came up with this idea where you flip between the two images to find non-exact "parallels", which works nicely! #indiegames #gamedev
26.07.2025 12:10 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0
Today, a good chunk of downtown Tokyo lies where the Inlet used to be, including the Imperial Theater (brown building at left) and the grey-white columns of the historic Dai-ichi Seimei Sogo building to its right.
24.07.2025 09:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This was once the sea.
The Imperial Palace moat is all that is left of the Hibiya Inlet, which reached to Tokyo Bay and the Pacific beyond. After Edo Castle (right) was built in 1457, the inlet started to be filled in and today the moat is some 10 km from open water. #tokyo #hibiya #geography
24.07.2025 09:48 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
A while back, I posted that I wanted my game to scratch the same "itch" as real life research. The synthesis of fragments into one full picture.
Starting to feel like it's coming together, just as I hoped :) #indiegames #gamedev
23.07.2025 11:47 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Mostly random screenshots from the Evangelion franchise.
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Just a weirdo making video games.
You can find the weirdness on my itch io page as I make them
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Solo indie game dev
Currently working on my first game โMayflyโ, an atmospheric quiet horror game set entirely on a narrowboat
Lancashire, UK
Creating games and drawing pixels.
Proprietor of Rat Pack Digital. Empowering those who dare be different.
WISHLIST Bugboy on Steam! | bit.ly/4cHj2oR
Join the Discord! | https://discord.gg/MksXGNjGfp
And more! | linktr.ee/ratpackdigital
๐ฅ YouTube: https://www.youtube.com/@GMTK
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๐ Word Play: http://s.team/a/3586660/
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Eternal Skies is a moddable singleplayer TCG RPG. It is inspired by GBA/GBC TCGs, Skies of Arcadia, and Slavic mythology There are also a variety of difficulty options and a card creator.
https://store.steampowered.com/app/3133320/Eternal_Skies_TCG/
Gamedev.
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Idk what to say, see for yourself: https://wiswis.itch.io/
3D Artist & Game Designer. Lead 3D Artist & Project Lead @ Blindflug Studios.
Working on Ground of Aces & behind the scenes
Worked on Airheart, First Strike, Stellar Commanders, (re)format Z: and more.
Game Jam lovers. Working with Godot.
Made Dome Keeper.
Making PVKK - Planetenverteidigungskanonenkommandant & others.
Helping developers turn their hidden gem into the next hit. Affordable and passionate grassroots focused video game PR & communications.
A fast paced, super stylised, twin stick shooter. Hand painted and procedurally generated, punchy and punk mayhem in a uniquely stunning world.
Wishlist Now: https://linktr.ee/nineroundsrapid
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Hello there. I'm Enkinaru. I do drawing, amateur gamedev and miniature painting (and other random stuff sometimes)
Adventure Jam is about to be released on STEAM, feel free to place an order.
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