ReGIR - An advanced implementation for many-lights offline rendering tomclabault.github.io/blog/2025/re...
20.10.2025 19:30 β π 23 π 5 π¬ 0 π 0@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
ReGIR - An advanced implementation for many-lights offline rendering tomclabault.github.io/blog/2025/re...
20.10.2025 19:30 β π 23 π 5 π¬ 0 π 0"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul
01.10.2025 19:36 β π 55 π 12 π¬ 0 π 0Ray tracing The World of #AssassinsCreedShadows (Siggraph 2025) available on YouTube youtu.be/2K-rwy4aMmU?...
30.09.2025 08:08 β π 22 π 3 π¬ 0 π 0This new video by Timothy Lottes will be the craziest way of programming you've seen for a long time. www.youtube.com/watch?v=RrL7...
23.09.2025 17:48 β π 15 π 4 π¬ 1 π 0I had 3 of those. They all failed me the same way.
01.09.2025 13:21 β π 0 π 0 π¬ 0 π 0Idk, but 40 looks closer to 60 than to 30 to me and this is wild
30.08.2025 02:42 β π 1 π 0 π¬ 0 π 0#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illuminationβ talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusionβ talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko LempiΓ€inen are now online: advances.realtimerendering.com/s2025/index....
26.08.2025 05:15 β π 32 π 12 π¬ 0 π 0#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
26.08.2025 05:09 β π 39 π 13 π¬ 0 π 0Intuitive Guide to Convolution betterexplained.com/articles/int...
21.08.2025 19:54 β π 22 π 4 π¬ 0 π 0Our "Neural Visibility Cache" paper has been published in JCGT! Here is a link: www.jcgt.org/published/00...
18.08.2025 18:24 β π 26 π 7 π¬ 1 π 0As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!
advances.realtimerendering.com
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
16.08.2025 16:16 β π 37 π 19 π¬ 1 π 0An Introduction to Neural Shading, Siggraph 2025 course presentation slides dl.acm.org/doi/suppl/10... and materials github.com/shader-slang...
15.08.2025 17:36 β π 38 π 13 π¬ 0 π 0Great Siggraph 2025. Tons of good talks. #AssassinsCreedShadows of course :), Gran Turismo 7, Activision, Neural Shading and Workgraph courses. Great stuff. And a lot of content is already online. Itβs great to see so much sharing. #SIGGRAPH2025
14.08.2025 23:11 β π 14 π 0 π¬ 0 π 0Great talk from the team! Congrats!
#AssassinsCreed #Anvil #Ubisoft
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
#Siggraph Work graph course is already online coburggraphicslab.github.io/workgraphs/
10.08.2025 21:01 β π 41 π 16 π¬ 0 π 0Join us at #SIGGRAPH2025 to attend our exciting courses and presentations, including:
β¨GPU Work Graphs on Sunday, Aug 10
β¨Demystifying Noise: Role of Randomness in Generative AI on Wednesday, Aug 13
π
See our schedule: s2025.conference-schedule.org/organization...
Congrats! Exciting news!
08.08.2025 00:53 β π 0 π 0 π¬ 0 π 0Iβll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up!
Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!
Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...
10.07.2025 14:38 β π 67 π 18 π¬ 2 π 0Our talk βAnvil Rendering Architectureβ is up on YouTube, including Q&A!
youtu.be/CcYq18bkvyU?...
RenderMan XPU: A Hybrid CPU+GPU Renderer for Interactive and Final-frame Rendering
diglib.eg.org/server/api/c...
New Post: Why FPS matters when comparing upscaling quality domipheus.com/blog/why-fps...
29.06.2025 09:56 β π 18 π 5 π¬ 1 π 1Hello you fine Internet folks,
Today's article is on Nvidia's RTX PRO 6000 Blackwell and diving into the Blackwell architecture generally and more specifically into the GB202 GPU die in the RTX PRO 6000.
Hope y'all enjoy!
chipsandcheese.com/p/blackwell-...
old.chipsandcheese.com/2025/06/28/b...
I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows
www.gamespot.com/articles/the...
Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming daysβstay tuned!
Direct Links:
- PDF: enginearchitecture.org/downloads/RE...
- PPT: enginearchitecture.org/downloads/RE...