Will be play-testing the latest over at @wonderville.nyc tonight!
The dungeon denizens are judging books by their cover and there's more counters to help!
#pico8 #pixelart #gamedev
@munrowyman.bsky.social
Technical Artist | Retro Indie Dev | NYC munro.itch.io
Will be play-testing the latest over at @wonderville.nyc tonight!
The dungeon denizens are judging books by their cover and there's more counters to help!
#pico8 #pixelart #gamedev
What happens if toggle both at same time?
15.10.2025 13:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Funnily enough this makes the game much easier as you can see neighboring shelf labels and you can now see which shelves the signs are pointing to.
15.10.2025 04:09 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Testing if can support widescreen.
Seem to be keeping silky smooth 30fps after:
1. Simplifying a costly palette function call for each book to a poke
2. Caching the shelf labels.
3. Making book sprites draw less blank space
So uh, widescreen co-op seems to be a go. woot
#pico8 #pixelart #gamedev
Yes, old school raycasting with textures generated per wall.
14.10.2025 15:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0wonder if this is the first two person first person pico8 game (tongue twister much?)
14.10.2025 01:14 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Working on a post jam update to my library sim Libryinth.
Now featuring: two player mode!
Testing out ideas for difficulty, such as a timer and complex requests.
#pico8 #pixelart #gamedev
You know what Balatro was missing? Gacha.
Prototyping out something.
#pico8 #pixelart #gamedev #screenshotsaturday
The car picks the driver and the driver screams.
munro.itch.io/driving-instruction
#pico8 #pixelart #gamedev #pico1k
get walled lil guy
28.09.2025 14:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0snek
23.09.2025 14:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A distant voice whispers: m u l t i c a r t
20.09.2025 13:07 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0D E S C E N D
munro.itch.io/immortal-coil
#pico1k #pixelart #gamedev #pico8
The grenade launcher sucks so bad, Iโm ready to rank as canon spider tier but impact grenades are pretty fun.
10.09.2025 23:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Worm is best boy.
06.09.2025 12:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made couple bug fixes and uploaded to Lexaloffle so feel free to check out my tiny librarian sim!
www.lexaloffle.com/bbs/?tid=151...
Also thanks all who voted in the jam!
#pico8 #pixelart #gamedev
"From Rust to Ash" is out! Roguelike Auto-battler made in #pico8. Go check it out at lokistriker.itch.io/rust
#gamedev #indiedev #pixelart
Does it have a fixed turret section?
18.08.2025 18:58 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Will after some post-jam updates, need to fill out the book name generation system some more.
17.08.2025 18:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My submission to #lowrezjam is out now!
Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH.
Play it now:
munro.itch.io/libryinth
#pico8 #gamedev #pixelart
Must be taking beginner classes, itโs the vinyasa of the month in spicy hot yoga.
17.08.2025 12:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Libryinth: ๐๐ฆ๐ญ๐ฑ ๐ฅ๐ถ๐ฏ๐จ๐ฆ๐ฐ๐ฏ ๐ฅ๐ฆ๐ฏ๐ช๐ป๐ฆ๐ฏ๐ด ๐ง๐ช๐ฏ๐ฅ ๐ต๐ฉ๐ฆ๐ช๐ณ ๐ฃ๐ฐ๐ฐ๐ฌ๐ด ๐ช๐ฏ ๐ต๐ฉ๐ช๐ด ๐ต๐ช๐ฏ๐บ ๐ญ๐ช๐ฃ๐ณ๐ข๐ณ๐ช๐ข๐ฏ ๐ด๐ช๐ฎ๐ถ๐ญ๐ข๐ต๐ฐ๐ณ.
14.08.2025 16:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Added a checkout stamp to catalog cards, a concession to avoid walking all the way over just to find an empty gap where a book should be!
Also polished up the animation so you can now flip to your heart's content.
#pico8 #pixelart #indiedev #gamedev
๐๐ช๐ฃ๐ณ๐ข๐ณ๐บ ๐ค๐ข๐ณ๐ฅ, ๐ฑ๐ญ๐ฆ๐ข๐ด๐ฆ.
Working on the request system, and added more denizens of the Libryinth.
#pico8 #pixelart #lowrezjam #indiedev
Made a title screen while work on the data for the random book title generator.
#pico8 #indiedev #pixelart #gamedev
Worked on an info screen today with a catalog card for target book and see the cover of currently carried book.
Also added a friendly skeleton patron since a drop-off box seemed a bit impersonal!
#pico8 #pixelart #indiedev #lowrezjam
(In all seriousness, super neat, might do some post-jam shenanigans with the knowledge.)
05.08.2025 14:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Begone space wizard and let us mortals have our fun!
05.08.2025 13:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Thanks! The jam makes for an interesting design space being so limited on screen real estate (ofc I choose a text focused game๐คท).
04.08.2025 23:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Here's behind the scenes: Whenever raycaster draws a wall, it constructs it in the out of view corner, then memcpy to the sprite sheet to be rendered.
Similar hack for the mixed vertical type on books. Fun taking advantage of the reduced screen size rather than it just being a limitation.