I missed the SPOOKY season, but here's a DARK MODE update for #monogame and #gumtool
Check out the new updated Gum Tool UI (New Themes and Icons)
@monogame.net @flatredball.bsky.social
@indiedevbot.bsky.social
youtu.be/mDXvjwxxHnQ
@flatredball.bsky.social
I missed the SPOOKY season, but here's a DARK MODE update for #monogame and #gumtool
Check out the new updated Gum Tool UI (New Themes and Icons)
@monogame.net @flatredball.bsky.social
@indiedevbot.bsky.social
youtu.be/mDXvjwxxHnQ
October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: github.com/vchelaru/Gum...
31.10.2025 12:28 β π 2 π 0 π¬ 0 π 0Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool.
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing .achx files - full editing is supported. Check it out:
github.com/vchelaru/Fla...
#indiedev #gumui #monogame #gamedev #OpenSource
The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support.
More info here:
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib (shown in video).
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
Latest Gum is out focusing on in-game editor UI. This includes:
New Window control,
New Splitter control,
Support for setting the cursor (such as for resizing),
Reordering items in a ListBox with drag+move
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
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13.06.2025 17:56 β π 1 π 0 π¬ 0 π 0A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime. This version also includes a number of performance improvements and lots of bug fixes.
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
If you missed out AMA last Wednesday, you're in luck. We've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=Zuvh...
Find out what the team's been up to since 3.8.3 release as well a community demo, of GUM (docs.flatredball.com/gum), by Vic from @flatredball.bsky.social
Latest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
It's that time again. Gum time!
Video 7 - Styles!
New #gumtool informational video. All about Style! Specifically focused on Gum Forms.
All this can be used in #Monogame ! Make your UI in Gum, export to Monogame!
www.youtube.com/watch?v=dIOA...
@flatredball.bsky.social @monogame.net
Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla...
#indiedev #gumui #monogame #gamedev #OpenSource
A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab.
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
Video 6: New #monogame and #gumtool informational video. Strongly Typed Components.
Showing a Character Statistics UI (Health, Mana, Experience, Level) in monogame, using Gum as the UI layer.
youtu.be/RH9bQKYJ-CQ
@flatredball.bsky.social
@monogame.net
The latest Gum release includes variable font letter spacing, merging font PNGs into one file for larger fonts, and point/linear filtering switching in the editor. More details here github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
New FlatRedBall just dropped with over 60 fixes and improvements including support for camera-specific post processing, multi-line TextBoxes, Menu and Menu item Forms controls, and Gum localization support. github.com/vchelaru/Fla...
#indiedev #gumui #monogame #gamedev #OpenSource
Today's Gum release adds improvements including Container render targets, new blend modes, international keyboards in TextBoxes, BBCode MonoGame support, and support for all blend modes on Skia shapes. github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
A new version of Gum just dropped. Along with bug fixes, this version includes a new variable reference system - it's like "shaders for layout" for ultimate flexibility if the built-in types aren't enough. Find out more: github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource