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shingpapi

@shingpapi.bsky.social

Come join my discord: https://discord.gg/PbC7eqD (all announcements, infos, pings will be there for sure)

1,799 Followers  |  1 Following  |  239 Posts  |  Joined: 15.10.2024  |  1.9152

Latest posts by shingpapi.bsky.social on Bluesky

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frog

14.07.2025 10:43 β€” πŸ‘ 148    πŸ” 11    πŸ’¬ 1    πŸ“Œ 1

custom c++/opengl engine from scratch, and the second answer, blood sweat (no tears tho)

11.07.2025 05:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

unfortunately I'm using my own engine so playstation might be a while off (have to port to PSGL or whatever it is they use, heard nobody can really say because people are under NDA)

09.07.2025 15:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

hopefully sometimes this year

09.07.2025 15:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

not before I make toilet bonfire
(not yet, but soon hopefully)

09.07.2025 08:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

was trying to make that pink shirt tiktok dancer but without the moustache it does look like NL huh

08.07.2025 19:51 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Actually mixed from mixamo and a bunch of royalty free asset packs I bought. Had to do some timing modulation to make the dances a bit more like the tiktok meme though

08.07.2025 18:58 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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my gacha game's summoning animation #gamedev #indiedev

08.07.2025 16:56 β€” πŸ‘ 686    πŸ” 63    πŸ’¬ 24    πŸ“Œ 3

custom engine with c++/opengl and it won't be ever on github, sorry. having said that you can definitely do this look on unity/godot (not as sure about unreal because of how much its geared to real-like aesthetics I could be wrong though)

06.07.2025 04:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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could have been a "sell unit" button but.. #gamedev #indiedev

05.07.2025 20:05 β€” πŸ‘ 230    πŸ” 25    πŸ’¬ 12    πŸ“Œ 1

I actually did it with adding to drawlists for a bit until I realize these juiced buttons are only one per screen and can just manually use opengl (I have text components that reuse imgui's font atlas) which lets me also do further excessive juicing in the future

05.07.2025 04:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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only devs would appreciate this but, presenting, the world's juiciest dear imgui buttons. if you check hover state of buttons the sky's your limit with juicing these.. #gamedev #indiedev

04.07.2025 17:56 β€” πŸ‘ 135    πŸ” 11    πŸ’¬ 6    πŸ“Œ 0

haven't thought about that too much, probably really hard to do given it's also a byproduct of rendering things at an extremely low resolution in the first place (I don't downscale at all). Kinda also the reason why my fan never spins when I run these, unlike some other games I play

03.07.2025 17:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was more thinking of the gacha game that's apparently making the rounds everywhere

03.07.2025 17:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i heard horse girls are popular now

03.07.2025 16:35 β€” πŸ‘ 38    πŸ” 3    πŸ’¬ 4    πŸ“Œ 0

thank you as always for this great UI library, I have some imgui related posts coming (I juiced my imgui a little too much, maybe to the detriment of performance too but hey)

03.07.2025 04:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I tried to uh.. make her look like one of them princesses from a certain big media company but my spaghetti hair tech can't do braids yet so she ends up looking more like a nun #gamedev #indiedev

02.07.2025 16:54 β€” πŸ‘ 72    πŸ” 9    πŸ’¬ 3    πŸ“Œ 1

are those unity options and godot retained mode UI, as opposed to immediate mode? Might not be apparent from my screenshot but I'm using mostly imgui with some extra custom text rendering, been getting away with it (and probably will all the way to release too)

02.07.2025 04:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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non-developers have no idea how much work goes into UI.. #gamedev

01.07.2025 19:53 β€” πŸ‘ 48    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0
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hello

29.06.2025 19:18 β€” πŸ‘ 42    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

thanks, will see if I can have a chat and ask how they went with it

24.06.2025 05:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My plan: collate them, and then prompt chatgpt to choose one and filter out the bad translations. I've tried with an example test and it seems to work fine

23.06.2025 19:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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has any games done this - let users write in crowdsourced localizations, and collate it in a central server? trying to think of ways this can go wrong #gamedev #indiedev

23.06.2025 16:47 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
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it's just that imgui renders in immediate mode and buttons are laid out and put into the draw buffer immediately from left to right. When I want to align things on the right I have to offset manually last I tried. Having said that I have tricks for alignment which I haven't done because lazy

20.06.2025 11:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the buttons are dear imgui based and I guess that's the default

19.06.2025 09:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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equipment system mostly works now #gamedev #indiedev

16.06.2025 19:43 β€” πŸ‘ 55    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
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"oh hey whatsup" #gamedev #indiedev

14.06.2025 18:30 β€” πŸ‘ 54    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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they're oppressing us linux users even on tiktok..

06.06.2025 20:04 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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that one person on discord who keeps using "ijbol" #gamedev #indiedev

05.06.2025 13:03 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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so much potential with this face tech #gamedev #indiedev

02.06.2025 18:53 β€” πŸ‘ 29    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

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