Here are some art for items in Gloam Watch! I'm having heaps of fun making these :)
11.12.2025 09:30 — 👍 5 🔁 0 💬 0 📌 0Here are some art for items in Gloam Watch! I'm having heaps of fun making these :)
11.12.2025 09:30 — 👍 5 🔁 0 💬 0 📌 0
I improved the attack animation to increase its visual impact.
Vfx take time to create but the outcomes are very rewarding!
#screenshotsaturday
Small improvements to the attack animation. Procrastination working on one system by improving another is really the key to everything gamedev.
28.08.2025 12:50 — 👍 3 🔁 0 💬 0 📌 0Mind if I join?
18.08.2025 18:49 — 👍 1 🔁 0 💬 1 📌 0Still a work in progress, no steam page yet. But I am making a turn based rogue like based off Gloomhaven mechanics.
14.08.2025 14:03 — 👍 6 🔁 0 💬 0 📌 0
An isolated land surrounded by the Gloam.
#screenshotsaturday
Attempted to make clouds, ended up with waves instead.
#gamedev
One day of working on the consumable potion system and fairly happy with it.
Reads correctly from the player's inventory. Is set up for me to be able to make a bunch of different potions easily.
Just missing ALOT of polish on the feedback.
Thank you!
06.08.2025 00:23 — 👍 1 🔁 0 💬 0 📌 0Hey I'm kiwi game dev and would love to join :)
05.08.2025 23:39 — 👍 1 🔁 0 💬 1 📌 0No matter how much math you know, it will forever take half a day to do something as 'simple' as making a line arc across the screen 😂
05.08.2025 18:58 — 👍 6 🔁 0 💬 0 📌 0Hey I'm in my first pack!
05.08.2025 16:09 — 👍 5 🔁 0 💬 1 📌 0cheers mate!
05.08.2025 15:45 — 👍 1 🔁 0 💬 1 📌 0Hey would love a spot if still free! Indie Gamedev from nz
05.08.2025 13:54 — 👍 5 🔁 0 💬 1 📌 0
Ironic, the toe stabber could save everyone's toes except his own.
#ScreenshotSaturday
Stayed up way too late making my icons lerp scale when you hover over them.
Now you can look at my 2 second paint tool art at 1.25 scale 🤓
Big milestone today, I think I've finally got all the gameplay pieces for and designed the early set of equipment cards.
One step closer to having a playable build!
Gloomhaven roguelike, lets go!
#screenshotsaturday
Still not perfect but this door opening sequence is feeling a lot better than it was 1 hour ago.
Added a delay to enemies spawning, the camera lerping into the room, fixed a bug with the player movement where previously a spike in the frame rate caused them to overshoot their mark massively!
Gloam Watch is a mash up between Gloomhaven (the boardgame) and Slay the Spire/The Bazaar.
It was born out of my desire to want to play Gloomhaven digitally on my own.
#screenshotsaturday
Chilean hotdogs are the best in the world.
23.06.2025 14:46 — 👍 1 🔁 0 💬 0 📌 0I've officially added Earthborne Rangers into my list of games that inspire me even though I've never actually played them.
13.06.2025 19:09 — 👍 0 🔁 0 💬 0 📌 0
Are day night cycles one of the 4 deadly horses of indie games?
I already have procedural levels & roguelike mechanics 🤣
Before I go ahead and nuke these designs to better fit the UX of the game. Here is a look at some cards.
After watching my 1000th hour of NL traversing a Slay the Spire clone map, I can see the novelty wearing off.
I think I have a much more engaging way of traversing a deck builder dungeon.
This is so cool! So much character packed into the design.
22.05.2025 14:37 — 👍 1 🔁 0 💬 0 📌 0They're calling him the next mudcrab of turn based tactics games
15.05.2025 15:54 — 👍 1 🔁 0 💬 0 📌 0Encounter 1 taking shape...I might need to make the enemies a bit more aggresive looking
15.05.2025 15:44 — 👍 2 🔁 0 💬 0 📌 1
Quick look at a procedurally generated island using a wave function collapse algorithm.
Game design is inspired by Slay the Spire, but I'm aiming to bring more originality to player choices than most STS-style games as development continues.
It might not look like it from the surface but i spent a long time reworking the player systems. It now plays like a rogue like gloomhaven where you draft & collect equipment for each hero.
Hope this was worth it in the long run. I am feeling pretty confident it was.
Excited to share more soon!