RedderNoon ๐Ÿ’ซ Wishlist Noon Stone!'s Avatar

RedderNoon ๐Ÿ’ซ Wishlist Noon Stone!

@reddernoon.bsky.social

Solo dev doing gamedev with Godot Engine. FR/EN. Noon Stone is a turn-based RPG roguelite. ๐Ÿ’ซ Wishlist Noon Stone on Steam: bit.ly/44DIFop

329 Followers  |  192 Following  |  132 Posts  |  Joined: 04.04.2025  |  1.8325

Latest posts by reddernoon.bsky.social on Bluesky

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Testing a new attack to be able to one-shot weak enemies (and thus limit repetitive combats). Looking at light attacks (atk*2, dmg/2), or strong (atk/2, dmg*2).
#gamedev #godotengine #rpg

09.12.2025 16:15 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I wanted to test a new art style. I was able to hand draw these characters with Krita. What do you think?
#gamedev #blackandwhite #rpg

08.12.2025 16:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! This is what I was hoping for.

07.12.2025 13:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Main screen for Noon Stone. It is here you plan your travel.
#gamedev #ttrpg #roguelike #screenshotsaturday

06.12.2025 15:56 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm testing the display of probabilities during combat. Is it a nice to have?
#gamedev #godotengine

05.12.2025 16:52 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Testing different combat parameters right now. Really want to add a "leap for the throat" skill for my little rodent. Someone stop me from overscoping. ๐Ÿ˜…
#gamedev #indiegame

04.12.2025 16:27 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on balance: a small change and tough guys are not a challenge anymore... I'm going to fix that. ๐Ÿ’€
#gamedev #rpg #roguelike

03.12.2025 16:17 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm starting to think the best move for my game is an early access release, just with translations to start, then new features in updates. It'd help me avoid overscoping, and player feedback would keep me focused!
#gamedev #indiedev

02.12.2025 16:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on abilities that can trigger on specific events during combat. ๐Ÿ‘ŠIt'll add some interesting combos/variations from potions, items, etc.
#gamedev #indiegames #screenshotsaturday

29.11.2025 16:09 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Language dynamic swap was not working in my game. Today I switched all items to their own resource files and got it for free. ๐Ÿ˜ŽNice.
#gamedev #indiegame #madewithgodot

21.11.2025 16:28 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love the mood!

21.11.2025 09:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I like to group data structures in one file. But with translations with Godot, you're guided to split in resource files. Maybe it'll come as handy.
#gamedev #indiedev #godotengine

20.11.2025 16:27 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Almost 2000 lines for one language translation of my game. Wow, quite a lot for a small game! ๐Ÿ“œ
#gamedev #indiedev #godotengine

19.11.2025 17:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!
I would have bet on it ;)

19.11.2025 10:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It brings back some amazing memories... Nice!

18.11.2025 17:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Still working on my gameโ€™s translation: turns out itโ€™s trickier than expected! ๐Ÿ˜… Hoping I didnโ€™t accidentally dive into scope creep. #solodev #godotengine

18.11.2025 16:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added some pictures to the random encounters. First, it looks nice. And also, it allows quick play as you know where you are in one look.
#gamedev #indiegame #rpg #godotengine #screenshotsaturday

15.11.2025 15:08 โ€” ๐Ÿ‘ 19    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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After a few months off, development is back on track!
Working on translations atm.
#gamedev #indiegame #rpg

10.11.2025 16:02 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wrote my own voxel loader and greedy mesher in gdscript. Multiple threads, even a start of lod support. That was fun!
#gamedev #godotengine #screenshotsaturday

12.07.2025 15:28 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing with side projects... Testing voxel engines with Godot. Works even on iGPU.
#gamedev #godotengine #screenshotsaturday

05.07.2025 14:47 โ€” ๐Ÿ‘ 24    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on story elements to bring more variability in the runs. Here finding a strange artefact may be a blessing or a curse...๐Ÿ˜ˆ
#gamedev #indiegame #rpg

30.06.2025 15:20 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Amazing! Congrats.

24.06.2025 15:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Please note that the score is in minutes (not hours!)

24.06.2025 15:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm always looking for feedback and ways to find if the players are having fun. One way is through stats analysis. Here we are looking at play time... One player spent a lot of hours on the demo, nice!
#gamedev #indiegame #steam

24.06.2025 15:17 โ€” ๐Ÿ‘ 18    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I also had 100 players for an open playtest, and only a few were actual players that just wanted to play the game. I only received feedback from people I already know.

23.06.2025 15:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks a lot! Yes, this game engine is truly a great opportunity for everyone.

21.06.2025 16:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’กIf you are running for the leaderboards in Noon Stone, you will find the reset button handy. For example here, I use it several times until I find the city I'm looking for. It only takes a few seconds. ๐Ÿง 
#gamedev #indiegame #screenshotsaturday

21.06.2025 14:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Every now and then, I launch my python script, which fetches the global Steam stats for my game and display them. ๐Ÿ‘€
Here, the number of players.
#gamedev #indiegame

20.06.2025 14:46 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe. I think a real pencil would be even better, but I couldn't find a good picture.

20.06.2025 07:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing the macOS version. Seems OK except for the blank window at startup... ๐Ÿ˜ ๐Ÿ”
#gamedev #indiegames #godotengine

18.06.2025 15:20 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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