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Nick XS

@nickoff.bsky.social

69 Followers  |  594 Following  |  38 Posts  |  Joined: 19.10.2024  |  2.3579

Latest posts by nickoff.bsky.social on Bluesky

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My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: ๐Ÿงต (1/)

08.11.2025 18:53 โ€” ๐Ÿ‘ 254    ๐Ÿ” 73    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 5
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Infinite Bloom
#Nodevember #Nodevember2025 #GeometryNodes

06.11.2025 19:43 โ€” ๐Ÿ‘ 73    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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normalMagic 1.1 shaping up nicely โ€” hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic

07.11.2025 17:28 โ€” ๐Ÿ‘ 29    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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๐Ÿฅณ New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! ๐Ÿ”ฅ

07.11.2025 00:54 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A low poly head with custom hard edges, fully smooth edges, and auto hardened edges

A low poly head with custom hard edges, fully smooth edges, and auto hardened edges

Yup! Automatic smoothing and auto hardening don't provide definition where it's needed, so it's important to custom pick them

19.10.2025 09:12 โ€” ๐Ÿ‘ 35    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

-offkey- Etila Treeborn she's got it going on~
#art #nsfw #pinup #warhammer
bsky.app/profile/sall...

03.10.2025 23:42 โ€” ๐Ÿ‘ 728    ๐Ÿ” 127    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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The place where ships go to rot into nonexistence.

02.10.2025 09:20 โ€” ๐Ÿ‘ 1042    ๐Ÿ” 190    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 2
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Another sdf-related tool. Nothing too fancy, this one bakes a 2D distance field for actors containing spline component(s). Might come in handy for shorelines etc.
I'll do a breakdown of the scriptable tool BP in my upcoming video.

26.09.2025 16:27 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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normalMagic now available on Superhive! ๐Ÿ
Link in thread ๐Ÿ‘‡
#b3d #normalMagic

26.09.2025 14:23 โ€” ๐Ÿ‘ 104    ๐Ÿ” 22    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Every time I try to generate a material via BP/Python, I hit dead ends๐Ÿ˜ฉ. Was hoping to generate a volumetric material asset, but apparently, you can't connect anything to the Extinction material property...
Doing that in CPP isn't worth investing the time for my particular case.

26.09.2025 14:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! ๐Ÿงต(1/6)

08.09.2025 19:03 โ€” ๐Ÿ‘ 100    ๐Ÿ” 45    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3

Archival footage like this of a place that no longer exists is the kind of ref you should just let wash over you and watch it when it suddenly appears in your recommendation like this just did for me. A Space is not just how it looks but its how its used and the people that do so and their history.

06.09.2025 22:05 โ€” ๐Ÿ‘ 612    ๐Ÿ” 185    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 2
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Continuing with my Niagara/Grass experiments... Here, a regular grass clump mesh is instanced about 64 times and each card is injected into a buffer to be individually simulated. I still need to fix plenty of issues & write to velocity buffer to fix TAA artifacts but it's a start

01.09.2025 23:47 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What are your predictions for the next 10 years?

30.08.2025 04:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New Fomoria sketches coming to Patreon tomorrow!

www.patreon.com/Fomoria

#fomoria

24.08.2025 18:41 โ€” ๐Ÿ‘ 308    ๐Ÿ” 90    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
12 landscape/scenery digital painting thumbnails.

12 landscape/scenery digital painting thumbnails.

Still have a few openings in my fall schedule if you need a book cover or something ๐Ÿ—“๏ธ

16.08.2025 06:22 โ€” ๐Ÿ‘ 812    ๐Ÿ” 145    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2
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๐ŸฅณNew video just dropped on YouTube! ๐ŸŽฅ

A 40-minute deep dive into building a Niagara-based swarm VFX โ€” featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPUโ†”CPUโ†”GPU particle swapping, and more.
๐Ÿ‘‡

15.08.2025 23:38 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Substance graphs look so pristine when they are organised. It's such a same I get way too into making the material and forget about it until it's too late...

07.08.2025 11:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿฅณ New video is live!
I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine.

Part 1 of a short (probably 2-part) series on Niagara state machines. ๐Ÿงต

04.08.2025 00:26 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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MeshBlend is finally here! ๐Ÿฅณ

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine

01.08.2025 13:36 โ€” ๐Ÿ‘ 2048    ๐Ÿ” 295    ๐Ÿ’ฌ 50    ๐Ÿ“Œ 22
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#UE5 #vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve.

01.08.2025 17:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You are my hero! Can't wait to have a deep dive with it!

25.07.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
GameTools Blender Extension - Introduction
YouTube video by Ghislain Girardot GameTools Blender Extension - Introduction

#UE #Blender #UnrealEngine #tech #gamedev
๐ŸฅณMy ๐—š๐—ฎ๐—บ๐—ฒ ๐—ง๐—ผ๐—ผ๐—น๐˜€ addon is finally complete and officially available as a Blender Extension!

I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. ๐Ÿ˜…

youtube.com/watch?v=hC2_...

More detail in the๐Ÿงต

25.07.2025 11:46 โ€” ๐Ÿ‘ 53    ๐Ÿ” 17    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
Preview
normalMagic for Blender [Early Access] โš ๏ธ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is currently...

Stealth releasing normalMagic in early access ๐Ÿคซ

For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic

Full release is planned for August, documentation and videos will be ready then ๐Ÿ—“๏ธ
#normalMagic #b3d #geometrynodes

15.07.2025 22:21 โ€” ๐Ÿ‘ 41    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Looks beautiful! I'm always keen to get a glimpse at how you work, but I am also happy to simply enjoy the results

15.07.2025 20:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not enough chicken salt...

15.07.2025 11:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy Monday! Here is Ganon!

I loved working on this version of Ganon. Especially being able to push the visual fidelity to something that hasn't been done in the Zelda series.

#artdirection #conceptart #gamedev #concept #gamedev #gameart #art #3d #characterart #characterdesign #personalproject

07.07.2025 17:11 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5.

#GameArt #UnrealEngine #UE5 #WaterColor

06.07.2025 17:50 โ€” ๐Ÿ‘ 159    ๐Ÿ” 23    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

concrete โค๏ธ

04.07.2025 05:16 โ€” ๐Ÿ‘ 143    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
MeshBlend - Weather, nanite, displacement and more!
YouTube video by Tore Lervik MeshBlend - Weather, nanite, displacement and more!

For the eventual tutorials/guides/etc on MeshBlend I need to get better at recording videos and talking on camera.

So here is my first test where I showcase some of that MeshBlend "black magic" in action!

youtu.be/J6YUfWJWBwg

#indiedev #gamedev #unrealengine #ue5 #trailertuesday

01.07.2025 17:30 โ€” ๐Ÿ‘ 47    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

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