I have never gotten CSB to work with rigify. Apparently you have to export some weird alternative rig format?
05.11.2025 13:35 β π 0 π 0 π¬ 0 π 0@hilthkess.bsky.social
I play with toys in 3d. https://hilthkess.carrd.co/
I have never gotten CSB to work with rigify. Apparently you have to export some weird alternative rig format?
05.11.2025 13:35 β π 0 π 0 π¬ 0 π 0Hmmm. Ok. So, stupid question... Constraints that slave the ears to hand motions?
12.10.2025 12:57 β π 0 π 0 π¬ 1 π 0LGTM.
12.10.2025 12:53 β π 2 π 0 π¬ 0 π 0But why does it have arms?
11.10.2025 15:06 β π 1 π 0 π¬ 1 π 0Thank you for being an artist who usually self-tags adult posts. Looks like you accidentally forgot this time.
04.09.2025 14:44 β π 0 π 0 π¬ 1 π 0Spa day mud bath.
There's definitely nothing traumatizing happening here.
Judging the grid, it looks like it's perhaps... about 2.8 meters long maybe?
Could you please post a second picture with a banana for scale?
I guess it doesn't cover sculpting/remesh/retopo, but that's its own tutorial series all by itself.
02.07.2025 14:59 β π 1 π 0 π¬ 0 π 0For as clichΓ© as doing the donut tutorial is, it does actually give you modeling, texturing, shading, geometry nodes... It covers everything you need.
02.07.2025 14:57 β π 1 π 0 π¬ 2 π 0Well, the canonical donut tutorial series on YouTube is always there. You and I seem to be the only two people on earth who haven't done it.
02.07.2025 11:06 β π 0 π 0 π¬ 1 π 0I prefer mermaids but that will do <excessive anticipation> in a pinch.
16.06.2025 12:21 β π 1 π 0 π¬ 1 π 0Switch to sculpt mode and use the slide relax brush to smooth out your edge loops so they're a little less jagged. - no topology change but it will look prettier
Overall, looking decent, it's better than you think.
Prioritize having the top and bottoms of openings (mouth and eyes) symmetric - same number and spacing of verts. You want them to match in pairs when the eyelids close. If they're mismatched you'll end up with cracks and misalignment
15.06.2025 12:51 β π 1 π 0 π¬ 0 π 0The 5p between the eye and mouth loops could move a little further outward toward the corner of the eye.
It's a little on the dense side.
www.youtube.com/@cg_cookie/s...
15.06.2025 12:43 β π 0 π 0 π¬ 0 π 0Spoiler, they're actually the same orange, you just gotta do this:
10.06.2025 19:15 β π 0 π 0 π¬ 1 π 0ICoE or Emerg
10.06.2025 17:17 β π 1 π 0 π¬ 0 π 0Which you can now do yourself! By self-tagging nudity in your future posts, it will help lessen the burden on the BlueSky moderation team and let them instead focus on punching Nazis, making BlueSky a better place for us all! :) bsky.app/profile/bsky...
14.05.2025 20:55 β π 2 π 0 π¬ 0 π 0Either way, great work and progress!
10.05.2025 14:29 β π 0 π 0 π¬ 1 π 0Personally I think I would like to see that mass and weight of the dragon show through... to see the wings having to fight the air to slow the body down.
When just one wingbeat to stop is enough, it conveys a feeling that the dragon's body is very light. (Perhaps that's canon in your universe?)
Perhaps look to something like bald eagle footage for reference. There are a lot of people who shoot lots of good, slow motion footage of them.
They're big, HEAVY birds which means they take a while to get up to speed, and to slow down when they want to land.
Not the time to lose one's head.
No.
That's not the way to get ahead in life.
... No.
It's a shame he wasn't more headstrong.
... Hmmm.
He'll never be the head of a major corporation?
... Ok, that'll do.
Okay.
Finally, FINALLY the world is starting to understand that Astons were meant to be green and not Bond Silver.
06.05.2025 12:23 β π 0 π 0 π¬ 0 π 0/me checks their most recent edits to one of their models. Hmmm. It's actually saved in edit mode. Why is there a mask applied that hides all the entire exterior skin of the head, face, and neck?
Oh. Right.
Link the bug report please.
16.04.2025 22:32 β π 1 π 0 π¬ 1 π 1"Be the horse you want to see in the world."
-- Mahatma Gandhi
At least, I'm pretty sure that's the right quote. It's from memory, without any references, but then again, that's what the OP asked for.
Those don't tend to get flagged when they're editor grey or per-object random shades.
Once you have representative material colors they're moderated differently.
It's dazzle camouflage!
You just need to crank up the checker texture scale.