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Antidote - UX for Games

@antidotegg.bsky.social

#UserResearch platform that helps game studios & publishers #Playtest and improve their titles ๐ŸŽฎ antidote.gg

10 Followers  |  14 Following  |  31 Posts  |  Joined: 18.11.2024  |  2.0487

Latest posts by antidotegg.bsky.social on Bluesky

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Moderating a playtest sounds simple, until you try it ๐Ÿ‘€

Thereโ€™s a fine line between guiding players and influencing them. Knowing when to speak up (and when to stay quiet) is what makes great research happen.

Thatโ€™s why so many studios trust us to handle it ๐Ÿ˜Ž

28.10.2025 13:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Launching a game is tough, but dealing with post-launch can be even tougher.

In our latest episode, we share tips on handling player boredom, stalled growth & unexpected issues. All from our own experience ๐Ÿ˜‰โ€จโ€จ

Watch here: antidote.gg/how-to-keep-...

23.09.2025 10:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Player Creativity in Gamification Discover how players reshape games through creative play. Learn why treating players as co-creators can keep games alive for years.

Why do players love breaking games? ๐Ÿ‘€

In our latest podcast, we explore what happens when players take ownership. Speedruns, DIY tournaments and even turning games into infinite sandboxes.

๐ŸŽง Listen here: antidote.gg/player-creat...

28.08.2025 09:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Addressing Security in Remote Playtesting Security in remote playtesting doesn't have to be scary. We share practical strategies we use at Antidote to protect your IP during playtests.

Security is a big deal in playtesting.

Youโ€™ve spent months (or years) building your game, so testing it shouldnโ€™t put it at risk.

In our latest podcast, we share how we keep your builds safe.

๐ŸŽง Watch here: antidote.gg/addressing-s...

08.08.2025 10:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

3๏ธโƒฃ If you're building something and want real feedback (without spending months setting it up) check if you qualify ๐Ÿ‘‡

antidote.gg/indies/

30.07.2025 07:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

2๏ธโƒฃ It gives small studios free access to:

- Our full playtesting platform
- A ready player community
- A chance to be featured across Antidote

And yes, Star Racer was part of it!

30.07.2025 07:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1๏ธโƒฃ If you're an indie dev trying to playtest your game but limited by budget or reach, we hear you.

That's exactly why we created the Indie Program.

30.07.2025 07:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Star Racer has officially launched on Steam ๐Ÿš€

But the story behind it?

A journey every indie dev will relate to, that involves uncertainty, tough calls and passion.

We sat down with Whatnot Games' founder to hear it all.

Full interview: antidote.gg/the-story-be...

30.07.2025 07:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

3๏ธโƒฃ Most reports are free

Yep. You can browse many reports for free.
And if you're on a platform subscription, everything is included.

Just log in and head to the Intelligence tab to start exploring. See you there ๐Ÿ“Š

app.antidote.gg#!/signup/

25.07.2025 11:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

2๏ธโƒฃ Pre & post-launch data

Access reports that include insights like:

๐Ÿงญ How players discovered the game
๐Ÿ›’ What pushed them to hit โ€œbuyโ€
๐ŸŽฎ Which game mechanics did they love most
๐Ÿ” What kept them coming back

25.07.2025 11:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1๏ธโƒฃ Real insights from real players

Weโ€™ve been running research with our global player community on some of the biggest titles this year:

Clair Obscur: Expedition 33
Helldivers 2
Black Myth: Wukong

These reports reveal what players actually think!

25.07.2025 11:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We just dropped a new feature inside Antidote ๐Ÿ‘€

Intelligence gives you instant access to player insights from top titles like:

- Clair Obscur: Expedition 33
- Helldivers 2
- Black Myth: Wukong

Here is what you can get ๐Ÿ‘‡

25.07.2025 11:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Clair Obscur: Expedition 33 has sold 3.3m+ copies๐Ÿคฏ

A record 9.7 Metacritic user rating score and 80k+ Overwhelmingly Positive reviews on Steam. Just wow!

Huge congrats to the Sandfall team ๐Ÿ‘

We are proud to have supported the playtesting process through our platform.

12.06.2025 15:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Indie Program for Small Game Studios Join Antidoteโ€™s exclusive Indie Program! Playtest your games, gain valuable insights and build a loyal community from the start - for free!

Hey indie devs, we know playtesting can get expensive.

But with our Indie Program, you can get FREE access to:

๐Ÿ”ง Our playtesting platform
๐ŸŽฎ A player community to test your game
๐ŸŒŸ Feature your game to 250k+ players

See if you qualify: antidote.gg/indies/

10.06.2025 14:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Massive game files shouldnโ€™t delay your playtest.

With the Pre-Installs feature, players can download the build in advance, so your session starts on time and stays secure.

Yes, that means way less stress ๐Ÿ˜Œ

More on our security: antidote.gg/antidotes-se...

16.05.2025 10:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playtest analytics alone wonโ€™t tell you the full story.

Yes, they show โ€˜whatโ€™ is happening, but not โ€˜whyโ€™.
Watching players in action fills in the gaps that metrics leave behind.

Joan Costa explains why a solid playtest analysis needs both data and real in-game behavior.

13.05.2025 11:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Balancing UX and Business Goals in Game Development In our latest episode, we explore how UX and business goals can work together in game development (without ruining the playing experience).

UX researchers, how do you balance great player experiences with business goals?

In our latest podcast episode, we talk about what it really takes to align UX with business without compromising player experience.

๐ŸŽง Listen here: antidote.gg/balancing-ux...

09.05.2025 12:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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R.E.P.O. hit a peak of 266K+ concurrent players on Steam in under a month ๐Ÿคฏ

We wanted to learn what made it such a breakout hit.

We ran a market research study with our community to learn what made players buy and keep playing.

Download the full report ๐Ÿ‘‡

antidote.gg/mkt-research...

06.05.2025 14:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playtest feedback shouldnโ€™t live in a messy doc or someoneโ€™s memory.

With Annotations on Antidote, your team can comment, collaborate and cut through the noise.

All on one timeline.

Learn more: lnkd.in/dpmh8dBY

24.04.2025 16:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Repetitive gameplay is one of the most common issues we see in playtests.

If players get bored or feel like theyโ€™re doing the same thing over and over, theyโ€™ll drop off (fast).

Lucy shares some practical ways to keep players engaged through variety, pacing and challenge ๐Ÿ‘ˆ

15.04.2025 13:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If your tutorial feels like a separate chore, players will treat it like one.

The best onboarding doesnโ€™t pull players out of the experience - it is the experience.

In this clip, Costa shares what great onboarding looks like: teaching players as they play, without ever breaking immersion ๐Ÿ™Œ

09.04.2025 13:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

P.S. Unfortunately, not all Antidoters made it into the photo ๐Ÿฅฒ

P.S.S. We promise our Slack channels are 100% professional. We totally donโ€™t share memes, debate movies or become food critics.

07.03.2025 09:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Antidote team photo

Antidote team photo

Seven countries. Multiple time zones. One team.

This is Antidote ๐Ÿงก

As a remote-first company, distance doesnโ€™t divide us - it connects us and makes us stronger.

With teammates from different cultures and backgrounds, we bring fresh ideas to the table and grow stronger together.

#playtesting

07.03.2025 09:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Lauren "T-Dog" Temos, Next Gen Leader

Lauren "T-Dog" Temos, Next Gen Leader

Glen Henry, Velocity Cohort

Glen Henry, Velocity Cohort

Ricardo Aviles, Velocity Cohort

Ricardo Aviles, Velocity Cohort

๐ŸŽ‰Are you ready to meet more of our #GDC2025 program grantees?

Today weโ€™re introducing you to Ricardo, @tdogextreme.bsky.social , and Glen @spritewrench.com .

Thanks again to our partners at GDC and @doublefine.com for supporting this program!

#GDCScholarImpact #gamedev

06.03.2025 17:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

5๏ธโƒฃ The takeaway

A game without a community is just a product. A game with one? Thatโ€™s a movement. Start today and give players something to believe in.

06.03.2025 06:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

4๏ธโƒฃ Engage, listen and adapt

A community isnโ€™t just about broadcasting updates. Make players feel heard. Respond to feedback. Ask questions. Celebrate their involvement.

06.03.2025 06:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

3๏ธโƒฃ Run iterative playtests

Involve players in the development process. Early feedback helps improve the game and players who contribute feel a stronger connection.

06.03.2025 06:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

2๏ธโƒฃ Share dev diaries

Players love behind-the-scenes content. Show progress, challenges, and sneak peeks - it builds excitement and emotional investment.

06.03.2025 06:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

1๏ธโƒฃ Start a Discord

Give players a dedicated space to connect, share thoughts, and get updates. A strong community starts with real conversations.

06.03.2025 06:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A game without a loyal community is just another game

A game without a loyal community is just another game

If you wait until launch to build a community, youโ€™re already behind.

Players wonโ€™t feel invested and your game risks becoming just another title in the crowd.

The good news? Itโ€™s never too late to start. Hereโ€™s how you can start building a loyal community ๐Ÿ‘‡

#gamedevelopment #videogames

06.03.2025 06:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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