Lucas Teles: Dev❮T❯'s Avatar

Lucas Teles: Dev❮T❯

@lucasteles42.bsky.social

Dev #fullstack, podcaster, agilista, speaker, entusiasta de teclados mecânicos, evangelista de Vim e aspirante a GameDev https://linktr.ee/lucasteles42

290 Followers  |  115 Following  |  989 Posts  |  Joined: 11.04.2024  |  1.7298

Latest posts by lucasteles42.bsky.social on Bluesky

#GDScript #Godot https://t.co/KaoQb756GH

01.04.2024 17:54 — 👍 0    🔁 0    💬 0    📌 0

Replay a match by replaying the inputs ⏺️🕹️▶️

https://t.co/0Nmui8n2yx

#gamedev #dotnet #csharp #monogame #rollback #netcode

25.03.2024 16:41 — 👍 0    🔁 0    💬 0    📌 0

🚀 Beta release #Backdash 🕹️ #rollback #netcode

https://t.co/jvdEktFYgK

#gamedev #csharp #dotnet

19.03.2024 22:31 — 👍 0    🔁 0    💬 0    📌 0

Online lobby sample (using UDP hole punching) for my #rollback #netcode 🕹️🌐

https://t.co/aL9L5aJbep

#gamedev #dotnet #csharp #monogame

15.03.2024 23:09 — 👍 0    🔁 0    💬 0    📌 0

cc @adriano_sudario

05.03.2024 00:32 — 👍 0    🔁 0    💬 0    📌 0

Agora sim tenho uma versão funcional da minha implementação de #rollback #netcode 🕹️

Exemplo de um game com 4 jogadores e 2 espectadores online

https://t.co/hw9QfSc7fJ

#gamedev #dotnet #csharp #monogame

05.03.2024 00:31 — 👍 0    🔁 0    💬 0    📌 0

Adding spectators

#csharp #gamedev

https://t.co/6O5ZzxTisq

27.02.2024 20:57 — 👍 0    🔁 0    💬 0    📌 0

Consegui tirar um tempo pra evoluir um pouco minha implementação de #rollback #netcode em #csharp 🕹️

Falta só a opção de espectador 🔎

https://t.co/RIspmIPcyw

#dotnet #gamedev

23.02.2024 22:28 — 👍 0    🔁 0    💬 0    📌 0

Thread com implementações de #quicksort em varias linguagens 🧵 https://t.co/pGLQpgkvtY

21.02.2024 12:28 — 👍 0    🔁 0    💬 0    📌 0

#csharp #dotnet #gamedev #netcode #rollback

https://t.co/NWudzgREMv

18.02.2024 02:31 — 👍 0    🔁 0    💬 0    📌 0

#Lua #lualang https://t.co/leUKKQfhz7

17.01.2024 21:56 — 👍 0    🔁 0    💬 0    📌 0

#PHP https://t.co/5yzdMP2UrK

17.01.2024 18:30 — 👍 0    🔁 0    💬 0    📌 0

#FoxPro #VFP9 https://t.co/SeqCMUNIKW

17.01.2024 17:57 — 👍 0    🔁 0    💬 0    📌 0

#clojure 2 https://t.co/63kH6JSZvq

17.01.2024 03:10 — 👍 0    🔁 0    💬 0    📌 0

F#

#fsharp https://t.co/lAiaikH76j

16.01.2024 20:20 — 👍 0    🔁 0    💬 0    📌 0

#Java https://t.co/3ainZRk7Fv

16.01.2024 19:26 — 👍 0    🔁 0    💬 0    📌 0

C# 12

cc. @giovannibassi https://t.co/pGLQpgjXEq

15.01.2024 20:47 — 👍 0    🔁 0    💬 0    📌 0

#TypeScript #TypeSystem

src: https://t.co/1od5TlYCaQ https://t.co/JVoMu40d0R

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

#Swift https://t.co/nmYwKNdqb2

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

Go #golang https://t.co/TTObKJPAAo

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

C++

#cpp https://t.co/Bs745kqDbJ

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

#Python https://t.co/truyqC6XJj

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

#Unreal #blueprint https://t.co/f2mVei4FV6

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

#TypeScript https://t.co/ZjecxvRLvr

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

Meu hello world aprendendo uma linguagem de programação nova é fazer um quick sort, pra entender as opçoes de suporte a FP e pattern matching 🤓

Segue thread com algumas implementações ingenuas🧵

#QuickSort

15.01.2024 20:40 — 👍 0    🔁 0    💬 0    📌 0

What do my FG mains say about me?

#StreetFighter6 #MortalKombat1 #GuiltyGearStrive #KOFXV https://t.co/AHAy92KqF0 https://t.co/HaickVaMC6

10.01.2024 12:59 — 👍 0    🔁 0    💬 0    📌 0

🤩 https://t.co/BQCVHcjknV

08.01.2024 12:34 — 👍 0    🔁 0    💬 0    📌 0

Referência ao filme classico no MK1

#MortalKombat1 #mk1

https://t.co/jOr1moWofA

03.01.2024 14:08 — 👍 0    🔁 0    💬 0    📌 0

2008: VB6
2009-2012: VFP9
2013: https://t.co/ot3BRKzFyN
2014: C#
2015-2017: C# / CoffeeScript
2018-2020: C# / TS
2021: Clojure
2022: C# / Python
2023: Ruby https://t.co/hwP821RQok

02.01.2024 04:52 — 👍 0    🔁 0    💬 0    📌 0

#sf6 #juri #safejump #punish #StreetFighter

https://t.co/305G74tExs

30.12.2023 19:32 — 👍 0    🔁 0    💬 0    📌 0

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