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Cyberpixel Games

@cyberpixelgames.bsky.social

Indie Game Developer currently working on StationFall and Suffragette City. YouTube: https://www.youtube.com/@_CyberpixelGames

63 Followers  |  198 Following  |  41 Posts  |  Joined: 18.11.2024  |  1.8783

Latest posts by cyberpixelgames.bsky.social on Bluesky

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Finished the first character design and walk cycle for Project Mayhem! ๐ŸŽจ๐Ÿ‘พ

I was going for a look somewhere between The Borg and classic Cyborg with a strong cyberpunk edge (hello, purple hair!).

Next task, crazy weapons?

#indiegamedev #indiedev #gamedev #pixelart

13.10.2025 18:48 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The first character animation for Project Mayhem is locked and looking smooth! โœจ

The technical part is done, now to fill the gray box with some personality. Time to brainstorm concepts!

I'm thinking something cyberpunk in style, what do you think?
#indiegamedev #indiedev #gamedev #pixelart

08.10.2025 18:50 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Enemies in Project Mayhem are learning to move! ๐Ÿค–

Just finished implementing two key Steering Behaviours:
๐ŸŽฏ Seek
๐Ÿ›‘ Arrival
Still lots of work to do, but it's a huge step forward for the AI!
#indiegamedev #gamedev #indiedev #aisteeringbehaviors

02.10.2025 19:07 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WIP on Project Mayhem! ๐Ÿš€

In the gray box phase, but the core systems are proving stable:
โœ… Weapon Upgrades are applying!
๐Ÿ‘พ Wave Spawning of the first enemy type is go!
I even squeezed in a basic muzzle flash and camera shake so it's not totally boring!
#gamedev #indiedev #indiegamedev

01.10.2025 18:44 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Split focus between StationFall and a new small project, Project Mayhem. ๐Ÿงช

โ€‹I'll be dropping a short demo video later this week showcasing the roguelike weapon upgrade system and the escalating wave difficulty. The chaos is real.

โ€‹Check back soon!
#indiegamedev #gamedev

30.09.2025 21:49 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
StationFall | Devlog #0 - What have I done in 6 Months?
YouTube video by Cyberpixel Games StationFall | Devlog #0 - What have I done in 6 Months?

Re-edited and uploaded my first devlog for StationFall! ๐ŸŽฅ Now with much better audioโ€”check it out here: youtu.be/VaMtXpvUxLs #devlog #indiegamedev #gamedev

16.08.2025 15:35 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took a day off from game dev and editing the devlog to catch some cricket at Edgbaston ๐Ÿ Now itโ€™s time to get back to it and get this devlog finished! #IndieDev #LifeOfADev

04.07.2025 18:36 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Itโ€™s been a while since my last updateโ€”lifeโ€™s been a bit hectic! Iโ€™m currently editing my first devlog, where I go over what Iโ€™ve done since starting development on StationFall. Here's a little preview! #devlog #sneakpeek #indiegamedev #gamedev

24.06.2025 15:15 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I finished my laser weapon last week! Iโ€™ve used a shader and Line Renderer to get the laser visuals working. Over the last couple of days, Iโ€™ve been trying to save items equipped to the hotbarโ€”I think Iโ€™ve found the solution, so hopefully itโ€™ll be working by tomorrow! #indiegamedev #gamedev

24.04.2025 18:44 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today Iโ€™ve been planning out a modular weapons system for StationFall. Iโ€™m aiming to keep it easy to iterate onโ€”and thankfully, ScriptableObjects make that a whole lot easier! Next step: turning this into working code! #indiegamedev #gamedev #planning

14.04.2025 15:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I can now spawn enemies once a mission objective is complete! They even bleed when attacked using particle effects and a blood splatter. Next up: improving combat, adding patrol behaviors, and making them face the player when attacking. Writing it down makes it seem simple!๐Ÿคฃ #indiegamedev

01.04.2025 18:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've fleshed out the Dialogue System for StationFall! It integrates with both the glitch and sanity systemsโ€”some decisions even have QTEs. I can also swap character sprites during hallucinations. Now I just need to make the transition smoother! #indiegamedev #indiegame #gamedev #horrorgame

31.03.2025 17:49 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wasnโ€™t thinking about anything in particular, but Iโ€™ve come up with another game idea! Thatโ€™s now six different ideas I want to work onโ€”including StationFall! Does anyone else get random bursts of inspiration out of nowhere, or have too many ideas and not enough time to work on them? #indiegamedev

31.03.2025 15:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I havenโ€™t made as much progress on StationFall as Iโ€™d like due to personal stuff, but Iโ€™ve been working on more artwork to make the scenes feel less bare. Shaders have been a lifesaver for reusing assets instead of redrawing them! #indiegamedev #artwork #shaders #pixelart

26.03.2025 15:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Behind every game dev, thereโ€™s a pet supervising the whole process. Mine is Neelixโ€”fitting, right? Told you Iโ€™m a massive Star Trek fan! #indiegamedev #gamedevpets #gamedevlife #catsofgamedev

14.03.2025 15:34 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've added some basic lighting shaders to StationFall! The shuttle's nacelles and some alien plants now have subtle, pulsing lights using a sine wave effect. Combined with the fog, the planet is starting to feel truly alien! #indiegamedev #gamedev #horrorgame

13.03.2025 20:21 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you so much! I feel like I'm definitely getting better at pixel art!

12.03.2025 20:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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As a massive Star Trek fan, I wanted to pay homage with my shuttle design in StationFall! While it's not pilotable, it serves as a scene asset, letting the player travel between the space station and the planet's surface. What do you think of the design? #indiegamedev #pixelart

12.03.2025 20:17 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Spent the weekend adding a new featureโ€ฆ only to break another one. Cue hours of debugging, testing different approaches, and then realising today the fix was ridiculously simple. The joys of game dev! ๐Ÿ˜…๐ŸŽฎ Who else has been there? #indiegamedev #gamedev #codingfails

12.03.2025 14:22 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sneak peek time! Hereโ€™s a time-lapse of an โ€˜alienโ€™ tree Iโ€™m designing for StationFall ๐Ÿ‘ฝ. I think itโ€™ll be perfect for the planetโ€™s surface - really making the world feel alien and hostile. What do you think? Would you explore this planet? #indiegamedev #gamedev #pixelart

06.03.2025 15:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One task down! ๐ŸŽ‰ Iโ€™ve got my inventory saving and persisting between scenes. Next up: some artwork and adding more particle effects! Check out the progress so far. #indiegamedev #gamedev #progress

04.03.2025 19:53 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™m breaking the habit of a lifetime - Iโ€™m actually planning my tasks for the week!

Hereโ€™s what Iโ€™m working on. How do you plan your workload - do you stick to a schedule, or do you wing it like I used to?
#indiegamedev #gamedev #productivity

03.03.2025 14:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back to working on StationFall! I've put together a simple tileset for the planet the player will visit, added dust particles, and layered in some fog to make things feel even eerier!

#indiegamedev #gamedev #indiegame #solodev #horrorgame

11.02.2025 19:14 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hello, world!

I'm super excited to share that the demo for my new game is available on Steam! Blast your way through hordes of robot zombies in my fast-paced, wave-based survival FPS.

store.steampowered.com/app/2966810/...
#gamedev #Indiedev #GameDevelopment #IndieGameDev #screenshotsaturday

02.02.2025 02:39 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The Shaman by Cyberpixel Games

Iโ€™ve officially finished my very first game jam! ๐ŸŽ‰ Itโ€™s not the best game, but my goal was to prove I could make a semi-functional game in a monthโ€”and I did it! This experience has definitely given me some ideas for future projects.

Play it here: cyberpixelgames.itch.io/the-shaman

#indiegamedev

02.02.2025 21:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you to everyone following me! I didnโ€™t expect to hit 50 followers this quickly! I know itโ€™s a small number, but it means everything to meโ€”it shows that people are interested in the games Iโ€™m making. This truly is a wonderful community! #solodev #manythanks

02.02.2025 21:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My Game Jam game is slowly taking shape! Iโ€™ve added animations, particle effects, and camera shake to my battles. Next up, I need to add some sound effects and give the battle mechanics a bit more polish! #indiegamedev #gamedev #gamejam

28.01.2025 21:05 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Quick update for the Boss Rush Game Jam! Iโ€™ve finished the main animations for one of the bosses and started the basic animation for the main character. Still so much to do with less than a week left! I mightโ€™ve been a bit overambitious. But hey, onwards and upwards! #indiegamedev #pixelart

27.01.2025 16:49 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™m participating in the Boss Rush Game Jam 2025! For my entry, Iโ€™m drawing inspiration from Maori and First Nation mythology to create my characters. Check out some of the designs Iโ€™ve been working on! #gamedev #pixelart #gamejam

20.01.2025 10:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Coming soon: StationFall StationFall is a 2D pyschological horror set on a space station

I hope everyone had a wonderful Christmas! ๐ŸŽ„ Iโ€™ve got some exciting news to share: Iโ€™ve been working hard on my Kickstarter, and the prelaunch page is now live! You can follow it here: www.kickstarter.com/projects/sta...

Onwards and upwards for 2025!

#indiegame #indiegamedev #kickstarter

30.12.2024 16:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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