4.7 Release Cycle to Begin!
#StarCitizen #Crafting
4.7 Release Cycle to Begin!
#StarCitizen #Crafting
Are you a Star Citizen Subscriber?
What do you hope to see tomorrow when CIG announces the March Subscriber Promotions? Perhaps something Stella Fortuna (March 15th) related? Armor vs weapons vs hangar decorations?
... wrong answers only! ๐ฟ๐ฟ๐ฟ #StarCitizen
Does Technology Matter to you in Star Citizen?
If so, get your burning questions into the team via Spectrum for this week's Star Citizen Live scheduled for Thursday, 3/5, 10AM US CT! #StarCitizen
Beyond the Verse Monthly Review โ and it belongs to this community.
97.8K podcast plays.
1.4M YouTube impressions.
137K February impressions on X at 6.2% engagement.
$590 raised YTD for Extra-Life.
Thoughtful Star Citizen coverage has a place. And youโre proving it. ๐
#StarCitizen
CIG acknowledged ship horns and tannoy systems.
Fleet coordination. Captain announcements. ATC callouts.
Incredible immersion tool.
Alsoโฆ 10,000 players with horns.
Are we building naval command structureโฆ or the loudest shard in gaming history? #StarCitizen
Star Citizenโs ship audio is evolving into full identity design.
Unique startup, thrust, vibrationโฆ even manufacturer personality in sound.
Close your eyes. Know the ship.
Is immersion becoming the real frontier? #starcitizen
I do! Bluesky only allows 100MB uploads, however, so most of my content is on X/IG/TT! Thanks for the sentiment!
28.02.2026 00:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
EP 140 is live.
Weโre breaking down the Ship Audio Team Q&A; distinct manufacturer signatures, flyby rebuilds, and legacy ship audio passes; plus why 4.7โs Crafting T0 and Inventory Rework being marked Tentative tells us more than you think.
#StarCitizen
EP 140: Ship Audio Team Q&A (signature sounds, flyby rebuild, legacy ship updates) + Roadmap Roundup (4.7 Crafting T0 & Inventory Rework both marked Tentative). #StarCitizen #CIG
27.02.2026 12:24 โ ๐ 31 ๐ 3 ๐ฌ 1 ๐ 0lol, yes, but how boring would that be?!
27.02.2026 03:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Star Citizen Live: Ship Audio Team Q&A
The goal is clear: every ship gets a distinct โaudio identityโ (startup/thrust/vibration) so you can ID it by sound alone. Legacy ships will be updated. Flybys/external ship audio rebuild is in progress. #StarCitizen
A comment today said Iโm their number one source for daily Star Citizen news.
That carries weight.
This is not about winning an algorithm.
Itโs about earning trust; one viewer at a time.
If one person chooses this as their source, thatโs enough reason to keep showing up.
#StarCitizen
Mining in Pyro just hits differentlyโฆ
๐ MISC Prospector
๐จ Foundation Festival
๐ Bloom, Pyro
๐ฎ Star Citizen 4.6.0
#starcitizen
Roadmap Update
To no surprise, Crafting T0 and Inventory Rework scheduled for March's 4.7!
Star Citizen gets a complete overhaul next month! #StarCitizen
I'm trying not to be this guy, but the in-game RSI event isn't even at a playable location, but in Mลhio Museum in Angeli, Croshaw... I get the resource requirements to stage this in an existing hall, but this event seem so misplaced. #StarCitizen
25.02.2026 18:38 โ ๐ 4 ๐ 0 ๐ฌ 3 ๐ 0
They DO Exist! ๐ฝ๐ฝ๐ฝ
I am pretty sure the hotfix today enabled the Red Cards for the Red Festival 2956 / Lunar New Year 2026 event... Or they've been here all along and I've just failed to find one in almost a week... #StarCitizen
Origin Spring Celebration = 12 waves to get the 890 Jump. #StarCitizen
24.02.2026 16:26 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0My thoughts, exactly!
24.02.2026 13:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Origin Jumpworks kicks off its Spring Celebration today!
Few manufacturers define aesthetic identity in Star Citizen like Origin.
The real question isnโt style.
Itโs future utility.
Is a generalist Origin platform finally on the horizon?
#StarCitizen
This Week in Star Citizen
Interesting focus on Origin Jumpworks, arguably the most underutilized ship manufacturer in the game given a lack of game loops.
The RSI Fleetwide discount is 20%-off and aUEC only.
#StarCitizen
Evocati Comes to a Close
That's a wrap! What a great weekend of testing the new Crafting and Inventory rework! I honestly have nothing but GREAT things to say about these new features. Can't wait to learn more about T2 items and beyond, blueprint consumption, etc! #StarCitizen
Star Citizen Live Q&A Audio Team
Did you enjoy last week's Q&A for Industrial gameplay? This week we'll hear from the Audio Team focused on vehicle-related sounds. Get your questions into Spectrum now! #StarCitizen
Thereโs current state, then thereโs future vision. Theyโre building towards this.
22.02.2026 15:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The PvE vs PvP debate misses the bigger design shift.
Star Citizen isnโt removing risk.
Itโs scaling it by system.
Pyro high risk. Stanton safer. Terra safest, eventually.
Industrial isnโt meant to be risk-free.
Itโs meant to be chosen.
#StarCitizen
Crafting isnโt a side feature in Star Citizen.
Itโs the system industrial gameplay is being built around.
Mining, salvage, hauling, refiningโฆ no longer islands.
Theyโre becoming a supply chain.
Are we ready to think bigger?
#StarCitizen
Inventory and Crafting Testing
The Tech-Preview testing is back in the hands of us Evocati for the weekend through Monday!
#StarCitizen #Squadron42
Episode 139 sets the tone for whatโs next in the โverse.
Red Festival 2956 is live.
Industrial gameplay is evolving.
Inventory & crafting testing is underway.
#StarCitizen
Now Available!
๐ฌ YouTube: youtu.be/wVbI4RHvZ1w
๐ง Podcast: open.spotify.com/episode/5Jk7...
#StarCitizen #Squadron42
WINNER
Congrats to RSI username KN4V3 for winning this CIG-sponsored giveaway of the new Argo MOTH!
Thank you to the 250+ entries we received!
#StarCitizen #Giveaway
Red Festival 2956 begins as we dive into industrial gameplay with Star Citizen Live, look ahead to Evocati testing for new systems, and launch an Argo A.T.L.S. giveaway in Episode 139.
ETA 7:30AM US CT #StarCitizen #Squadron42