Showing off some of the more creative features made available through our new voice-controlled monster-tamer game!
Come watch us play tag ๐โโ๏ธ ๐พ
youtube.com/shorts/FUSO8...
@clementine.games.bsky.social
Creating new AI-powered game mechanics and the tools to build them.
Showing off some of the more creative features made available through our new voice-controlled monster-tamer game!
Come watch us play tag ๐โโ๏ธ ๐พ
youtube.com/shorts/FUSO8...
Showing off our one & only Flutterfox with some training & combat! ๐๏ธ ๐ฅ
youtube.com/shorts/13oIn...
We're building the monster-tamer game we've always wanted.
Step one: retire the old mascot ๐ ๐ฅ
youtube.com/shorts/EuAvO...
Want to know more?
๐ฑ Follow our socials for dev logs & clips:
- bsky.app/profile/clem...
- x.com/AllyonBattle...
- www.tiktok.com/@allyonbattl...
- www.instagram.com/allyonbattle...
- clementine.games
7/7
For relationships to blossom, play is as important as training or fighting. You can hang out with your Allyon at camp, talk to them, play games - it's a sandbox for both you and your Allyon.
6/7
Mutual trust emerges from lasting relationships. We're making creatures that understand natural language, have personalities and memories. Your bond strengthens or weakens based on interactions.
5/7
For improvisation, battles must demand quick adaptation. So we made the environment highly dynamic, with Allyon powers that change it through side effects. Drench flames to create blinding steam clouds. Blast the ground beneath enemies to trap them in craters.
4/7
Preparation comes from training. You command during battles, but also train beforehand. Example: train your Allyon "when I call for help, teleport to me and build an ice wall." Then during battle, press one button and it happens - because you trained them to do it!
3/7
As I was sayingโฆ
Allyon is basically the game I always wanted to see from Pokemon. The appeal of monster trainer fantasy: 1) battles decided by preparation, improvisation and mutual trust, and 2) smart, magic pets you can nurture. These are core to our game.
2/7
Before I continue... links!
๐ฅ Video version of this thread on YT: youtu.be/ThOCM9TK_yo
โค๏ธ Wishlist on Steam: store.steampowered.com/app/3987700/...
๐ฌ Join our Discord to chat and snag playtests: discord.gg/AvyYjTER
We are building Allyon: Battlecry, the first monster trainer where creatures actually learn from you. It's closer to the Pokemon anime than games: Allyon understand your voice, learn bespoke behaviors, have personalities and memories, and form lasting bonds with you.
1/7
Flutterfox's Hydrostreak in action.
If you want to see more of our new upcoming game, Allyon, check us out below at our new website or our youtube handle where we post frequent new changes and improvements!
youtube.com/shorts/DY0kX...
#gamedev
Flutterfox's Hydrostreak in action.
If you want to see more of our new upcoming game, Allyon, check us out below at our new website or our youtube handle where we post frequent new changes and improvements!
www.youtube.com/shorts/u69Nd...
#gamedev
Ep 17: How Supercell is supporting AI-native innovation
Otto Sรถderlund, AI lead at Supercell, discusses his journey. We talk Supercell's AI initiatives. Otto also describes the AI Innovation Lab, which aims to explore radical ideas and support both external and internal projects.
It looks like somebody taught Flutterfox a new combat style!
If you want to see more of our new upcoming game, Allyon, check us out below at our new website or our youtube handle where we post frequent new changes and improvements!
clementine.games
www.youtube.com/@clementine-...
#gamedev
www.youtube.com/shorts/mUg_c...
A peak into the combat system in our new game, Allyon.
#gamedev #monstertamer
Hereโs another sneak peek at our new game: Allyon.
Itโs a real-time, voice-controlled monster trainer โ where monsters listen, respond, and learn from every command.
Today, Flutterfox is being put through its paces as we get ready to share a closer look at an early combat system!
#AI #IndieGame
Hereโs a sneak peek at our new game: Allyon.
Itโs the worldโs first true monster trainer โ where your voice is the controller.
If you want to know more,
โข Check us out and subscribe to our newsletter: clementine.games
โข Sign up to playtest: docs.google.com/forms/d/e/1F...
Ep 7: Exploring Player Experience with GenAI
Shawn Foust of Fortis Games joins us to talk about player experiences when it comes to GenAI and how we should be experimenting.
YouTube: youtu.be/6aB_h5s1Bwk
Spotify: creators.spotify.com/pod/show/pla...
Audio Only: www.podbean.com/eas/pb-5mjsk...
Ep 2: GenAI & Dynamic Narratives with Nick Walton
Episode is now live! We talk what we've learned about how AI handles narratives and designing around it.
Youtube: youtu.be/rSLxKA7gFN0
Spotify: creators.spotify.com/pod/show/pla...
Apple: podcasts.apple.com/us/podcast/e...
The idea behind Allyon is to fulfill the monster trainer fantasy: training your monster and testing them in battle.
We have taken baby steps on both fronts.
youtu.be/BOwpLyj2Yqw
Welcome to the Playing With Inference podcast! Our introductory episode introducing our hosts and what we're up to with this show is live!
YouTube: youtu.be/rMeelj9MOfE
Spotify: open.spotify.com/episode/2bpT...
PodBean: www.podbean.com/eas/pb-2w947...
Howdy!
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