LOL, I overlooked some edge-cases and it _was_ more complex.
The main bit is to differentiate branching (where we want to blend overlapping rails) from joining (where we ignore everything but the active rail). You can see there's no "jump" when they come together, now.
๐ต Gradius II ๐ต
09.12.2025 20:49 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
โผ๏ธโโโ๐คฉ
09.12.2025 04:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Branching path sketches.
My elaborate planning process before writing a metric ton of YOLO code, haha.
08.12.2025 23:50 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Seamless branching paths was so much more annoying than I thought -- not least because I did it Totally Wrong(tm) first, only to realize later I could rewrite it from scratch in a much simpler way, lol. #indiegamedev
๐ต Gradius II ๐ต
08.12.2025 23:46 โ ๐ 45 ๐ 10 ๐ฌ 3 ๐ 1
paging @alexstrook.bsky.social bsky.app/profile/alex...
08.12.2025 23:19 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Imaged: finally writing a scene-graph/component-system _right_
Reality: debugging a memory stomp in some nasty quirk-for-quirk UTF-16 compatibility code
08.12.2025 18:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Props to Omar (IMGUI) begin pro-actively approachable.
08.12.2025 18:02 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0
Tell that to an EEE CEE ESS acolyte.
08.12.2025 17:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
(Amongst other things, it was pinned to an ancient version of IMGUI, lol)
08.12.2025 17:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
โค๏ธ ๐ Good to know!
For context it was a short-term gig on a big legacy codebase from some by-then former employees, so I was just there a debugger/fixer ๐
08.12.2025 17:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
This plays out in design too -- existing iterations, with all their warts, always "feel" worse than the vague platonic ideal version in your imagination.
08.12.2025 00:45 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
The naive-assumption levied against adapting prior work is the never-true assumption that the *new* imaginary code won't also be riddled with load-bearing quirks and technical-debt.
08.12.2025 00:44 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
99% of technical projects don't start with "what programming language should I use?" but rather "Is it worth-it to adapt or scrap some preexisting legacy system?" -- and even if you make the right choice you're always plagued with doubts that maybe you didn't.
08.12.2025 00:41 โ ๐ 21 ๐ 1 ๐ฌ 3 ๐ 0
I was on a project that strained it. E.g. we had properties in inspectors that either displayed directly-writeable, recorded-animation-playback, or simulation-preview values, which meant building a lot of UI state in parallel that IMGUI's hidden-state didn't love to coexist with.
08.12.2025 00:20 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
(And that's me steelmanning! I think both of those deps are best-in-class!)
08.12.2025 00:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I wish there was a sweet-spot between "too-lite" libraries like IMGUI and "too-heavy" frameworks like QT.
08.12.2025 00:04 โ ๐ 6 ๐ 0 ๐ฌ 2 ๐ 0
What makes UI programming hard -- and I'm talking about editors here, no just menus -- is intrinsic tightly-coupling with your data model. Transactions, Undo, Bindings, Concurrency, Serialization, etc. And for non-trivial content that model has to account for not just correctness, but performance.
08.12.2025 00:01 โ ๐ 21 ๐ 1 ๐ฌ 1 ๐ 0
Getting that annual feeling where I wish someone would pay me to write a game programming textbook.
07.12.2025 20:49 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
T
O
M
I
E
07.12.2025 20:07 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
LEGO model of the Bebop from Cowboy Bebop, with miniature personal starships attached and against a black background.
My LEGO model of the Bebop from Cowboy Bebop! 971 pieces, 30.7cm/12in long. Lovingly packed with detail.
Okay three, two, one, let's build...
06.07.2025 18:05 โ ๐ 464 ๐ 91 ๐ฌ 10 ๐ 6
very different experiences of domestic employees vs. north american subsidiaries
05.12.2025 22:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Norms... and better labor laws.
05.12.2025 22:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
On paper, the future's never looked brighter!
05.12.2025 19:04 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
"design-by-committee games" blurs the critique with aesthetic judgements.
05.12.2025 19:03 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Don't let anyone tell you American companies don't make anything anymore. Sure, we don't make products, or media, or jobs, or culture anymore. But we do make stocks! So much shareholder value!
05.12.2025 18:56 โ ๐ 25 ๐ 3 ๐ฌ 1 ๐ 0
Addendum: relying on a revolving door of young precarious contractors is turnover by another name.
05.12.2025 18:50 โ ๐ 24 ๐ 4 ๐ฌ 1 ๐ 0
Staff turnover is definitive evidence of bad management. This simple fact gets lost when wall street rewards C-suite for juicing quarterly reports with hiring/firing cycles.
05.12.2025 18:41 โ ๐ 88 ๐ 30 ๐ฌ 3 ๐ 1
Media/tech consolidation bad.
05.12.2025 17:44 โ ๐ 17 ๐ 0 ๐ฌ 0 ๐ 1
Made a new targeting system that works more precisely from screenspace as well as new lock on missles
#gamedev #indiegame #ue5
04.12.2025 19:06 โ ๐ 57 ๐ 22 ๐ฌ 2 ๐ 1
Senior Artist - Looking
Award Winning Game Developer
https://www.artstation.com/mayaoberg
Formerly: Crystal Dynamics, 2k Games, Arrowhead Games, DICE LA, Sledgehammer
She/They Hon/Hen
All views are 100% my own
Local character
Follow my art account adegenart.bsky.social
Indie Dev @StudioBravarda | Engineering Team Lead | Senior Gameplay Programmer
Data Oriented Design is my new passion
๐ง๐ท EN | PT
Writer, Game Designer, sometimes authority figure.
Iโve been a journalist, a publisher, a producer, a designer, and more. Attractions, alt controllers, audio games, films, etc. These days I teach at USC Games.
Stop me before I podcast again.
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LEGO model builder, specializing in science fiction.
"The Doug Drexler of LEGO" - reddit user
Instructions for my builds are on my website! :)
they/she
https://liliumbrickyards.com/
Formerly known as ky-e bricks
โถ๏ธ NOW: Cautionary Tales; game narrative consulting
โช PAST: Naughty Dog; co-writer/narrative designer Uncharted 4, Uncharted: The Lost Legacy, The Last of Us Pt II
๐ชฆ RIP: Crop Circle Games, narrative director
๐๐ณ linktr.ee/joshscherr
โค๏ธ fix your hearts or die
๐ฆ Pixel artist
๐ป Software: Aseprite / Pixquare (30% off code tofu)
๐ฎ Worked on Vampire Survivors, MARVEL Cosmic Invasion
๐ she/her
I CAN'T READ DMS BECAUSE I DIDN'T VERIFY MY AGE!! PLEASE EMAIL ME INSTEAD :'-3
๐ Contact: tofupixelart@gmail.com
Mid-30's video producer from lowa(US) raised on Resident Evil & Ape Escape.
โค๏ธcharacter-action games
โค๏ธunconventional controls
โค๏ธhorror manga/comics
โค๏ธanimation in all its forms
Working on Data Devils (Steam page coming soon!)
Jam games: tomatolamp.itch.io
Gravitationally stable sousveillance from the far side of the moon.
he/him/blm/acab/transrights/fuckICE
Fuck your AI bullshit.
I don't believe in people anymore.
Eisner-winning artist (comics/apparel/illustration) ยท @Fangamer.com, @TalkSimpsonsPod.bsky.social, @Rifftrax.com, Sparks!, Simpsons Comics, GCCX
๐ฏ๐ต๐จ๐ฆ ยท vancouver, bc ยท she/her ยท ๆฅๆฌ่ชOK ยท does muay thai ยท ๐ซ No AI/NFTs
http://spacecoyote.com
3D artist developing Blood Crisis, A Kingdom Hearts inspired hack n' slash game.
Comms closed, DM for future inquiry
She/Her
youtube.com/@bloodcrisisdev
discord.gg/Xub4B93WBS
patreon.com/BloodCrisis
Be nimble. Be clever. Be finding snacks.
Snaccoon is a game about being a raccoon and doing raccoon stuff.
โกWishlist: https://store.steampowered.com/app/2001850/Snaccoon/
๐๐ป I draw pixel art and make games
๐ https://13px.games
๐ Made #Redungeon
๐ชฃ Worked on #Greedventory
๐ฆ Making @foxtailgame.com
๐ Working on <unannounced game>
๐น๏ธ Game Jams โข https://13px.itch.io
Living the atomic half-life | Design Lead and Writer on @thelongdark.bsky.social |@hinterland.bsky.social | Game systems | The end of the world | My opinions only | More horror than you think
๐ Makes video games http://blendogames.com
๐ Just released SKIN DEEP http://blendogames.com/skindeep
๐ Co-founder https://glitch.city
op + gk + jjba hours // designer + illustrator // ships whatever
patreon.com/TricksterArt00