I'm not dead!
โI officially hit 42 subscribers yesterday on YouTube, which means I now have the answer to Life, the Universe, and Everything. ๐
โIf you want to see the "Everything" I've been building, check out the devlogs here:
youtube.com/@_cyberpixel...
#gamedev #indiegamedev #indiedev
27.02.2026 15:40 โ
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Finished the first character design and walk cycle for Project Mayhem! ๐จ๐พ
I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!).
Next task, crazy weapons?
#indiegamedev #indiedev #gamedev #pixelart
13.10.2025 18:48 โ
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The first character animation for Project Mayhem is locked and looking smooth! โจ
The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts!
I'm thinking something cyberpunk in style, what do you think?
#indiegamedev #indiedev #gamedev #pixelart
08.10.2025 18:50 โ
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Enemies in Project Mayhem are learning to move! ๐ค
Just finished implementing two key Steering Behaviours:
๐ฏ Seek
๐ Arrival
Still lots of work to do, but it's a huge step forward for the AI!
#indiegamedev #gamedev #indiedev #aisteeringbehaviors
02.10.2025 19:07 โ
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WIP on Project Mayhem! ๐
In the gray box phase, but the core systems are proving stable:
โ
Weapon Upgrades are applying!
๐พ Wave Spawning of the first enemy type is go!
I even squeezed in a basic muzzle flash and camera shake so it's not totally boring!
#gamedev #indiedev #indiegamedev
01.10.2025 18:44 โ
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Split focus between StationFall and a new small project, Project Mayhem. ๐งช
โI'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real.
โCheck back soon!
#indiegamedev #gamedev
30.09.2025 21:49 โ
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YouTube video by Cyberpixel Games
StationFall | Devlog #0 - What have I done in 6 Months?
Re-edited and uploaded my first devlog for StationFall! ๐ฅ Now with much better audioโcheck it out here: youtu.be/VaMtXpvUxLs #devlog #indiegamedev #gamedev
16.08.2025 15:35 โ
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Took a day off from game dev and editing the devlog to catch some cricket at Edgbaston ๐ Now itโs time to get back to it and get this devlog finished! #IndieDev #LifeOfADev
04.07.2025 18:36 โ
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Itโs been a while since my last updateโlifeโs been a bit hectic! Iโm currently editing my first devlog, where I go over what Iโve done since starting development on StationFall. Here's a little preview! #devlog #sneakpeek #indiegamedev #gamedev
24.06.2025 15:15 โ
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I finished my laser weapon last week! Iโve used a shader and Line Renderer to get the laser visuals working. Over the last couple of days, Iโve been trying to save items equipped to the hotbarโI think Iโve found the solution, so hopefully itโll be working by tomorrow! #indiegamedev #gamedev
24.04.2025 18:44 โ
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Today Iโve been planning out a modular weapons system for StationFall. Iโm aiming to keep it easy to iterate onโand thankfully, ScriptableObjects make that a whole lot easier! Next step: turning this into working code! #indiegamedev #gamedev #planning
14.04.2025 15:56 โ
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I can now spawn enemies once a mission objective is complete! They even bleed when attacked using particle effects and a blood splatter. Next up: improving combat, adding patrol behaviors, and making them face the player when attacking. Writing it down makes it seem simple!๐คฃ #indiegamedev
01.04.2025 18:11 โ
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I've fleshed out the Dialogue System for StationFall! It integrates with both the glitch and sanity systemsโsome decisions even have QTEs. I can also swap character sprites during hallucinations. Now I just need to make the transition smoother! #indiegamedev #indiegame #gamedev #horrorgame
31.03.2025 17:49 โ
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I wasnโt thinking about anything in particular, but Iโve come up with another game idea! Thatโs now six different ideas I want to work onโincluding StationFall! Does anyone else get random bursts of inspiration out of nowhere, or have too many ideas and not enough time to work on them? #indiegamedev
31.03.2025 15:23 โ
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Behind every game dev, thereโs a pet supervising the whole process. Mine is Neelixโfitting, right? Told you Iโm a massive Star Trek fan! #indiegamedev #gamedevpets #gamedevlife #catsofgamedev
14.03.2025 15:34 โ
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I've added some basic lighting shaders to StationFall! The shuttle's nacelles and some alien plants now have subtle, pulsing lights using a sine wave effect. Combined with the fog, the planet is starting to feel truly alien! #indiegamedev #gamedev #horrorgame
13.03.2025 20:21 โ
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Thank you so much! I feel like I'm definitely getting better at pixel art!
12.03.2025 20:56 โ
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As a massive Star Trek fan, I wanted to pay homage with my shuttle design in StationFall! While it's not pilotable, it serves as a scene asset, letting the player travel between the space station and the planet's surface. What do you think of the design? #indiegamedev #pixelart
12.03.2025 20:17 โ
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Spent the weekend adding a new featureโฆ only to break another one. Cue hours of debugging, testing different approaches, and then realising today the fix was ridiculously simple. The joys of game dev! ๐
๐ฎ Who else has been there? #indiegamedev #gamedev #codingfails
12.03.2025 14:22 โ
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Sneak peek time! Hereโs a time-lapse of an โalienโ tree Iโm designing for StationFall ๐ฝ. I think itโll be perfect for the planetโs surface - really making the world feel alien and hostile. What do you think? Would you explore this planet? #indiegamedev #gamedev #pixelart
06.03.2025 15:37 โ
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One task down! ๐ Iโve got my inventory saving and persisting between scenes. Next up: some artwork and adding more particle effects! Check out the progress so far. #indiegamedev #gamedev #progress
04.03.2025 19:53 โ
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Iโm breaking the habit of a lifetime - Iโm actually planning my tasks for the week!
Hereโs what Iโm working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to?
#indiegamedev #gamedev #productivity
03.03.2025 14:38 โ
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Back to working on StationFall! I've put together a simple tileset for the planet the player will visit, added dust particles, and layered in some fog to make things feel even eerier!
#indiegamedev #gamedev #indiegame #solodev #horrorgame
11.02.2025 19:14 โ
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Hello, world!
I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS.
store.steampowered.com/app/2966810/...
#gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday
02.02.2025 02:39 โ
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The Shaman by Cyberpixel Games
Iโve officially finished my very first game jam! ๐ Itโs not the best game, but my goal was to prove I could make a semi-functional game in a monthโand I did it! This experience has definitely given me some ideas for future projects.
Play it here: cyberpixelgames.itch.io/the-shaman
#indiegamedev
02.02.2025 21:07 โ
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Thank you to everyone following me! I didnโt expect to hit 50 followers this quickly! I know itโs a small number, but it means everything to meโit shows that people are interested in the games Iโm making. This truly is a wonderful community! #solodev #manythanks
02.02.2025 21:02 โ
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My Game Jam game is slowly taking shape! Iโve added animations, particle effects, and camera shake to my battles. Next up, I need to add some sound effects and give the battle mechanics a bit more polish! #indiegamedev #gamedev #gamejam
28.01.2025 21:05 โ
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Quick update for the Boss Rush Game Jam! Iโve finished the main animations for one of the bosses and started the basic animation for the main character. Still so much to do with less than a week left! I mightโve been a bit overambitious. But hey, onwards and upwards! #indiegamedev #pixelart
27.01.2025 16:49 โ
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