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Jack Jack

@prunefriend.bsky.social

Kiwi Game Designer making Gloam Watch; a Roguelike RPG inspired by Gloomhaven, The Bazaar, & Earthborne Rangers.

254 Followers  |  797 Following  |  32 Posts  |  Joined: 30.10.2024
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Posts by Jack Jack (@prunefriend.bsky.social)

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Here are some art for items in Gloam Watch! I'm having heaps of fun making these :)

11.12.2025 09:30 — 👍 5    🔁 0    💬 0    📌 0
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I improved the attack animation to increase its visual impact.

Vfx take time to create but the outcomes are very rewarding!

#screenshotsaturday

30.08.2025 12:18 — 👍 7    🔁 0    💬 0    📌 0
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Small improvements to the attack animation. Procrastination working on one system by improving another is really the key to everything gamedev.

28.08.2025 12:50 — 👍 3    🔁 0    💬 0    📌 0

Mind if I join?

18.08.2025 18:49 — 👍 1    🔁 0    💬 1    📌 0

Still a work in progress, no steam page yet. But I am making a turn based rogue like based off Gloomhaven mechanics.

14.08.2025 14:03 — 👍 6    🔁 0    💬 0    📌 0
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An isolated land surrounded by the Gloam.

#screenshotsaturday

09.08.2025 19:11 — 👍 6    🔁 0    💬 0    📌 0
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Attempted to make clouds, ended up with waves instead.

#gamedev

07.08.2025 15:15 — 👍 7    🔁 2    💬 0    📌 0
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One day of working on the consumable potion system and fairly happy with it.

Reads correctly from the player's inventory. Is set up for me to be able to make a bunch of different potions easily.

Just missing ALOT of polish on the feedback.

06.08.2025 21:22 — 👍 4    🔁 0    💬 0    📌 1

Thank you!

06.08.2025 00:23 — 👍 1    🔁 0    💬 0    📌 0

Hey I'm kiwi game dev and would love to join :)

05.08.2025 23:39 — 👍 1    🔁 0    💬 1    📌 0
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No matter how much math you know, it will forever take half a day to do something as 'simple' as making a line arc across the screen 😂

05.08.2025 18:58 — 👍 6    🔁 0    💬 0    📌 0
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a group of people are sitting on a couch holding coffee mugs ALT: a group of people are sitting on a couch holding coffee mugs
05.08.2025 16:25 — 👍 1    🔁 0    💬 0    📌 0

Hey I'm in my first pack!

05.08.2025 16:09 — 👍 5    🔁 0    💬 1    📌 0

cheers mate!

05.08.2025 15:45 — 👍 1    🔁 0    💬 1    📌 0

Hey would love a spot if still free! Indie Gamedev from nz

05.08.2025 13:54 — 👍 5    🔁 0    💬 1    📌 0
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Ironic, the toe stabber could save everyone's toes except his own.

#ScreenshotSaturday

02.08.2025 14:08 — 👍 5    🔁 0    💬 0    📌 0
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Stayed up way too late making my icons lerp scale when you hover over them.

Now you can look at my 2 second paint tool art at 1.25 scale 🤓

28.07.2025 15:04 — 👍 1    🔁 0    💬 0    📌 0
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Big milestone today, I think I've finally got all the gameplay pieces for and designed the early set of equipment cards.

One step closer to having a playable build!

Gloomhaven roguelike, lets go!

#screenshotsaturday

26.07.2025 20:34 — 👍 5    🔁 0    💬 0    📌 0
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Still not perfect but this door opening sequence is feeling a lot better than it was 1 hour ago.

Added a delay to enemies spawning, the camera lerping into the room, fixed a bug with the player movement where previously a spike in the frame rate caused them to overshoot their mark massively!

23.07.2025 16:31 — 👍 4    🔁 0    💬 0    📌 0

Gloam Watch is a mash up between Gloomhaven (the boardgame) and Slay the Spire/The Bazaar.

It was born out of my desire to want to play Gloomhaven digitally on my own.

#screenshotsaturday

19.07.2025 22:24 — 👍 11    🔁 1    💬 0    📌 0
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Chilean hotdogs are the best in the world.

23.06.2025 14:46 — 👍 1    🔁 0    💬 0    📌 0

I've officially added Earthborne Rangers into my list of games that inspire me even though I've never actually played them.

13.06.2025 19:09 — 👍 0    🔁 0    💬 0    📌 0
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Are day night cycles one of the 4 deadly horses of indie games?

I already have procedural levels & roguelike mechanics 🤣

13.06.2025 15:38 — 👍 6    🔁 0    💬 1    📌 0
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12.06.2025 18:21 — 👍 2    🔁 0    💬 0    📌 0
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Before I go ahead and nuke these designs to better fit the UX of the game. Here is a look at some cards.

After watching my 1000th hour of NL traversing a Slay the Spire clone map, I can see the novelty wearing off.

I think I have a much more engaging way of traversing a deck builder dungeon.

12.06.2025 16:38 — 👍 1    🔁 0    💬 0    📌 0

This is so cool! So much character packed into the design.

22.05.2025 14:37 — 👍 1    🔁 0    💬 0    📌 0
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They're calling him the next mudcrab of turn based tactics games

15.05.2025 15:54 — 👍 1    🔁 0    💬 0    📌 0
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Encounter 1 taking shape...I might need to make the enemies a bit more aggresive looking

15.05.2025 15:44 — 👍 2    🔁 0    💬 0    📌 1
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Quick look at a procedurally generated island using a wave function collapse algorithm.

Game design is inspired by Slay the Spire, but I'm aiming to bring more originality to player choices than most STS-style games as development continues.

07.05.2025 17:26 — 👍 4    🔁 1    💬 0    📌 0
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It might not look like it from the surface but i spent a long time reworking the player systems. It now plays like a rogue like gloomhaven where you draft & collect equipment for each hero.

Hope this was worth it in the long run. I am feeling pretty confident it was.

Excited to share more soon!

04.05.2025 01:18 — 👍 1    🔁 2    💬 0    📌 0