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Adrian

@adrianhanson.bsky.social

42 Followers  |  90 Following  |  15 Posts  |  Joined: 02.12.2023  |  1.7041

Latest posts by adrianhanson.bsky.social on Bluesky

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Look at me πŸ•Ί remembering how to do runtime virtual textures, displacement and terrain materials with minimal help from the internet. In my lane, placing props, painting foliage, thriving

09.11.2025 03:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Those improvements look great!

01.11.2025 22:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My doctors have diagnosed me with "incurable sequencer madness"

01.11.2025 21:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Early devlog this week - Trying to find good reference for the look and feel of my door(s). Really trying to nail that chunky, cold war era bunker/hangar bay look. Also I feel like my initial idea may be a bit bland so I'm pushing ahead with a more complex idea.

23.10.2025 06:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Progress is going well! Trying to keep it simple for now and make some deadlines. Tomorrow I will animate what I have in Unreal, keeping these low poly chunks in as placeholders to be replaced by final models. IF I get animating and texturing done this weekend I can... go overboard... 😈

19.10.2025 00:20 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Cooking up some doors for my next school project. I know this assignment will go into creating animations and camera movement, so I am thinking something kind of faux serious - lots of extreme cuts to blaring lights and big mechanical parts. (It's BroForce alright? I want to do Broforce)

12.10.2025 01:42 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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My next SCAD project - now with 100% more point and click! I want to try my hand at an interactive scene paired with a prerecorded actor in the vein of classic FMV games like 7th Guest and Phantasmagoria. I've sourced my assets and built the basic scene, with a batch of blueprint props on the way.

05.10.2025 02:43 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Managed to get Foam and Buoyancy integrated! I am very pleased with where I've gotten my environment to. A few places I'd like to clean up or improve. I'm looking forward to getting some feedback from critiques to help me get this to a fully polished state.

27.09.2025 18:33 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wow, this is some serious progress! I would love to know how you achieved the wet texture look on your materials.

21.09.2025 03:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm liking the progress on the meshing and new terrain materials. Getting some more big rocks and rock/scraggly plant foliage is next up. I'm torturing myself by committing to adding waves, foam and buoyancy. (You can tell from my frustrated boat jump-kick it's going well)

21.09.2025 01:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I looked for inspiration pieces that evoked some exciting tropical adventure, as well as a sense of being visited in long ago. Going for that sinking architecture blending with the coastal geography look

14.09.2025 02:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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First assignment as a #SCAD grad student! Playing with the Smuggler's Cove assets by Poly Haven. I like the blockout so far but I think I'll revisit the cave interior this week and make it a little more interesting.

14.09.2025 01:31 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Or I’d do the best drawing anyone’s every seen but I die from exhaustion on the first post

04.01.2024 21:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Well considering the artists AI steals from ARE better than me, it might send the wrong message

04.01.2024 21:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’ll post when I figure out what my angle is

04.01.2024 20:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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