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Pandamonium

@jppandamonium.bsky.social

Currently working on Project TurboBlast , an Online multiplayer Arcade racing game. https://store.steampowered.com/app/3148560/Project_TURBOBLAST/

863 Followers  |  7 Following  |  29 Posts  |  Joined: 05.11.2023  |  1.9798

Latest posts by jppandamonium.bsky.social on Bluesky

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Man ive been so locked in this month forgot to upload. ive been really busy streamlining my level design workflow. heres some track previews.

25.04.2025 00:48 β€” πŸ‘ 51    πŸ” 6    πŸ’¬ 3    πŸ“Œ 0
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I need a Voice for Tempo! specifics in the image to avoid summoning the drones. but yea. Hit me up. there wont be that many lines in the game , but its needed for certain things. these 3 characters land closest to what id like , XJ9 the most.

22.03.2025 21:07 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0
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IGHT BACK TO WORK, no more no lifing Monhun. Added lens flares and trails!

16.03.2025 00:17 β€” πŸ‘ 87    πŸ” 12    πŸ’¬ 0    πŸ“Œ 0
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a lap on a donut track in my indie game in under 14.28 seconds. gotta get better with the cross posting, i also need to upload on youtube more tooo aaaaaa ;;;;;

06.02.2025 18:14 β€” πŸ‘ 60    πŸ” 8    πŸ’¬ 1    πŸ“Œ 1
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Very wip, working on a speed multiplier. Drive optimal/boost/hit boostpads and land tricks to keep it up, try not to lose control. notice the top bar on the bottom right ⬇️

03.01.2025 21:13 β€” πŸ‘ 117    πŸ” 27    πŸ’¬ 4    πŸ“Œ 0
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Happy New Year all! Made alot of progress in 2024. (Jan -Dec) 2025's goal is to make it to the production phase. where im primarily just making content for the game. I think its important to have lightweight achievable goals. It makes everything after feel like overachieving.

01.01.2025 17:42 β€” πŸ‘ 41    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Happy holidays all! A little gift from Tempo , I wonder what it could be ~? just a quick thing for the holidays. Hope you all have a lovely new year aswell!

25.12.2024 22:07 β€” πŸ‘ 88    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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Just put out a new Patron playtest build with 4 new tracks , improved visuals and handling and many other things!
The Discord is linked on the steam page and patreon. store.steampowered.com/app/3148560/...
www.patreon.com/PandamoniumP...

14.12.2024 21:49 β€” πŸ‘ 33    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Blockout for a new tracks are 30% actual testing , 70% just jamming out while drifting tbh.

07.12.2024 23:36 β€” πŸ‘ 25    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0

lmfao i didnt realize how much bluesky obliterated the bitrate on this one. makes it so much better lol

07.12.2024 23:25 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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*Turboblasts your thanksgiving turkey*

28.11.2024 22:07 β€” πŸ‘ 31    πŸ” 9    πŸ’¬ 2    πŸ“Œ 1
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Improved boost pads and made some new ones, would be good for shortcuts and other track ideas. I plan on making some hazards too, bombs and the like

28.11.2024 01:38 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Been tweaking handling more and working on my methods for making tracks , a wip im pretty happy with the feel of , thinking this one will be an Oasis track. I need to make more boost pad styles , mainly smaller ones that don't take up the whole road.

24.11.2024 00:30 β€” πŸ‘ 27    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

thats how I feel aswell , its honestly a very niche thing to need. but I was still surprised how hard it was to find this exact thing , my only real alternative is just checking out as many 3D software's with spline mesh capabilities as i can.

22.11.2024 16:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sure there's work arounds that I've been doing , but man , good functionality for rollable + loopable splines weren't on my list of things that'd be hard to find. just one of those dev things you don't realize you need until you're making an AG racing game I guess.

21.11.2024 01:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Anyone know of any good spline tool/app, preferably with full roll control , and can do loops ?

UE5 + blenders splines just don't work well for AG track building. Tilt is always updating unless Z up is locked. and that doesn't work with loops. UE5 splines are just clunky and lack various controls.

21.11.2024 01:03 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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the ingame view of the new garage.

16.11.2024 18:32 β€” πŸ‘ 45    πŸ” 13    πŸ’¬ 1    πŸ“Œ 0
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Massive improvements to the garage. This isnt even its final form. more planned, but this is more modular then what I had before. its a blend of kitbashing assets, custom models and 2D art. doodles are my own but itll be replaced with community art later, Discord is linked on steam s.team/a/3148560

16.11.2024 17:15 β€” πŸ‘ 34    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Some wip world building ! Currently known vehicle manufacturers of Project TurboBlast . Eased my mind to have things contextualized now finally. More companies are planned.

11.11.2024 22:11 β€” πŸ‘ 32    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

thank you~!

10.11.2024 19:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Ref sheet for Tempo! the Grid girl/cover girl/mascot of PTB

10.11.2024 18:59 β€” πŸ‘ 389    πŸ” 101    πŸ’¬ 8    πŸ“Œ 1
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WIP. spent the last 2 weeks improving the overall styling of the UI. everything feels much more cohesive ,also vehicle stats!

Now I really just wanna improve the look of the garage scene itself

07.11.2024 00:10 β€” πŸ‘ 30    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Some renders i made for various things

04.11.2024 20:26 β€” πŸ‘ 85    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
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Fanart of Project TurboBlast, a racing game being made by
@pandamoniumgames.bsky.social

30.10.2024 12:12 β€” πŸ‘ 115    πŸ” 29    πŸ’¬ 1    πŸ“Œ 0

really lovely work! thank you so much

04.11.2024 20:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
F-Zero GX Meets HotWheels!?
YouTube video by Project TurboBlast F-Zero GX Meets HotWheels!?

youtu.be/m4aUGA8mK7E?...
You can check out the trailer for Project Turboblast on youtube here!

17.10.2024 21:34 β€” πŸ‘ 18    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
BURNOUT(Trailer) - Project TurboBlast OST
YouTube video by Project TurboBlast BURNOUT(Trailer) - Project TurboBlast OST

www.youtube.com/watch?v=4fe8... BURNOUT! and thank you~! you can find it here!

17.10.2024 21:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Whats nice about Bluesky is I feel I can say more when it comes to wip content without falling out an algorithm .
On that note, This also shows my time with Unreal Engine, I started Jan 1st 2023. PTB has been my first UE game, and really the first game dev project Ive ever gotten this far with.

17.10.2024 21:27 β€” πŸ‘ 30    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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Recently updated the start screen for the game!

02.10.2024 23:55 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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I wanna upload the trailer but the file size limit here is so brutal;;;

02.10.2024 23:52 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

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