Erik AS - Game Designer's Avatar

Erik AS - Game Designer

@eanderssonsunden.bsky.social

Works as a Board Game Designer (Whirling Witchcraft, Hungry Monkey, The Glorious Guilds of Buttonville, and Where is That?) and an Applied Nuclear Physicist.

474 Followers  |  640 Following  |  1,167 Posts  |  Joined: 21.11.2023
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Posts by Erik AS - Game Designer (@eanderssonsunden.bsky.social)

A great ensemble of games!

01.03.2026 16:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
BG Stats feb. 2026

OmgΓ₯ngar: 21 
H-index: 2 
Spel: 11 
Nya: 2 
Spelare: 20 
Platser: 2 
Timmar: 15 
Dagar: 13 

Castle Combo: 5
1ers Contacts: 3
Ark Nova: 2
Dewan: 2
The Resistance: Avalon: 2
Twister: 2
Barrage: 1
Vast: The Mysterious Manor: 1
Heat: Pedal to the Metal: 1

19 skapare:
Asger Aleksandrov Granerud: 9%
Christian Kudahl: 9%
Chuck Foley: 9%
Daniel Skjold Pedersen: 9%
Don Eskridge: 9%.

BG Stats feb. 2026 OmgΓ₯ngar: 21 H-index: 2 Spel: 11 Nya: 2 Spelare: 20 Platser: 2 Timmar: 15 Dagar: 13 Castle Combo: 5 1ers Contacts: 3 Ark Nova: 2 Dewan: 2 The Resistance: Avalon: 2 Twister: 2 Barrage: 1 Vast: The Mysterious Manor: 1 Heat: Pedal to the Metal: 1 19 skapare: Asger Aleksandrov Granerud: 9% Christian Kudahl: 9% Chuck Foley: 9% Daniel Skjold Pedersen: 9% Don Eskridge: 9%.

01.03.2026 09:26 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Designer Diary: Sanibel | BoardGameGeek News

I aim to be more like her!

Read about her latest game, Sanibel, here:
boardgamegeek.com/blog/1/blogp...

28.02.2026 09:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Designer Diary: Sanibel | BoardGameGeek News

Elizabeth Hargrave is probably my leading star in game design. Not only has she created beautiful and fantastic games (Wingspan is her number one hit!), she is also always advocating for diversity in the design sphere with a clear and steady voice.

πŸŽ²βœ‚οΈ

(1/2)

28.02.2026 09:54 β€” πŸ‘ 27    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Stages of boardgame design:

Idea

Prototype

Wonky

Stable

Finished

πŸŽ²βœ‚οΈ

27.02.2026 00:48 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

We have a long-standing math norm in our school district that applies to board game designβ€”and to life: β€œErrors are gifts that promote discussion.”

Go forth and make your misplays! We are all now wiser. πŸŽ²βœ‚οΈ

26.02.2026 20:22 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
An encounter card with too much text on it for me to copy here, sorry

An encounter card with too much text on it for me to copy here, sorry

Yesterday was the strongest test of The Dumpster Heist yet. I am so excited to play at @unpub.org with @stickydoodler.bsky.social in person.

16.02.2026 15:59 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
90 wood cubes and the tools to paint them: 4 acrylic paints (black, red, green, blue), paintbrushes. There's also a packet of much smaller wooden cubes.

90 wood cubes and the tools to paint them: 4 acrylic paints (black, red, green, blue), paintbrushes. There's also a packet of much smaller wooden cubes.

Let's paint some cubes!
πŸŽ²βœ‚οΈ

25.02.2026 19:49 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 3    πŸ“Œ 1

Indeed.

25.02.2026 20:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The "no's" come in a lot styles too. "No" to this opportunity, "no" to this decision, "no" to this idea. It makes every "yes" more valuable than gold.

25.02.2026 20:28 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Celebrate the no too! It's a step towards the eventual yes.

25.02.2026 18:51 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

They are harder to celebrate. But you are right!

25.02.2026 18:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And thank you. πŸ™

25.02.2026 18:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I lol forward to hearing what you think about it once you try it!

25.02.2026 18:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

To be a game designer is to receive a lot of ”no”. Make sure to celebrate your ”yes”!

Just had a bunch of no sent my way. I try to remember the positive outcomes and just rework the rejected games that I still like! ❀️

πŸŽ²βœ‚οΈ

25.02.2026 18:32 β€” πŸ‘ 45    πŸ” 2    πŸ’¬ 5    πŸ“Œ 0
Preview
#24 - Where is the glorious guild of witchcraft - Intervju med designern Erik Andersson Sunden | BrΓ€dspelsbrΓΆderna BrΓ€dspelsbrΓΆderna podcast - TΓ€rningar, kort och kaos.

Do you want to hear me talk about game design in Swedish? πŸŽ²βœ‚οΈ

shows.acast.com/bradspelsbro...

24.02.2026 16:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

First one is not a bad take. Probably a better title that we are suggesting! :D

23.02.2026 21:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My current πŸŽ²βœ‚οΈ:
πŸ€–πŸ’ΎπŸ™‹β€β™‚οΈ
β­•οΈπŸŒ™
🐺 πŸ’¨

23.02.2026 20:18 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
Preview
a little girl is holding a lollipop in her hand and says i know right . ALT: a little girl is holding a lollipop in her hand and says i know right .

I was invited to give a talk at a game design convention.
Then kindly told what a game design convention is.
Tables, playtests, designers.

Always nice to learn new things about your own field.

Mansplaining, anyone?

#GameDesign #WomenInGames

28.12.2025 09:02 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Tabletop game setup for OBOLUS. Two illustrated cards are shown: one with a boat on a misty river and another representing a river modifier. Several black meeples representing Souls are arranged around the cards, with a single white meeple representing Charon the Ferryman.

Tabletop game setup for OBOLUS. Two illustrated cards are shown: one with a boat on a misty river and another representing a river modifier. Several black meeples representing Souls are arranged around the cards, with a single white meeple representing Charon the Ferryman.

First BGG Contest! β›΄οΈπŸ’€

I’ve entered OBOLUS, a 9-card game of brutal bidding, for 1-2 players

The Dilemma: Win boats for points or lose to recover the Souls you need to stay in the game. If you run out, the river swallows you

Seeking playtest feedback
#BoardGames #BGG #PnP #GameDesign #Playtesting

17.02.2026 18:16 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Post image

In the Sudamerica version of Where is that? Brazil is a large part of the continent. For a Swede, it is a little out of knowledge zone. How many cities do you know in Brazil?
There are 18 included in our game.
#whereisthateuropa
#whereisthatsudamerica
@eanderssonsunden.bsky.social

22.02.2026 10:10 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Post image

Geography question: we know London is east from Berlin. But is London north or south?

A dilemma taken from me and @eanderssonsunden.bsky.social new game Where is That?: Europa

#whereisthateuropa

21.02.2026 08:49 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Old card: 
- Felt like it was sucking up your wildcards with no benefit.
- Joker effect kind of broke the game.
- Bit of a downer.

New card:
- Implies that you can dump lots of cards here.
- Wildcard bonus lets you move cards to other places, spreading the party vibes.
- Groovy.

Old card: - Felt like it was sucking up your wildcards with no benefit. - Joker effect kind of broke the game. - Bit of a downer. New card: - Implies that you can dump lots of cards here. - Wildcard bonus lets you move cards to other places, spreading the party vibes. - Groovy.

Revisiting a past design means looking at cards with names like "The Party" and thinking:

"Does this *feel* like a party...?"
πŸŽ²βœ‚οΈ

20.02.2026 20:29 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Post image

In me and @eanderssonsunden.bsky.social latest game you will position cities and monuments relative to each other. One way is often obvious, but the other?

Is Stonehenge north or south from London?

#whereisthat

15.02.2026 16:02 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

πŸŽ²βœ‚οΈ

15.02.2026 14:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot from the three first pages of the rulebook of DystopAI. Our Fastaval 2026 design.

A screenshot from the three first pages of the rulebook of DystopAI. Our Fastaval 2026 design.

The rulebook for DystopAI is almost done. @danielolai.bsky.social and I have worked hard the past week to be here. Thisnis our contribution to @fastaval.bsky.social 2026. Deadline 23:59 CET. :D

It has been great fun, Daniel. But let’s take a day off after this. πŸ˜…

15.02.2026 14:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸŽ²βœ‚οΈ When I initially designed Pact, it was 6 hours long and completely impenetrable, so of course I needed to start simplifying. I cut potential endgames, cards, rounds, even ahh abilities, until the game played in an hour and a half and was easily teachable.

It was also really forgettable.

13.02.2026 17:43 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 2

The BGG pages for my games are filled with rules questions. John Company is rated at a 4.4 in weight (higher than many complex wargames!) When I go to game design events, professional designers are constantly telling folks to clean things up and simplify their games.

13.02.2026 15:03 β€” πŸ‘ 35    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1

SΓ₯ sΓ€g till hos din favoritbutik att ni vill ha Where is That?/Hvor er det?/Var Γ€r det? sΓ₯ hoppas vi pΓ₯ fler utgΓ₯vor i mΓ₯nga olika sprΓ₯k och landsΓ€ndar!

09.02.2026 15:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Eftersom fΓΆrlaget som ger ut det, SNAK, Γ€r danskar, sΓ₯ har de Γ€ven gett ut en version som testar dina danska geografikunskaper! Om vi fΓ₯r upp intresset tillrΓ€ckligt hΓΆgt sΓ₯ kan vi Γ€ven fΓ₯ till en motsvarande version med bara svenska stΓ€der.

09.02.2026 15:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0