Brilliant, it is so effective.
05.03.2026 21:48 — 👍 2 🔁 0 💬 0 📌 0Brilliant, it is so effective.
05.03.2026 21:48 — 👍 2 🔁 0 💬 0 📌 0Keep fighting the good fight 💪❤️
05.03.2026 08:59 — 👍 0 🔁 0 💬 0 📌 0Omg i absolutely adore this. It's so smooth! Amazing implementation how did you manage this?
05.03.2026 06:11 — 👍 3 🔁 0 💬 1 📌 0Holy heck that's amazing
03.03.2026 05:01 — 👍 0 🔁 0 💬 0 📌 0why cant i stop
24.02.2026 02:32 — 👍 1 🔁 0 💬 1 📌 0Do you use textures or model the details and just straight vertex colour?
24.02.2026 02:05 — 👍 1 🔁 0 💬 0 📌 0Great recommendations. I'll check them out. Thanks!
24.02.2026 02:03 — 👍 0 🔁 0 💬 0 📌 0I guess you're just making a dragon ball game now. I support this.
23.02.2026 22:11 — 👍 3 🔁 0 💬 0 📌 0
The topology is pretty clean, except for this high density to low density section under the jaw where I did some dodgy shit.
Still it was fun, I think my brain needed this after all the business management tasks I've had to do recently which is all very important but, sometimes you just gotta jam.
Ok let's go to sleep brain.
Brain: model a character head from scratch for two hours
I need to get in to hand painting textures more. Keen to try this.
13.02.2026 03:31 — 👍 2 🔁 0 💬 0 📌 0The frustrating part is he will be praised for it when this is his doing in the first place.
13.02.2026 03:28 — 👍 1 🔁 0 💬 0 📌 0I appreciate the Nintendo Directs are in the morning at least. Makes it much more do-able for us Australians being at midnight. I assume they do this for that reason but for Japan.
12.02.2026 23:23 — 👍 0 🔁 0 💬 0 📌 0
Yeah, and anything that requires ongoing maintenance costs is risky for Indies hense the typical high yield low effort projects you see from us like friendslop and roguelikes.
We live/die on having the disproportionate output of game VS running cost, fuelled by passion, tutorials, and instant ramen
Oh wow ok! I am just now learning a bunch of things I thought were mods are in fact not. Playing with my wife most nights atm
12.02.2026 22:19 — 👍 1 🔁 0 💬 1 📌 0What mods? Or is that just a reshade?
12.02.2026 16:27 — 👍 1 🔁 0 💬 1 📌 0Yeah I feel this. It's tough. You either need to build on what's been done before in a way that's worth people abandoning the money time and effort they have already invested elsewhere, or find a new niche that has an audience and no game to satisfy it. You still run a risk either way.
12.02.2026 16:23 — 👍 1 🔁 0 💬 1 📌 0One day i will remember videos are real.
12.02.2026 15:16 — 👍 2 🔁 0 💬 0 📌 0Cookin tho
12.02.2026 15:05 — 👍 1 🔁 0 💬 0 📌 0I was going to rest tonight but accidentally got super in to making a flame / flame trail shader. I also learned how to spell Voronoi. #indiedev #unity
12.02.2026 15:00 — 👍 8 🔁 0 💬 2 📌 0Febyouwary
02.02.2026 11:07 — 👍 1 🔁 0 💬 0 📌 0The packaging lining up with the serviette is very pleasing
02.02.2026 11:05 — 👍 0 🔁 0 💬 0 📌 0I'm sorry I am working through my addictions
31.01.2026 10:50 — 👍 0 🔁 0 💬 0 📌 0That's a strange way to see bubble tea
31.01.2026 10:49 — 👍 0 🔁 0 💬 1 📌 0Bubble tea right
31.01.2026 10:35 — 👍 1 🔁 0 💬 1 📌 0
I've made the decision to delay the March PC launch of Bumper Bout to align with the Switch version, which will be in October. This change will let me have a bigger launch on more platforms in more languages.
This year will be thrilling and challenging in equal parts. I'm excited to dive in.
You guys look absolutely amazing, congratulations! Soak it all up
17.12.2025 21:50 — 👍 1 🔁 0 💬 0 📌 0
Wait really or are you playing tricks on me.
I fall for tricks.
Oh goddd I love these so much, but I know I'll just destroy my Switch 2
11.12.2025 11:50 — 👍 0 🔁 0 💬 0 📌 0Have any other Aussies had any luck verifying they're an adult on Bluesky yet? I just keep getting "something's gone wrong" whichever method I use.
11.12.2025 11:47 — 👍 1 🔁 0 💬 1 📌 0