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shingpapi

@shingpapi.bsky.social

Come join my discord: https://discord.gg/PbC7eqD (all announcements, infos, pings will be there for sure)

1,946 Followers  |  1 Following  |  269 Posts  |  Joined: 15.10.2024  |  1.6868

Latest posts by shingpapi.bsky.social on Bluesky

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a very unique spell

30.01.2026 17:54 β€” πŸ‘ 22    πŸ” 4    πŸ’¬ 2    πŸ“Œ 1
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kicked out of the hero party #gamedev #indiedev

19.01.2026 17:55 β€” πŸ‘ 39    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0

legally distinct multiple puncher bald man*

18.01.2026 04:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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breakdance fighting #gamedev #indiedev

17.01.2026 19:29 β€” πŸ‘ 69    πŸ” 8    πŸ’¬ 3    πŸ“Œ 0
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accidentally made satanic water, not 100% sure what's causing it but I have a feeling I'll lose this forever once the bug is fixed

01.01.2026 21:12 β€” πŸ‘ 37    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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maybe physics in video games is all about hacking things until they look almost right #gamedev #indiedev

29.12.2025 16:27 β€” πŸ‘ 62    πŸ” 6    πŸ’¬ 3    πŸ“Œ 0
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sea of _____ #gamedev #indiedev

28.12.2025 16:02 β€” πŸ‘ 102    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0
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rearranging parties #gamedev #indiedev

26.12.2025 23:30 β€” πŸ‘ 31    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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not planning to make a horror game anytime soon but.. #gamedev #indiedev

25.12.2025 04:16 β€” πŸ‘ 58    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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experimented with minimalist color palette for a bit to minimize the amount of work (environment, models etc) but I think it's better to preserve skin color still, although the retro vibe is interesting #gamedev #indiedev

23.12.2025 17:00 β€” πŸ‘ 19    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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benefits of being able to adjust chest size: characters can now have motherly/queenly aura unlike before (only using one mesh base right now and don't want to pay for anymore models) #gamedev #indiedev

22.12.2025 15:33 β€” πŸ‘ 34    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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innovative new way to censor certain bits #gamedev #indiedev

22.12.2025 07:30 β€” πŸ‘ 30    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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magic trick

21.12.2025 18:32 β€” πŸ‘ 20    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I'm posting everywhere as much as I can (unless I forget to open the tab to post things in in my browser)

21.12.2025 15:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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testing a new character design, may have been inspired by my favorite game of the past while #gamedev #indiedev

21.12.2025 14:15 β€” πŸ‘ 126    πŸ” 14    πŸ’¬ 4    πŸ“Œ 0
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cloaked units from my auto-battler game (furthest one along of my prototypes) #gamedev #indiedev

20.12.2025 17:35 β€” πŸ‘ 24    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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I used shader and a lot of maths to get this done, and I showed it to a friend and he told me about just interpolating between two meshes instead. Probably a better solution, except I didn't want to touch blender or pay anyone yet for this, and maths is free #gamedev #indiedev

19.12.2025 19:43 β€” πŸ‘ 46    πŸ” 6    πŸ’¬ 3    πŸ“Œ 0

starting with a very simple game soon, hopefully. and after that maybe a slightly more "serious" project like this one

18.12.2025 03:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

oh that's a sperm gun

17.12.2025 16:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

the game that inspired me to make this prototype in the first place had a wall of flame chasing you from behind so there's always time pressure, so I guess some way to force the player to keep moving is probably due

17.12.2025 16:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the ground's just color-coded from the shader, wasn't meant to be snowy weather. but i guess it kinda does look like snow huh

17.12.2025 15:44 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yeah it's a quirk with the shading, the pipeline is so complex by now I have to spend a while wondering what caused that (been a many weeks since i touched this prototype)

17.12.2025 15:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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clip from a month or so back, testing obstacles, even though I don't really know if they make the game more or less fun #gamedev #indiedev

17.12.2025 14:36 β€” πŸ‘ 107    πŸ” 18    πŸ’¬ 11    πŸ“Œ 0
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alternate outfit test from many weeks back (and showing off some shoulder blades)

16.12.2025 15:08 β€” πŸ‘ 30    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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milk dudes

15.12.2025 06:47 β€” πŸ‘ 26    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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all the single babies

13.12.2025 18:19 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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prototype from a while back when I was trying out a game where you can only shoot forward (inspired by a browser game) and was curious how it'd feel with a 3D perspective. Feels weird not being able to shoot sideways though #gamedev #indiedev

13.12.2025 06:46 β€” πŸ‘ 82    πŸ” 11    πŸ’¬ 3    πŸ“Œ 2
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milk :) the mesh for the milk part inside was made with blender's shrinkwrap and then i used a vertex shader to adjust the top based on fill %. for some reason the blender part was 10x harder than writing the shader

08.12.2025 02:32 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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hjello

07.12.2025 06:29 β€” πŸ‘ 36    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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bought silksong yesterday, gonna have to stop playing it my productivity went way down

20.09.2025 10:57 β€” πŸ‘ 57    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

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