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Rach (she/they)

@rachandroll.bsky.social

doodler and librarian, 30s, mostly nerding out about tabletop games rn. formerly @dadrielle

307 Followers  |  247 Following  |  77 Posts  |  Joined: 24.09.2023
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Posts by Rach (she/they) (@rachandroll.bsky.social)

Holy shit those fabrics! Absolutely stunning, wow.

17.02.2026 17:58 — 👍 0    🔁 1    💬 1    📌 0

Holy moly, that's cool as hell! I LOVE the shattering emanating out from her eye, with the memories in black and white.

26.01.2026 02:56 — 👍 1    🔁 0    💬 1    📌 0

Oh holy heck that is SO cool!

18.12.2025 00:49 — 👍 0    🔁 0    💬 0    📌 0

I always forget post-event depression is a thing until I'm in the thick of it. NYCC was my sign post for months, time doesn't feel real anymore, and my friends are no longer a room away. :(

14.10.2025 21:07 — 👍 4    🔁 0    💬 1    📌 0
Preview
‘Overreach at its worst’: Houston leaders rally for rainbow crosswalks "This is the heartbeat of our LGBTQIA+ community in Houston."

"This is the heartbeat of our LGBTQIA+ community in Houston."

14.10.2025 20:20 — 👍 11    🔁 5    💬 0    📌 1
Shoulder up illustration of Imogen Temult wearing a cowboy hat and smoking a cigarette. She has scars across her right eye and a scarf around her neck.

Shoulder up illustration of Imogen Temult wearing a cowboy hat and smoking a cigarette. She has scars across her right eye and a scarf around her neck.

And here is cole's original linework!

03.09.2025 01:19 — 👍 4    🔁 0    💬 0    📌 0
Shoulder up illustration of Imogen Temult wearing a cowboy hat and smoking a cigarette in a dark room. She is backlit by the neon glow of a bar sign and has scars across her right eye.

Shoulder up illustration of Imogen Temult wearing a cowboy hat and smoking a cigarette in a dark room. She is backlit by the neon glow of a bar sign and has scars across her right eye.

neon night
#criticalrolefanart

My half of an art collab with the incredible @colealexart.bsky.social! Cole did the lines and I did the colors on this one.

03.09.2025 01:18 — 👍 53    🔁 25    💬 3    📌 0
WHAT DOES BEING A GAMESMASTER INVOLVE?
As Gamesmaster, you’ll have a lot of different roles to play. Here are some of them in no particular order; you’ll adopt all, some, more, or none of these during every single session. 

You don’t have to be all of these things all at once, nor do you have to do all of them yourself - when you’re starting out, as long as players are getting the chance to roll dice and mess around they’ll probably still have fun. As you play more, you’ll find which ones you enjoy and which ones you don’t, and you’ll find your style.

WHAT DOES BEING A GAMESMASTER INVOLVE? As Gamesmaster, you’ll have a lot of different roles to play. Here are some of them in no particular order; you’ll adopt all, some, more, or none of these during every single session. You don’t have to be all of these things all at once, nor do you have to do all of them yourself - when you’re starting out, as long as players are getting the chance to roll dice and mess around they’ll probably still have fun. As you play more, you’ll find which ones you enjoy and which ones you don’t, and you’ll find your style.

FUN ADMINISTRATOR
If it wasn’t for you, this game would never happen. You arranged a time and date. You reserved the back room in the pub to play. You helped everyone make their characters. You’re the first person they talk to if they can’t make it to a game, and you’re the final judge as to whether a session goes ahead as planned or must be rescheduled. You’re taking responsibility for all the background details that let the foreground details - the game - work.

PETTY GOD
This is your world. We just described it in loose terms - it’s coming out of your mouth, and you’re making all the decisions. You can adjust numerical values up and down as you wish. You can wipe cities, countries, concepts off the map entirely if you don’t like them. You alone determine whether things are possible or impossible, and you can dictate how dangerous a given task is with ease. Nothing happens unless you want it to. The player characters are scrubbing about in this world of yours, and you graciously let them do so, because they’re having fun. And so are you; you call the shots, you set the boundaries, you show them the fantastic world you’ve dreamed into being. 

ORACLE
You are the sole focus of interaction that the players have with the game. In one direction, you are the source of all information about the fiction at the table: so if they want to know what colour a non-player character’s eyes are, they have to ask you and you’re beholden to tell them, or tell them how their characters could find out. In the other direction, you are the fuzzy authority that stands between every player and us, the designers of the game, and therefore the interpreter of the rules. All fictional and mechanical action goes through you.

A CAST OF THOUSANDS
You are everyone else in the world that isn’t a player character. You invent and then adopt their mannerisms, you spin together obvious motivations and secret desires, and you flip between your charges with ease. Sure: many of their voices might sound …

FUN ADMINISTRATOR If it wasn’t for you, this game would never happen. You arranged a time and date. You reserved the back room in the pub to play. You helped everyone make their characters. You’re the first person they talk to if they can’t make it to a game, and you’re the final judge as to whether a session goes ahead as planned or must be rescheduled. You’re taking responsibility for all the background details that let the foreground details - the game - work. PETTY GOD This is your world. We just described it in loose terms - it’s coming out of your mouth, and you’re making all the decisions. You can adjust numerical values up and down as you wish. You can wipe cities, countries, concepts off the map entirely if you don’t like them. You alone determine whether things are possible or impossible, and you can dictate how dangerous a given task is with ease. Nothing happens unless you want it to. The player characters are scrubbing about in this world of yours, and you graciously let them do so, because they’re having fun. And so are you; you call the shots, you set the boundaries, you show them the fantastic world you’ve dreamed into being. ORACLE You are the sole focus of interaction that the players have with the game. In one direction, you are the source of all information about the fiction at the table: so if they want to know what colour a non-player character’s eyes are, they have to ask you and you’re beholden to tell them, or tell them how their characters could find out. In the other direction, you are the fuzzy authority that stands between every player and us, the designers of the game, and therefore the interpreter of the rules. All fictional and mechanical action goes through you. A CAST OF THOUSANDS You are everyone else in the world that isn’t a player character. You invent and then adopt their mannerisms, you spin together obvious motivations and secret desires, and you flip between your charges with ease. Sure: many of their voices might sound …

TOUR GUIDE
We’ve written a guidebook for a world that doesn’t exist, and you’re the tour guide who’s leading slack-jawed holidaymakers around that world. You know everything there is to know about the game world - and if you don’t know, you can make it up, and that’s just as good. You’re relentlessly enthusiastic, you give evocative descriptions, and you clue the players into what’s interesting or important - and you know all the best places to take them, too, so they’ll experience the world as best they can.

WET COMPUTER
At the core of every roleplaying game is a set of rules that power the experience, and you are the fallible, non-silicate computer on which these rules run. You know the rules, you enforce them (or ignore them, as you see fit), and you remind players of how best to interact with them. Players might use some bits themselves - rolling to hit, for example, or keeping track of their character’s health - but you’re the ultimate authority on what rule to use when.

CON ARTIST
Players? Bunch of feckless rubes. Look at them, wide-eyed and open-mouthed: they think this is a living, breathing world. They think that you’ve got this all written down, like some kind of Tolkien; they couldn’t be more wrong. You’re just making it up on the fly. There’s nothing behind the curtain, no master plan, no wheels within wheels: just you, regurgitating some half-remembered details about Bloodborne and talking about bones breaking a lot because that makes them wince. They’ll buy anything you sell ‘em. 

WORKSHOP LEADER
You don’t have all the answers, but you know where to find them: inside the players’ heads. You ask them questions like  “Who are we meeting here?” “What’s the most dangerous thing that awaits you on your journey?” “Which one of you does this guy hate the most?” and then you listen to the answers and incorporate them into the story. You love it - it saves work, saves time, and means that the players are more involved and engaged than ever. Involved and enga…

TOUR GUIDE We’ve written a guidebook for a world that doesn’t exist, and you’re the tour guide who’s leading slack-jawed holidaymakers around that world. You know everything there is to know about the game world - and if you don’t know, you can make it up, and that’s just as good. You’re relentlessly enthusiastic, you give evocative descriptions, and you clue the players into what’s interesting or important - and you know all the best places to take them, too, so they’ll experience the world as best they can. WET COMPUTER At the core of every roleplaying game is a set of rules that power the experience, and you are the fallible, non-silicate computer on which these rules run. You know the rules, you enforce them (or ignore them, as you see fit), and you remind players of how best to interact with them. Players might use some bits themselves - rolling to hit, for example, or keeping track of their character’s health - but you’re the ultimate authority on what rule to use when. CON ARTIST Players? Bunch of feckless rubes. Look at them, wide-eyed and open-mouthed: they think this is a living, breathing world. They think that you’ve got this all written down, like some kind of Tolkien; they couldn’t be more wrong. You’re just making it up on the fly. There’s nothing behind the curtain, no master plan, no wheels within wheels: just you, regurgitating some half-remembered details about Bloodborne and talking about bones breaking a lot because that makes them wince. They’ll buy anything you sell ‘em. WORKSHOP LEADER You don’t have all the answers, but you know where to find them: inside the players’ heads. You ask them questions like “Who are we meeting here?” “What’s the most dangerous thing that awaits you on your journey?” “Which one of you does this guy hate the most?” and then you listen to the answers and incorporate them into the story. You love it - it saves work, saves time, and means that the players are more involved and engaged than ever. Involved and enga…

DRUMMER
The drummer sets the pace. In a band, they dictate the song’s tempo. In a regiment, they dictate the marching speed. (In a marching band they do both, presumably.) You’re in charge of saying when things begin and end, how long a scene takes to play out, how long a non-player character waffles on about their problems, how descriptive an average description is, and so on. You can cut away from situations and cut back later, you can put the pressure on players to make a decision, or you can leave them to chat to one another unobstructed as the hours roll by. 

ABSOLUTE BASTARD
You’re going to kill them. You’ve trapped them in your lair. They dared to step up and try to defeat your monsters, overthrow your villains, and now they’re on the back foot. Smash them to fucking bits. Throw ‘em through a window, rip off arms and legs, take grim pleasure when their luck turns against them. No-one gets anywhere by being nice all the time - and the players don’t want you to be nice all the time. They want their characters to get beaten up, humiliated, murdered, hung-drawn-and-quartered. You know that this is a masochistic endeavour and you are happy to indulge them.

TORTURED ARTIST
You always wanted to be creative, and this is your outlet. You’ve spun a world of torment and tragedy (or light-hearted slapstick, depending on the game) for your players to explore - or crafted a complex story within someone else’s, full of betrayals and comeuppances and juicy details. You’ve taken the time to make something clever and you can’t wait for your friends to admire it; what matters most is getting the artistic intent of your world across to the players so they can react appropriately.

OBSESSIVE FAN
Oh my god. You love the player characters so much. Like your favourite character in your favourite TV show, you’re fascinated to see what they’ll do next - and you can probably take a good guess at what it’ll be, because you know them so well. You get a bit sad when bad things happen to…

DRUMMER The drummer sets the pace. In a band, they dictate the song’s tempo. In a regiment, they dictate the marching speed. (In a marching band they do both, presumably.) You’re in charge of saying when things begin and end, how long a scene takes to play out, how long a non-player character waffles on about their problems, how descriptive an average description is, and so on. You can cut away from situations and cut back later, you can put the pressure on players to make a decision, or you can leave them to chat to one another unobstructed as the hours roll by. ABSOLUTE BASTARD You’re going to kill them. You’ve trapped them in your lair. They dared to step up and try to defeat your monsters, overthrow your villains, and now they’re on the back foot. Smash them to fucking bits. Throw ‘em through a window, rip off arms and legs, take grim pleasure when their luck turns against them. No-one gets anywhere by being nice all the time - and the players don’t want you to be nice all the time. They want their characters to get beaten up, humiliated, murdered, hung-drawn-and-quartered. You know that this is a masochistic endeavour and you are happy to indulge them. TORTURED ARTIST You always wanted to be creative, and this is your outlet. You’ve spun a world of torment and tragedy (or light-hearted slapstick, depending on the game) for your players to explore - or crafted a complex story within someone else’s, full of betrayals and comeuppances and juicy details. You’ve taken the time to make something clever and you can’t wait for your friends to admire it; what matters most is getting the artistic intent of your world across to the players so they can react appropriately. OBSESSIVE FAN Oh my god. You love the player characters so much. Like your favourite character in your favourite TV show, you’re fascinated to see what they’ll do next - and you can probably take a good guess at what it’ll be, because you know them so well. You get a bit sad when bad things happen to…

Writing a GM section is hard.

So instead I wrote down every role I could imagine that a GM might play and instructed the reader to kind of figure it out themselves as they go

26.08.2025 17:28 — 👍 469    🔁 132    💬 12    📌 16

Our theater didn't turn the screen on until 7 on the dot so we missed it, alas!

23.06.2025 20:55 — 👍 4    🔁 0    💬 0    📌 0

Yeah, I read an early copy myself despite it being SO not my kind of book in the slightest, and I still enjoyed myself quite a bit. I was surprised!

12.06.2025 00:00 — 👍 2    🔁 0    💬 0    📌 0

Time to bother my previous landlord about getting me my deposit back so I can sign up for some events myself without it being fully irresponsible lmaoooo. Looking at you warrenguard and yazeba's and dread and GOD is the side quest calendar truly an embarrassment of riches always.

11.06.2025 23:54 — 👍 3    🔁 0    💬 0    📌 0
Screenshot of an eventbrite listing from Side Quest Books & Games with an image of the book Tusk Love amidst donuts. The text reads: Book Launch Pajama + Donut Party for "Tusk Love" @SQBG. Wed, Jul 2 7 pm, from $11.49

Screenshot of an eventbrite listing from Side Quest Books & Games with an image of the book Tusk Love amidst donuts. The text reads: Book Launch Pajama + Donut Party for "Tusk Love" @SQBG. Wed, Jul 2 7 pm, from $11.49

Ok I DID laugh aloud when I saw @sidequestbooks.bsky.social's "Tusk Love" release is a DONUT party. Excellent salute to @laurabaileyvo.bsky.social, well played.

11.06.2025 23:50 — 👍 2    🔁 1    💬 0    📌 1
09.06.2025 11:59 — 👍 1    🔁 0    💬 0    📌 0
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Know your rights.

08.06.2025 20:22 — 👍 5324    🔁 3251    💬 62    📌 57

1 in 12 Americans live in California.

1 in 35 Americans live in LA County.

LA is America

09.06.2025 00:00 — 👍 15529    🔁 3763    💬 112    📌 99

👇

25.05.2025 21:50 — 👍 64    🔁 7    💬 0    📌 0

If it can pull it off, I will be THRILLED. As much as the space has grown, it is still hyper niche in the grand scheme of things.

21.05.2025 18:04 — 👍 2    🔁 0    💬 1    📌 0

From a mercenary business perspective it strikes me as something with a lot of exciting potential for the space as a whole so divorced entirely from how I feel about it as a system, I hope it does gangbusters.

21.05.2025 17:30 — 👍 4    🔁 0    💬 0    📌 0

Mechanically the game sits in the space between your DnDs and your PbtAs, so if someone picks it up as their first game, they are well positioned to try other games suited to their specific tastes. And an online custom card creator? That is ABSOLUTE nerd middle schooler bait.

21.05.2025 17:25 — 👍 4    🔁 0    💬 1    📌 0

Something that excites me about #Daggerheart is the Macmillan distribution deal. Being in Barnes and Noble,etc, being very beginner friendly, and shouting out game influences early, in narrative flow, could leverage that CR money and pull to potentially bring total newbies into the TTRPG space.

21.05.2025 17:23 — 👍 11    🔁 2    💬 2    📌 0
Daggerheart card for the level 10 Codex spell "Transcendent Union" with the text "Once per long rest, spend 5 Hope to cast this spell on two or more willing creatures. Until your next rest, when a creature connected by this union would mark Stress or Hit Points, the connected creatures choose who marks it." Art is by Bear Frymire.

Daggerheart card for the level 10 Codex spell "Transcendent Union" with the text "Once per long rest, spend 5 Hope to cast this spell on two or more willing creatures. Until your next rest, when a creature connected by this union would mark Stress or Hit Points, the connected creatures choose who marks it." Art is by Bear Frymire.

This is so completely my shit it's not even funny, I have homebrewed SO many similar sort of things. 😂 I love a mechanical way to battle bond characters. #daggerheart

20.05.2025 21:52 — 👍 5    🔁 1    💬 0    📌 0

Pack a bunch of this and haul some of them to the new place --> promptly start flaring, need to take at least 12 hours to recover, rinse, repeat. Looooove to have chronic pain while moving. -_-

20.05.2025 18:26 — 👍 5    🔁 0    💬 0    📌 0

mmm, I mostly originally made this account to follow fanartists but like. what if I actually became active on social media for real though. A concept.

08.05.2025 03:51 — 👍 4    🔁 0    💬 0    📌 0

You know I been dadrielle on the internet since like, 2013ish? But I think I want to move to a less specific-fandom-centric name, so we're gonna try rachandroll on for size here for a bit, see how it feels.

21.04.2025 18:34 — 👍 5    🔁 0    💬 0    📌 0
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Ever wonder what the top spell cast during @criticalrole.bsky.social's Campaign 3 was? What about who rolled the most nat 20s, how many healing potions got used, or how long Bells Hells were adventuring for? At long last, we are thrilled to share C3 AT A GLANCE! #CriticalRole

20.04.2025 02:15 — 👍 72    🔁 14    💬 1    📌 2
Artists - Illustration History Artists from the history of illustration

This is a good shout! I'd also maybe look at pinup artists here www.illustrationhistory.org/artists/cate... and see what they've done? With pinup stuff artists often like, get on a theme, haha. I see after some poking Gil Elvgren has a fair few cowgirls for instance.

20.04.2025 01:32 — 👍 4    🔁 0    💬 1    📌 0

Sapphic Saturday!

The best ones 💜❤️

#criticalrole #criticalrolefanart

19.04.2025 21:05 — 👍 297    🔁 66    💬 4    📌 1

HI HELLO 👀

18.04.2025 22:10 — 👍 2    🔁 0    💬 1    📌 0

:D Love to watch her skitter in my mind's eye

13.04.2025 02:24 — 👍 1    🔁 0    💬 0    📌 0

I love it when she vomits up sundry creatures!!!

13.04.2025 02:23 — 👍 1    🔁 0    💬 0    📌 0