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jehosefatz

@jehosefatz.bsky.social

I jump a lot. File under 'miscellaneous other'. #gamedev #Godot (mostly)

35 Followers  |  395 Following  |  21 Posts  |  Joined: 12.11.2024
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Posts by jehosefatz (@jehosefatz.bsky.social)

Post image

Post a pic you took, no context, to bring some zen to the feed.

01.03.2026 01:10 — 👍 0    🔁 0    💬 0    📌 0

I like the *idea* of game jams. The reality doesn't work well for me - life intervenes and deadlines fly by. So, I tend to treat them as 'writing prompts' - brainstorming the theme as I would if I were participating. Later, I sweep through to pick out interesting ideas for adaptation elsewhere.

18.11.2025 13:36 — 👍 0    🔁 0    💬 0    📌 0
Mesh2Motion

Some friends were discussing some things touching on Mixamo yesterday. Thought it might be a good opportunity to plug mesh2motion.org.

Does what what it says on the tin. And it's not the A-word.

02.11.2025 03:32 — 👍 0    🔁 0    💬 0    📌 0

ThingX

System dependency map ... well... mapped.
Placeholder starting area set up. Not particularly juicy, but there.
Rudiments of a keyring and mission system set up.

Working on some shaders, some of the tutorial missions to test systems, refining the HUD, and map management (visual).

08.08.2025 19:00 — 👍 0    🔁 0    💬 0    📌 0

I think the GDD is better for the time away. We'll find out next week when I start working it in earnest.

28.07.2025 01:18 — 👍 0    🔁 0    💬 0    📌 0

The day job company was acquired a few months ago. Doing my part in that has been taking up most of my bandwidth. Jumping back in, finally: doing GMTK jam this week to get revved up and taking the following week off. Last week, revisited the GDD for the game project I want to work on.

28.07.2025 01:17 — 👍 0    🔁 0    💬 1    📌 0

The last time we had a refresh cycle we tried to organize volunteers from staff to do the work and attest so that the shells could be donated, but General Counsel were not in love with that idea and it was nixed.

26.07.2025 15:00 — 👍 0    🔁 0    💬 0    📌 0

We wouldn't uninstall anything - once the drive is pulled, we still have to make it unrecoverable and fill out paperwork attesting that PII, PHI, and NPI have been destroyed. There's time involved and that time isn't free. The reality is that it's cheaper, faster, and less risky to ewaste them.

26.07.2025 14:59 — 👍 1    🔁 0    💬 1    📌 0

Well, they're kinda not wrong. My day-job company is refreshing 650 laptops. They're out of warranty, but about 2/3 of them would take Win11 (or Linux). However, just the time for the data destro and regulatory attestation (e.g. not loading an OS) make it a losing proposition, even outsourced.

26.07.2025 11:13 — 👍 2    🔁 0    💬 1    📌 0

If this is one of those 'choose the next item in the sequence' puzzles, I think I figured it out. I won't spoil it by posting the answer here, though.

14.06.2025 12:58 — 👍 0    🔁 0    💬 0    📌 0
DHQ: Digital Humanities Quarterly: Crafting in Games

Finally about to get back into a things. A little morning reading. Goes good with coffee.

digitalhumanities.org/dhq/vol/11/4...

26.04.2025 12:26 — 👍 0    🔁 0    💬 0    📌 0

nvm... I can do the same thing with a straight edge and the mouse. Not enough coffee today, apparently.

29.01.2025 13:25 — 👍 0    🔁 0    💬 0    📌 0

... think ditches that define a monastic enclosure or around a Bronze Age settlement or banjo enclosure for context.

29.01.2025 13:12 — 👍 0    🔁 0    💬 1    📌 0

Ok, Godot-verse.

I need straight-ish lines (straighter than by hand with a mouse) directly in Godot using the TerraBrush plugin to do terrain generation. I don't need strictly straight, parallel, or perpendicular.

Thoughts on good ways? Currently thinking towards a graphics tablet.

29.01.2025 13:11 — 👍 0    🔁 0    💬 1    📌 0

Rockin! I've been waiting on this one to drop.

20.12.2024 01:06 — 👍 1    🔁 0    💬 0    📌 0

Is this available somewhere or are you planning on releasing it?

11.12.2024 16:21 — 👍 0    🔁 0    💬 1    📌 0

I could defo use more zorp. Over-mashing the plurk button, apparently.

10.12.2024 10:28 — 👍 1    🔁 0    💬 0    📌 0

Upside of the day-job: I can afford luxuries that I've come to rely on like food, housing, heat.

Downside of the day-job: it's harshing, if not seriously curtailing, my gamedev mellow until probably the new year.

24.11.2024 18:45 — 👍 4    🔁 0    💬 0    📌 0

I love that toon.

19.11.2024 13:28 — 👍 0    🔁 0    💬 0    📌 0

I kinda wish we had #gamedev in high school *mumble* *mumble* years ago as an assist to teach math and physics. I just spent some quality time learning about orbital velocity.

Because I wanted to know.

And I enjoyed it.

Well, applying it and seeing the results, anyway.

19.11.2024 03:33 — 👍 5    🔁 0    💬 1    📌 0
Post image Post image Post image

Space... the final frontier.

17.11.2024 04:11 — 👍 2    🔁 0    💬 1    📌 0