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Munro

@munrowyman.bsky.social

Technical Artist | Retro Indie Dev | NYC munro.itch.io

107 Followers  |  71 Following  |  81 Posts  |  Joined: 25.11.2024  |  2.0979

Latest posts by munrowyman.bsky.social on Bluesky

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Will be play-testing the latest over at @wonderville.nyc tonight!

The dungeon denizens are judging books by their cover and there's more counters to help!

#pico8 #pixelart #gamedev

28.10.2025 13:44 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

What happens if toggle both at same time?

15.10.2025 13:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Funnily enough this makes the game much easier as you can see neighboring shelf labels and you can now see which shelves the signs are pointing to.

15.10.2025 04:09 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing if can support widescreen.

Seem to be keeping silky smooth 30fps after:
1. Simplifying a costly palette function call for each book to a poke
2. Caching the shelf labels.
3. Making book sprites draw less blank space

So uh, widescreen co-op seems to be a go. woot

#pico8 #pixelart #gamedev

15.10.2025 04:06 โ€” ๐Ÿ‘ 50    ๐Ÿ” 11    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Yes, old school raycasting with textures generated per wall.

14.10.2025 15:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

wonder if this is the first two person first person pico8 game (tongue twister much?)

14.10.2025 01:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a post jam update to my library sim Libryinth.

Now featuring: two player mode!

Testing out ideas for difficulty, such as a timer and complex requests.

#pico8 #pixelart #gamedev

14.10.2025 01:10 โ€” ๐Ÿ‘ 38    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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You know what Balatro was missing? Gacha.

Prototyping out something.

#pico8 #pixelart #gamedev #screenshotsaturday

04.10.2025 21:09 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The car picks the driver and the driver screams.

munro.itch.io/driving-instruction

#pico8 #pixelart #gamedev #pico1k

29.09.2025 13:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

get walled lil guy

28.09.2025 14:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

snek

23.09.2025 14:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A distant voice whispers: m u l t i c a r t

20.09.2025 13:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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D E S C E N D

munro.itch.io/immortal-coil

#pico1k #pixelart #gamedev #pico8

11.09.2025 22:08 โ€” ๐Ÿ‘ 23    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The grenade launcher sucks so bad, Iโ€™m ready to rank as canon spider tier but impact grenades are pretty fun.

10.09.2025 23:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Worm is best boy.

06.09.2025 12:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Libryinth

Made couple bug fixes and uploaded to Lexaloffle so feel free to check out my tiny librarian sim!

www.lexaloffle.com/bbs/?tid=151...

Also thanks all who voted in the jam!

#pico8 #pixelart #gamedev

29.08.2025 01:22 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"From Rust to Ash" is out! Roguelike Auto-battler made in #pico8. Go check it out at lokistriker.itch.io/rust

#gamedev #indiedev #pixelart

26.08.2025 22:28 โ€” ๐Ÿ‘ 198    ๐Ÿ” 66    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 9

Does it have a fixed turret section?

18.08.2025 18:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Will after some post-jam updates, need to fill out the book name generation system some more.

17.08.2025 18:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My submission to #lowrezjam is out now!

Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH.

Play it now:
munro.itch.io/libryinth

#pico8 #gamedev #pixelart

17.08.2025 17:14 โ€” ๐Ÿ‘ 70    ๐Ÿ” 18    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

Must be taking beginner classes, itโ€™s the vinyasa of the month in spicy hot yoga.

17.08.2025 12:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Libryinth: ๐˜๐˜ฆ๐˜ญ๐˜ฑ ๐˜ฅ๐˜ถ๐˜ฏ๐˜จ๐˜ฆ๐˜ฐ๐˜ฏ ๐˜ฅ๐˜ฆ๐˜ฏ๐˜ช๐˜ป๐˜ฆ๐˜ฏ๐˜ด ๐˜ง๐˜ช๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ฃ๐˜ฐ๐˜ฐ๐˜ฌ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ต๐˜ช๐˜ฏ๐˜บ ๐˜ญ๐˜ช๐˜ฃ๐˜ณ๐˜ข๐˜ณ๐˜ช๐˜ข๐˜ฏ ๐˜ด๐˜ช๐˜ฎ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ฐ๐˜ณ.

14.08.2025 16:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added a checkout stamp to catalog cards, a concession to avoid walking all the way over just to find an empty gap where a book should be!

Also polished up the animation so you can now flip to your heart's content.

#pico8 #pixelart #indiedev #gamedev

14.08.2025 03:25 โ€” ๐Ÿ‘ 29    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐˜“๐˜ช๐˜ฃ๐˜ณ๐˜ข๐˜ณ๐˜บ ๐˜ค๐˜ข๐˜ณ๐˜ฅ, ๐˜ฑ๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ฆ.

Working on the request system, and added more denizens of the Libryinth.

#pico8 #pixelart #lowrezjam #indiedev

13.08.2025 02:14 โ€” ๐Ÿ‘ 24    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Made a title screen while work on the data for the random book title generator.

#pico8 #indiedev #pixelart #gamedev

10.08.2025 19:13 โ€” ๐Ÿ‘ 42    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Worked on an info screen today with a catalog card for target book and see the cover of currently carried book.

Also added a friendly skeleton patron since a drop-off box seemed a bit impersonal!

#pico8 #pixelart #indiedev #lowrezjam

06.08.2025 01:37 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

(In all seriousness, super neat, might do some post-jam shenanigans with the knowledge.)

05.08.2025 14:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Begone space wizard and let us mortals have our fun!

05.08.2025 13:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! The jam makes for an interesting design space being so limited on screen real estate (ofc I choose a text focused game๐Ÿคท).

04.08.2025 23:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's behind the scenes: Whenever raycaster draws a wall, it constructs it in the out of view corner, then memcpy to the sprite sheet to be rendered.

Similar hack for the mixed vertical type on books. Fun taking advantage of the reduced screen size rather than it just being a limitation.

04.08.2025 22:31 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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