world 1 is finally sketched out. I hate most of it, so I might end up scrapping most of it. woo :3
no news otherwise. sorry.
@parchii.bsky.social
world 1 is finally sketched out. I hate most of it, so I might end up scrapping most of it. woo :3
no news otherwise. sorry.
nothing short of literally dying with stop me from making this game. i just need to not hate myself. i just need for it all to end for even just a single fucking minute. i just need to be able to open the text editor for longer than a second. i just need to be able to focus. something like that
01.08.2025 07:31 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0managed to get a clip
15.06.2025 20:36 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 050 items in the todo list... cross one off... 54 items in the todo list...
I'm developing on Linux now, so it's been a little bit of a rough week getting things working. when that's settled, I'm hoping to finally finish world 1 this week. will update if that happens :3
graphics
#gamedev
character customization!
#gamedev
jorp
03.06.2025 06:05 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0clothes
#gamedev
better looking timer
#gamedev
I found yet another bit of infinite speed tech, so out of curiosity, I made this tas.
#gamedev
ya'll, this was some of the most complex code I've written. I'm very proud of how it turned it... it's a little messy but it's as simple as it could be I feel.
and if I'm lucky, this is the last time I'll have to touch the level loading system, *finally* lmao. it does everything.
this is going to seem a bit underwhelming, but here is one culmination of a near complete rework of the game's systems: loading screens :3
level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game
#gamedev
What if #Pokemon and #AnimalCrossing had a crossover game? #24 ๐ค
02.05.2025 21:37 โ ๐ 14879 ๐ 4018 ๐ฌ 193 ๐ 58two cat people are talking. A: "look at my new plushy, i think it kinda looks like a ferret, what do you think" B: *thinking of the pokemon "furret"* "ohg uh. im honestly not sure"
01.05.2025 23:45 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0I do appreciate that the one time I don't make a seperate branch for a feature, is also the one time I decided to literally upend everything. pretty convenient I'll say
25.04.2025 01:44 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0games may be hard to make, but have you tried fixing a game after deliberately breaking everything?
will hopefully post more screenshots soon. as soon as I figure out what on earth is going on
remembering how to draw
25.04.2025 01:38 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0i call this piece "oh god oh no"
15.04.2025 17:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0ไพๅคง็ฅญๆฐไฝใฎๆ
ๅ ฑใงใ๏ผ
ๆฑๆนProject็ฌฌ20ๅผพใใๆฑๆน้ฆไธไบฌ ใ Fossilized Wonders.ใ touhou-project.news/news/13976/ #ๆฑๆนใใใใพใใฅใผใน
I'm finally around halfway finished with world 1's levels. I hope.
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.
unrelated. check out these hanging lanterns
#gamedev :3
sorry for being dead im (trying to be) back
here have a video showing off some moving platforms
#nullstars #gamedev
AH. I *knew* I recognized that writing style was familiar lmfao. hi!!
07.02.2025 00:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0lmao yea :3
06.02.2025 18:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0yea ig ill start posting these here too
obligatory #art #furry #comic
v
28.01.2025 16:26 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0#art #furry #furryart
21.01.2025 21:30 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0color-test.png
#art #furry #furryart
today I learned that information is a poison without convergence
15.01.2025 08:05 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0