Wonβt dismantle into anything worthwhile.
09.03.2026 01:02 β π 1 π 0 π¬ 1 π 0Wonβt dismantle into anything worthwhile.
09.03.2026 01:02 β π 1 π 0 π¬ 1 π 0
Evocati FAQ: What does your original gear start out at?
0Q in your inventory = quality of zero. This leads me to believe there won't be a mass wipe of gear, just that it will be fruitless to dismantle. #StarCitizen
Evocati FAQ: Will the Drake Clipper's Crafting be Turned-on in 4.7?
I can only confirm that the current Evocati playtest has the Drake Clipper crafting turned-off at the moment.
Trying to get through many of your questions this weekend! #StarCitizen
Scars were quietly confirmed as βsooner than later.β
The tech exists today via blood/sweat/tears decal support.
The real debate is design:
β’ When do scars apply?
β’ How long do they last?
β’ How does death-of-a-spaceman factor in?
Cosmetic today. Consequence tomorrow. #StarCitizen
I donβt have any further intel on it than what is officially published by CIG in the Spectrum channels.
07.03.2026 20:52 β π 0 π 0 π¬ 0 π 0
Item Recovery T1 Reignites the Debateβ¦
What side are you on?
Follow the discussion on EP 141!
#StarCitizen
4.7 Evo to Wave 1
Potential PTU Wave releasing today through the weekend. It is closer than we think! #StarCitizen
Next Week's Star Citizen Live Q&A FPS Gameplay and Combat
Get your questions in! #StarCitizen
Now live!
π¬ youtu.be/H__2VM9OpVY
π§ open.spotify.com/episode/37SJ...
#StarCitizen
New Beyond the Verse Episode 141 covers Alpha 4.7 Evocati PTU news, the February 2026 PU Monthly Report, and a tech talk with Sean Tracy on Star Citizenβs development pipeline.
ETA 7AM US CT #StarCitizen
My question was not addressed due to the show's scope: Engine / Star Engine, Tools & pipeline, Character tech, StarWear, VR foundations, Maelstrom destruction, and Animation systems.
I will ask during the next Gameplay Systems Q&A! Still a great episode! #StarCitizen
Flashbacks to 2020... #StarCitizen
05.03.2026 15:11 β π 4 π 0 π¬ 0 π 0
The February PU Report outlined the ambition.
Now we examine the foundation.
Star Citizen Live today focuses on Engine, Tools, Character Tech, and VR.
With 4.7 and Transport Tech Preview progressing, this is where roadmap momentum meets technical reality. #StarCitizen
4.7 Update!
Evocati getting a new build later this afternoon. Crack them Rocks! #StarCitizen
ref: robertsspaceindustries.com/spectrum/com...
#StarCitizen
Star Citizen Live Q&A Technology
If the below question interests you on Org and group play, make sure you upvote in Spectrum! We are 8th at the current moment, and I know this is a pressing matter for Sol Provision! #StarCitizen
Evocati testing for Star Citizen Alpha 4.7 opened overnight.
The focus: Rock Cracker Dungeons in Nyx: PvE asteroid mining stations where small crews restore abandoned infrastructure while fighting hostile threats.
This also signals the start of the 4.7 release cycle.
#StarCitizen
March Subscriber Promotions
Centurion:
βοΈ ParaMed βCyanosisβ Medical Device - $4
π Ursa Medivac - $60
Imperator:
βοΈ CureLife Field Medic Kit - $4
π Apollo Medivac - $290
Store:
βοΈ CureLife βCyanosisβ Medical Set - $7.20
#StarCitizen
Evocati to test 4.7 as early as today, as well as certain locations to test stability! πππ
#StarCitizen
March Subscriber Promotions
Preview. Arriving in hangars, now. #StarCitizen
Red Festival wraps today β last call for rewards.
But the real signal?
Monthly Report tomorrow.
Tech Talk Thursday (engine, tools, VR).
Evocati 4.7 testing aiming to begin this week.
Crafting T0 + Inventory Rework now visible on Release View.
Momentum is building. #StarCitizen
4.7 Release Cycle to Begin!
#StarCitizen #Crafting
Are you a Star Citizen Subscriber?
What do you hope to see tomorrow when CIG announces the March Subscriber Promotions? Perhaps something Stella Fortuna (March 15th) related? Armor vs weapons vs hangar decorations?
... wrong answers only! πΏπΏπΏ #StarCitizen
Does Technology Matter to you in Star Citizen?
If so, get your burning questions into the team via Spectrum for this week's Star Citizen Live scheduled for Thursday, 3/5, 10AM US CT! #StarCitizen
Beyond the Verse Monthly Review β and it belongs to this community.
97.8K podcast plays.
1.4M YouTube impressions.
137K February impressions on X at 6.2% engagement.
$590 raised YTD for Extra-Life.
Thoughtful Star Citizen coverage has a place. And youβre proving it. π
#StarCitizen
CIG acknowledged ship horns and tannoy systems.
Fleet coordination. Captain announcements. ATC callouts.
Incredible immersion tool.
Also⦠10,000 players with horns.
Are we building naval command structure⦠or the loudest shard in gaming history? #StarCitizen
Star Citizenβs ship audio is evolving into full identity design.
Unique startup, thrust, vibration⦠even manufacturer personality in sound.
Close your eyes. Know the ship.
Is immersion becoming the real frontier? #starcitizen
I do! Bluesky only allows 100MB uploads, however, so most of my content is on X/IG/TT! Thanks for the sentiment!
28.02.2026 00:05 β π 1 π 0 π¬ 0 π 0
EP 140 is live.
Weβre breaking down the Ship Audio Team Q&A; distinct manufacturer signatures, flyby rebuilds, and legacy ship audio passes; plus why 4.7βs Crafting T0 and Inventory Rework being marked Tentative tells us more than you think.
#StarCitizen
EP 140: Ship Audio Team Q&A (signature sounds, flyby rebuild, legacy ship updates) + Roadmap Roundup (4.7 Crafting T0 & Inventory Rework both marked Tentative). #StarCitizen #CIG
27.02.2026 12:24 β π 32 π 3 π¬ 1 π 0