I tried the #GroundZero demo and I believe I recognized a certain Brad Vickers @evansabba.bsky.social!
18.10.2025 11:32 β π 2 π 0 π¬ 1 π 0@fluffyquack.bsky.social
I tried the #GroundZero demo and I believe I recognized a certain Brad Vickers @evansabba.bsky.social!
18.10.2025 11:32 β π 2 π 0 π¬ 1 π 0Looks like he's about as intelligent as Steve in that trailer too. At 0:24 he walks towards an enemy and when he's attacked he reacts by... walking towards the enemy
18.10.2025 11:00 β π 1 π 0 π¬ 0 π 0He changed his name to Vergil and escaped to the demon world so he can avoid paying for child support
14.10.2025 16:03 β π 0 π 0 π¬ 1 π 0High-res renders of Grace Ashcroft and Alyssa Momcroft #ResidentEvilRequiem
14.10.2025 14:12 β π 2 π 0 π¬ 1 π 0Doing a playthrough of #EyeoftheBeholder with a manly sock puppet as party leader!
Twitch: twitch.tv/FluffyQuack
Tried an ironman challenge run of @rymante.bsky.social's Hellish Rogues #Doom2 WAD where I limited myself to playing with only the keyboard... it didn't go too well
Youtube: www.youtube.com/watch?v=plrd...
Updated Fluffy Mod Manager with support for Silent Hill f: ko-fi.com/post/Fluffy-...
30.09.2025 17:36 β π 2 π 1 π¬ 0 π 0ObjectExplorer -> Native Singletons -> via.render.Renderer -> Reflection Properties -> RenderConfig -> Variable -> via.render.RenderConfig -> Reflection Properties -> SharpnessSetting
I tested in RE4R and I'm not sure if that setting does anything in that game. I couldn't see a difference
I'll eventually be able to reproduce this for POP2 as well. It's taking quite a while to finish (been working on this for years now), but I've been reverse-engineering POP2 and re-implementing it from scratch: www.youtube.com/watch?v=Jrxa...
28.09.2025 00:20 β π 2 π 0 π¬ 1 π 0I'm happy to see my mod be mentioned!
I've been doing even more stuff related to the POP classics. It's taking a long time, but I'm currently reverse-engineering and re-writing the codebase for POP2. I'll make my code open-source when done and include various optional improvements to the game
Checking out #NIKKE and the SCANDALOUS Resident Evil characters added to it!
Twitch: twitch.tv/FluffyQuack
Maybe the solution is to do what the console name implies and SWITCH TO another system.
... I'd like to deeply apologize for that pun. I'll go repent and become a monk or something.
Links to two versions of the new trailer:
Extra spooky hair edition: www.youtube.com/watch?v=H8I3...
Extra yummy hair edition: www.youtube.com/watch?v=0wFN...
Switch 2 version of #ResidentEvilRequiem was just announced. I think I would recommend this version for people who want additional horror in the game.
Just look at that hair!! Goes from being yummy hair strands to terrifying dithering of doom
Did she... did she explain how she "caught" it?
08.09.2025 20:56 β π 0 π 0 π¬ 1 π 0I'm checking out the "Black Art of 3D Game Programming" book from the 90's. It does a great job explaining how to do 3D in software (and a ton of other stuff).
One piece of text is funny to read now. FPS expectations were a bit lower back then:
Chris explores a lab with all kinds of unholy experiments and he brings back... herbicide
25.08.2025 21:07 β π 1 π 0 π¬ 0 π 0Maybe PSOs were a mistake. Let's all just go back to fixed function GPU APIs. Quake 3 runs good on modern hardware!
25.08.2025 17:58 β π 4 π 0 π¬ 1 π 0After that new #ResidentEvilRequiem trailer, I think Capcom is legally obligated to patch this objective into RE8
19.08.2025 20:21 β π 2 π 1 π¬ 0 π 0Resident Evil 2 + Resident Evil 3...
... Resident Evil 5 announcement on the 19th!?!?
Pathfinding is pretty simple in the old C&C games. If a wall is hit, a unit walks around the wall until they're on other side, and then continue towards the goal
If you find it too annoying, there are mods that replace the pathfinding with A*: steamcommunity.com/sharedfiles/...
Oh, that's neat. I had no idea ScummVM had a feature like that
08.08.2025 13:27 β π 1 π 0 π¬ 0 π 0Small update to Fluffy Mod Manager with a few improvements: ko-fi.com/post/Fluffy-...
08.08.2025 13:10 β π 1 π 1 π¬ 0 π 0Uploaded new version of REtool that speeds up PAK extraction: ko-fi.com/post/REtool-...
08.08.2025 13:01 β π 0 π 0 π¬ 0 π 0Did you have a setup where this happened automatically as you played? I'd love to do something similar. It would be fun to stream the old Sierra games, but I'm not too keen on personally narrating all the text in the game
08.08.2025 12:49 β π 0 π 0 π¬ 1 π 0Is it rude if I plug my own project here? I'm writing my own re-implementation of POP1 and POP2 by using the POP1 code as reference and by reverse-engineering the POP2 executable. I'm only targeting Windows so far, though
www.youtube.com/watch?v=Jrxa...
Apple is delisting Wheels of Aurelia from the App Store, because it's... "obsolete". Our statement:
15.07.2025 14:03 β π 1670 π 818 π¬ 37 π 99I recommend he breaks into someone's house just one time so he can tell this joke: www.youtube.com/watch?v=XFhp...
15.07.2025 21:39 β π 0 π 0 π¬ 0 π 0I wish your site had better respect for people in the game industry too. I'm still frustrated with a Tomb Raider 4-6 The Gamer article that misinterpreted a quote from a developer in order to push a dramatic clickbait angle
15.07.2025 18:54 β π 0 π 0 π¬ 0 π 0Graffiti looks weird because of the multi-texturing and bad placements (you can see textures overlaid and placed in spots where they're cut off). I'm not convinced this is AI
13.07.2025 08:02 β π 3 π 0 π¬ 0 π 0