Direct3D 11.3 Functional Specification
Float to R8_UNorm conversion has a permitted tolerance of 0.6ulp in the DX spec. 0.55/255 on some GPUs rounds down to 0 and on others rounds up to 1/255. Dangerous behavior when R8_UNorm NumFramesAccumulated=0 is used by a denoiser to mark invalid history... microsoft.github.io/DirectX-Spec...
24.02.2026 04:38 โ
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Simon Rodriguez
Renderistically - Simon Rodriguez
[BLOG] A frame analysis of Dark Souls III
blog.simonrodriguez.fr/articles/202...
A detailed look at how the FromSoftware game renders a frame, with step-by-step comparisons and explanations.
21.02.2026 22:25 โ
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I am happy to announce publication of my chapter titled "Real-Time Neural Network Implementation for GPUs" in GPU Zen 4 book, available now.
Chapter comes with full MIT-licensed source code, available on Github here: github.com/boksajak/MLP...
The book is available on Amazon.
20.02.2026 15:57 โ
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I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book.
We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year.
The book is now available on Amazon.
20.02.2026 17:10 โ
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I've been working with Spherical Gaussians recently as a representation for irradiance in realtime raytracing.
Ended up deriving quite a few new approximations relating to SGs and diffuse lighting. Ended up with something both cheap and accurate. Check it out:
www.shadertoy.com/view/WX3fRB
11.02.2026 14:50 โ
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I didnโt know it existed!
20.02.2026 01:16 โ
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Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
20.02.2026 01:02 โ
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Best bagels, our office is literally next street :D
18.02.2026 15:38 โ
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I and the team had the chance to talk to @digitalfoundry about our port of #assassinscreedshadow including some behind the scene debug views
15.01.2026 16:53 โ
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Assassin's Creed Shadows on Switch 2: The Making of an "Impossible Port"
"All the investments we had in scalability really paid off."
How Ubisoft brought AC Shadows to Switch 2: "Some people called it an impossible port, and it can sound a bit impossible at the beginning... but the key is to understand the specificities of the GPU architecture."
www.digitalfoundry.net/features/ass...
15.01.2026 15:33 โ
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โObviouslyโ :)
14.12.2025 15:34 โ
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Congrats to you!
14.12.2025 01:43 โ
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YouTube video by Digital Foundry
Digital Foundry's Best Game Graphics of 2025 - PC/PS5/Xbox/Switch 2 - Another Amazing Year
#AssassinsCreedShadows named 2nd best looking game of 2025 by @digitalfoundry.
โAnvil at a super next-gen levelโ made me smile.
Countless hours of work behind thisโvery happy to see it recognized.
youtu.be/nZ7pc4M-Uuk?...
13.12.2025 23:01 โ
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Huge congrats to #ClairObscurExpedition33! So proud to see a French game take the top spot. An absolutely stunning achievement, your work inspires so many of us. Bravo ร toute lโรฉquipe!
12.12.2025 11:39 โ
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"Microbenchmarking NVIDIAโs Blackwell Architecture: An in-depth Architectural Analysis", focusing on the tensor cores arxiv.org/pdf/2512.02189
11.12.2025 22:59 โ
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YouTube video by Wookash Podcast
Anvil - Ubisoftโs engine workflow | Nicolas Lopez
Itโs a good opportunity to know more about Anvil, the engine that powers #AssassinsCreed, and how we approach tech convergence at Ubi. I love this format. Thanks for the chat @gameengineering.bsky.social
youtu.be/vtxXt7E63bQ?...
06.12.2025 17:46 โ
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Glad to see this fixed!
26.11.2025 00:18 โ
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo ๐ซ gboisse.github.io/posts/this-i...
05.11.2025 21:15 โ
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YouTube video by Wookash Podcast
Dear ImGui | On UI Architecture with Omar Cornut
ลukasz from Wookash Podcast (@gameengineering.bsky.social) has posted a lengthy conversation I recorded with him a few weeks ago:
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
08.11.2025 20:03 โ
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YouTube video by SIGGRAPH Advances in Real-Time Rendering
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
Ray tracing The World of #AssassinsCreedShadows (Siggraph 2025) available on YouTube youtu.be/2K-rwy4aMmU?...
30.09.2025 08:08 โ
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YouTube video by Neokineogfx
Fixing C
This new video by Timothy Lottes will be the craziest way of programming you've seen for a long time. www.youtube.com/watch?v=RrL7...
23.09.2025 17:48 โ
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I had 3 of those. They all failed me the same way.
01.09.2025 13:21 โ
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Idk, but 40 looks closer to 60 than to 30 to me and this is wild
30.08.2025 02:42 โ
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