Prompts differ but overlap across games and human populations (high, middle, low income; student vs non students) in intuitive ways. They can be used to categorize/compare strategic scenarios and human populations, and potentially gain insight into motivations behind different behaviors.
29.08.2025 23:36 —
👍 1
🔁 0
💬 0
📌 1
How well can LLMs mimic human behavior in playing games? What is revealed by the prompts needed to generate different behaviors? They reveal quite a lot:
www.pnas.org/doi/10.1073/...
just published open access with Yutong Xie, Qiaozhu Mei, Walter Yuan
29.08.2025 23:36 —
👍 8
🔁 3
💬 1
📌 0
Matthew O. Jackson: Can Trade Prevent War?
Time to remind ourselves of some observations about how trade appears to help stabilize alliances and prevent international conflict www.gsb.stanford.edu/insights/mat...
03.04.2025 16:40 —
👍 12
🔁 4
💬 2
📌 0