If you're worried about your Godot game being stolen there's two fantastic add-ons.
GDMaim will butcher your gdscript code on export so it's an unreadable mess.
Godot-secure will patch you a custom build that won't work with common decompilers or key extractors.
That alone 10xs the effort needed
03.03.2026 08:54 —
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Because Godot is open source I can modify the encryption system so off the shelf tools don't work.
Combine that with the gdmaim addon and good luck retrieving anything usable.
03.03.2026 08:48 —
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Put an AI tag on the obvious ones and let them rot?
16.02.2026 22:44 —
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This is seriously how you make a UI in #godotengine
26.01.2026 07:20 —
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Holy foxy packets batman!
🦊 netfox netcode for #GodotEngine got a massive update.
- networked physics
- lag simulation
- rollback aware NPCs
- rollback aware visibility
- lower data transfers
- network rng
- network logger
#gamedev
25.11.2025 03:14 —
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Testing traffic doesn't mow down people.
There's only one song to play...
#indiegame #gamedev #indiedev
08.09.2025 21:00 —
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And just how large would you like your city sir?
#indiegame #gamedev #indiedev
07.09.2025 21:01 —
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Make a window in Blender
Geometry node corner variations
Feed it into Godot GridMaps and Bam!
Insta neon city.
#b3d #geometrynodes #GodotEngine
06.09.2025 21:00 —
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Debugging online multiplayer...
Should I include couch split screen?!
#ScreenshotSaturday #GameDev #IndieGame
05.09.2025 21:00 —
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I didn't teach it to do that!
Sometimes these playtest bots scare me -
Humanity is definitely doomed.
#indiegame #indiedev #gamedev #FeatureFriday
04.09.2025 21:00 —
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It's always fun watching the bots playtest
They have much to learn about rocket launchers and safe distances lol
#indiegame #indiedev #gamedev #DevDiary
03.09.2025 21:00 —
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Making sure exploding car pile ups are satisfactory.
A little delay makes them domino nicely
Might tone down that force though lol
#indiegame #indiedev #gamedev #FridayFeeling
22.08.2025 14:02 —
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Zsh plugins
If you want to get extra fancy there's a few that run off local llms
22.08.2025 04:16 —
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Stepping physics possible when?
16.08.2025 00:56 —
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Wonder if this could be a draw pass instead of shader include
13.08.2025 06:39 —
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Could this be done as a draw pass instead of having to convert to shader and #include?
13.08.2025 06:23 —
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@coppolaemilio.com make it happen 😁 just hit the merge button.
There's so much cool stuff we can do with this.
Best of all it can't impact any existing projects as it's entirely isolated new functionality.
13.08.2025 03:15 —
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Alternatively move the origin to the hinge and lock the other axis.
No need to use joints.
13.08.2025 02:43 —
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Will #GodotEngine 4.6 be the version that gets the most requested physics feature?
The PR is ready, diligently kept up to date by its author.
It's been tested rigorously
I think it's finally time!
#godot
13.08.2025 00:20 —
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Checkout Noray in the asset store. It works really well.
04.08.2025 08:41 —
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Procedural cities and level creation.
It ain't just #Battlefield6 using #GodotEngine as a Map Editor
#indiegame #gaming
03.08.2025 10:58 —
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2.5 😁
02.08.2025 08:36 —
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Right!? I still don't understand how they're a trying anyone pays for!
02.08.2025 08:36 —
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Stress testing traffic / pedestrian placement.
Need to get better at seamlessly filling the city as you move quickly.
#indiegame #gamedev #indiedev
02.08.2025 07:06 —
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Very cool. I've been looking for something exactly like this since YouTube Premium cancelled the subscription.
I guess they hate money.
31.07.2025 06:34 —
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This is my game, Chrome Carnage.
A love letter to 90s top down chaos.
#indiegame #gamedev #indiedev #retrodev
27.07.2025 22:50 —
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yes, they were behind so they got me involved. 😁
25.07.2025 01:28 —
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