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Goge

@srgoge.bsky.social

18 Followers  |  26 Following  |  5 Posts  |  Joined: 15.11.2024  |  1.6997

Latest posts by srgoge.bsky.social on Bluesky

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Designed new adopts! This time with a dca themes at $15 each!

Glitched, Eclipsed and Sunnyday
Leaving the ToyHouse link for each of them

toyhou.se/35182158.gli...
toyhou.se/35182203.ecl...
toyhou.se/35182262.sun...

14.09.2025 07:08 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 4

CuΓ‘ntos aΓ±os tiene la criaturita?

14.08.2025 02:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#cyberpunk2077 edgerunners sona

11.07.2025 07:24 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Me he vuelto a meter en un torneo de PokΓ©mon y tengo que cocinar algo con esto. La gran mayorΓ­a son horribles y no tienen sinergias buenas, pero estoy adorando intentar construir equipos con esto en cada rato libre que tengo dfkjbndb

14.05.2025 22:39 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1
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I created a new OC, her name is Jing Li (i still have one more left and finally im done).

01.05.2025 06:22 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Dunderrrr
Character belongs to @bombrushblush.bsky.social!

[ #myart #sonic #oc #sonicoc #sonicfanart ]

14.02.2025 22:22 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Happy valentines everyoneee!! uwu)/πŸ’™

#HappyValentine #art #ocs

14.02.2025 23:16 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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New concept art for #Florauna, my Minecraft Mod, this time the Dendrobitae and Sarracenia ones.

15.02.2025 01:14 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Florauna logo part 2!
#florauna #pixelart #minecraftmodding #aseprite

31.12.2024 16:58 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Minecraft smp art I keep forgetting to post!

[ #myart ]

29.12.2024 19:39 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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What a year- oh god hasdg really proud of my current art style-

#art #ocs #fanarts #2024artsummary

23.12.2024 03:44 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
Record, Catch Update || Cobblemon 1.6 Official Trailer
YouTube video by Cobblemon Record, Catch Update || Cobblemon 1.6 Official Trailer

The wait is over: the Cobblemon 1.6 Trailer is premiering in 15 minutes! Happy Holidays!

youtu.be/HUD1ltMD2AM

25.12.2024 00:17 β€” πŸ‘ 87    πŸ” 23    πŸ’¬ 6    πŸ“Œ 4
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Merry Christmas and Happy holidays, PokΓ©mon trainers! Cobblemon 1.6 is out now!

The PokΓ©dex, Fishing, Double battles, Shiny and Evolution effects, New structures, 60+ new PokΓ©mon, and much more are available for Minecraft 1.21.1 on Fabric and Neoforge!

Links Below!

25.12.2024 16:21 β€” πŸ‘ 98    πŸ” 20    πŸ’¬ 1    πŸ“Œ 1
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New Florauna logo dropped!

25.12.2024 17:39 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Made some Heliamphoras for my mod🌱, personally, i love this genus of plants.

#blockbench #minecraftmodding #pixelart #minecraft

21.12.2024 05:57 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Here with a new art
Featuring Kronos created by my good friend @corpseofanangel.bsky.social uwu

#art #ocs #dcaoc

21.12.2024 20:17 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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I made a Sarracenia alata (and vars.) model for my mod called Florauna!
#blockbench #minecraftmodding #pixelart #minecraft

20.12.2024 03:55 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Working in a new drawing for a good friend uwu need to give loves to their bb

#wip #art #ocs #dcaoc

20.12.2024 12:21 β€” πŸ‘ 24    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Little doodle before going to eeps sajhdas (andand thanks for all the new follows everyonee <3)

#art #ocs #doodle

17.12.2024 11:52 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
FLASH
 
"When I finished Super Meat Boy, and Tommy took a vacation, I realized I should do the same. Travel seemed stressful and I really wanted to reward myself with something relaxing for me personally, so I chose to make a small flash game with my longtime friend and work partner Florian Himsl. That flash game quickly grew and in 3 months we had finished what would be called The Binding of Isaac, a play on the words The Legend of Zelda (where it drew most of its inspiration from).
 
Isaac released to pretty ok reviews and mildly ok sales. But, as the months went by, we noticed sales start to climb as word of mouth grew and people started to stream the game on YouTube. By the summer of next year, Florian and I would release Wrath of the Lamb: A large expansion to the original game adding new endings, final bosses, and lots of new items. The release of Wrath of the Lamb would cause Isaac's sales to triple, and at that point, not even a year after its release, The Binding of Isaac - a tiny flash project made by a friend - would eclipse Super Meat Boy in sales. However, we soon noticed we had hit a wall when it came to what flash could do, and realized we needed to look into other options if we wanted Isaac's story to continue..."

FLASH "When I finished Super Meat Boy, and Tommy took a vacation, I realized I should do the same. Travel seemed stressful and I really wanted to reward myself with something relaxing for me personally, so I chose to make a small flash game with my longtime friend and work partner Florian Himsl. That flash game quickly grew and in 3 months we had finished what would be called The Binding of Isaac, a play on the words The Legend of Zelda (where it drew most of its inspiration from). Isaac released to pretty ok reviews and mildly ok sales. But, as the months went by, we noticed sales start to climb as word of mouth grew and people started to stream the game on YouTube. By the summer of next year, Florian and I would release Wrath of the Lamb: A large expansion to the original game adding new endings, final bosses, and lots of new items. The release of Wrath of the Lamb would cause Isaac's sales to triple, and at that point, not even a year after its release, The Binding of Isaac - a tiny flash project made by a friend - would eclipse Super Meat Boy in sales. However, we soon noticed we had hit a wall when it came to what flash could do, and realized we needed to look into other options if we wanted Isaac's story to continue..."

REBIRTH
 
"A company called Nicalis had reached out to me a while back, interested in publishing Super Meat Boy and a few of my old flash games, and I had declined. Once I had hit a wall with the flash engine used to make the original Isaac, I reached out to Nicalis hoping to port the flash version of the game to a new engine and possible get it on console. I decided on a retro SNES look to the game - a look I had always wanted for the original, but hadn't gone with as pixels had looked bad on flash and I wasn't a great pixel artist. Along with the new look, there also came a totally new soundtrack by Ridiculon, more moody and ambient than the original, allowing me to go darker with the games' themes and create an atmosphere of gloom you just couldn't shake.
 
About a year into development, I knew the game couldn't just be a port with a makeover. We took another 2 years to add a huge expansion on top of the original game, adding many more bosses, characters, items, endings, and even a local co-op mode where people could drop in and out of a run at any time via co-op babies. Rebirth would release on all consoles at the same time - a huge undertaking, but one that paid off in a big way."

REBIRTH "A company called Nicalis had reached out to me a while back, interested in publishing Super Meat Boy and a few of my old flash games, and I had declined. Once I had hit a wall with the flash engine used to make the original Isaac, I reached out to Nicalis hoping to port the flash version of the game to a new engine and possible get it on console. I decided on a retro SNES look to the game - a look I had always wanted for the original, but hadn't gone with as pixels had looked bad on flash and I wasn't a great pixel artist. Along with the new look, there also came a totally new soundtrack by Ridiculon, more moody and ambient than the original, allowing me to go darker with the games' themes and create an atmosphere of gloom you just couldn't shake. About a year into development, I knew the game couldn't just be a port with a makeover. We took another 2 years to add a huge expansion on top of the original game, adding many more bosses, characters, items, endings, and even a local co-op mode where people could drop in and out of a run at any time via co-op babies. Rebirth would release on all consoles at the same time - a huge undertaking, but one that paid off in a big way."

AFTERBIRTH
 
"Much like the original flash version of Isaac, sales continued to climb and players started begging for more content. We did what we had done before, and started on a new DLC. I had been prototyping ideas for an Isaac sequel, and one of the elements of it was a progressive "mega shop" that was always accessible to allow easier planning and "drafting" of items. This idea would become a prototype we would call "greed mode". Greed mode was quite interesting, so we decided to add it to the new DLC along with features like Daily Runs, allowing you to compete against your friends and other players globally for high scores.
 
We concluded the release of Afterbirth with a very fun ARG where people all around the US were sent outside to find clues that would lead to the physical location of a keeper figurine with yet another puzzle set into it. Solving this final puzzle would unlock The Keeper as a playable character in all versions of the game!"

AFTERBIRTH "Much like the original flash version of Isaac, sales continued to climb and players started begging for more content. We did what we had done before, and started on a new DLC. I had been prototyping ideas for an Isaac sequel, and one of the elements of it was a progressive "mega shop" that was always accessible to allow easier planning and "drafting" of items. This idea would become a prototype we would call "greed mode". Greed mode was quite interesting, so we decided to add it to the new DLC along with features like Daily Runs, allowing you to compete against your friends and other players globally for high scores. We concluded the release of Afterbirth with a very fun ARG where people all around the US were sent outside to find clues that would lead to the physical location of a keeper figurine with yet another puzzle set into it. Solving this final puzzle would unlock The Keeper as a playable character in all versions of the game!"

AFTERBIRTH+
 
"Shortly after the release of Afterbirth, Nicalis came to me with the idea of doing a fully supported set of mod tools and releasing it to the public so fans could continue the game's legacy. At the time, Afterbirth was the game's final DLC and I had moved onto other projects, but the idea of doing another small update alongside the mod tools release sounded cool, so I feverishly gathered up all the cutting room floor designs from Afterbirth and expanded upon them in a design doc. Then, life happened. My first daughter was born, I left Team Meat, I was being threatened with lawsuits, and life was generally impossible. I felt like leaving the industry, and my preoccupation with all of these things pulled me as far from dev as possible.
 
Afterbirth+ released half-baked and was easily the worst launch of my career, marred with untested balance issues, game crashes, and general confusion from the public. I felt like I owned the fans more than an apology, so after months of patches to fix the issues, we started adding bi-monthly "Booster Packs": mini expansions filled with fan-made items and eventually a whole new character, the Forgotten, that would be implemented and co-designed by Vinh, a well-known Isaac modder who had created the popular Antibirth fan mod."

AFTERBIRTH+ "Shortly after the release of Afterbirth, Nicalis came to me with the idea of doing a fully supported set of mod tools and releasing it to the public so fans could continue the game's legacy. At the time, Afterbirth was the game's final DLC and I had moved onto other projects, but the idea of doing another small update alongside the mod tools release sounded cool, so I feverishly gathered up all the cutting room floor designs from Afterbirth and expanded upon them in a design doc. Then, life happened. My first daughter was born, I left Team Meat, I was being threatened with lawsuits, and life was generally impossible. I felt like leaving the industry, and my preoccupation with all of these things pulled me as far from dev as possible. Afterbirth+ released half-baked and was easily the worst launch of my career, marred with untested balance issues, game crashes, and general confusion from the public. I felt like I owned the fans more than an apology, so after months of patches to fix the issues, we started adding bi-monthly "Booster Packs": mini expansions filled with fan-made items and eventually a whole new character, the Forgotten, that would be implemented and co-designed by Vinh, a well-known Isaac modder who had created the popular Antibirth fan mod."

🧡THREAD (1/2)

In the latest Binding of Isaac: 4-Souls anniversary booster pack, there are little history blips from every major Isaac release.

These details from Edmund Mcmillen give insight into the creation of The Binding of Isaac.

16.12.2024 18:36 β€” πŸ‘ 50    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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Leaving the ref for my mafia au- finally got around doing it hajsj

And finally did a dca oc, I present Epsilon Tauri, my bb uwu

#art #dcaoc #dcaau #fnafart #ocs

14.12.2024 08:05 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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My part of an art trade mady by @startingerror404.bsky.social

Really fun to draw the bb Dusk
Love doing the details and doing metal ahgsd

Hope you like iiit uwu

#arttrade #fanart #dcaoc #art

14.12.2024 06:13 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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I finally have a Character Reference Sheet!

09.12.2024 11:43 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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My drawing for the final, really liked how it turned out

#ArcaneJinx #Arcane #Art #Fanart

02.12.2024 14:43 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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There exists a special title screen in The Binding of Isaac: Repentance+ for getting all online marks on a save file.

This special title screen does override the "STOP PLAYING" title screen that appears after 100% completing all three save files.

23.11.2024 20:24 β€” πŸ‘ 73    πŸ” 10    πŸ’¬ 1    πŸ“Œ 1

3 peso

21.11.2024 01:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A screenshot of three new Steam achievements coming to The Binding of Isaac: Repentance.

LOCKED ACHIEVEMENTS
Play Online
Play an online match

Win Online
Win an online match

Win Online Daily
Win an online Daily Run

A screenshot of three new Steam achievements coming to The Binding of Isaac: Repentance. LOCKED ACHIEVEMENTS Play Online Play an online match Win Online Win an online match Win Online Daily Win an online Daily Run

A picture of Isaac Repentance's Steam achievements.

A picture of Isaac Repentance's Steam achievements.

Three new achievements have been added to The Binding of Isaac: Repentance, all relating to the online co-op Upcoming Update Beta Free DLC coming November 18th.

16.11.2024 05:01 β€” πŸ‘ 83    πŸ” 15    πŸ’¬ 4    πŸ“Œ 0

Magic the episode killed me, it caught me too off guard

17.11.2024 13:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

:3

16.11.2024 17:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hola papu

15.11.2024 18:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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