Tobias Anderberg's Avatar

Tobias Anderberg

@anderberg.bsky.social

Real-Time Rendering. Minimalist with too many interests.

113 Followers  |  16 Following  |  53 Posts  |  Joined: 30.05.2023  |  2.1695

Latest posts by anderberg.bsky.social on Bluesky

Super cool!

26.09.2025 18:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"Great progress! The authentication error is gone - we're now getting an "Internal server error" instead".

And thus ends my foray into the lovely world of vibe coding.

04.09.2025 02:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

LLMs are a lot of fun to play with, but I wish they had a mini-map like code editors to serve as a table of contents for your input prompts to quickly navigate long chats. Or, a threaded reply layout like Slack for when things invariably go off the rails.

14.08.2025 13:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have to check it out! I use both Vulkan and DirectX 12 with HLSL shaders currently. Thanks!

13.06.2025 00:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah, this is cool! I'm also considering making the move to Slang; are there any obvious missing features for feature parity with HLSL?

12.06.2025 13:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Understanding The Math Behind ReSTIR GI Recently, I had the pleasure of contributing to Nvidiaโ€™s Zorah project, the flagship demo for the RTX 50 Series GPUs. My primary role was to provide technical support for light transport in Zorah, whi...

Great post on the math behind ReSTIR GI.

10.05.2025 12:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Vulkan is its own beast for sure. Although I have certain fondness it, I find the API pretty elegant in its verbosity. Curious, why did you pick Vulkan over DirectX 12 (unless specifically for cross-platform)?

29.04.2025 16:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm sure you are already aware, but if not go straight for Dynamic Rendering, Descriptor Indexing, Descriptor Buffers, and related additions in Vulkan 1.3 and 1.4. It take some of the madness out of dealing with render pass setup and descriptor set management. :)

27.04.2025 01:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's a good looking Tele!

05.03.2025 19:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Perfect for that guitar-to-fake-bass sound. I really should get a bass though.

05.03.2025 17:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Pretty sure I need this.

03.03.2025 21:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah, it's finally Friday. Also known as Severance Day.

28.02.2025 15:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Super cool!

22.02.2025 14:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The great thing about an L-shaped desk is that it is really good at relicing your guitar headstock and body. Because no matter how you sit you end up bumping either one.

21.02.2025 19:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Funny how it's often still referred to as "modern graphics API".

21.02.2025 15:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The "Hey, kid" scene in Woe's Hollow - masterpiece!

09.02.2025 16:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Super cool!

07.02.2025 00:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

At the beginning of the year, I told myself I would create more than what I buy when it comes to my forays into the world of music. So, naturally, I just bought a new guitar.

29.01.2025 15:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome, thank you! There's an undefinable magic with film photography, from the sound of the shutter to the anticipatory reveal of the final frames. :)

26.01.2025 16:02 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Severance is simply unadulterated TV art, and these behind the scenes stills are equally exquisite. Do you development them yourself? Tri-X or HP5?

26.01.2025 15:15 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Super cool!

04.12.2024 21:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
The Deceptively Asymmetric Unit Sphere The deficiencies of the Unit Sphere, and how Lie groups can solve many of these deficiencies

This is a great read if you are into Differential Geometry.

www.tangramvision.com/blog/the-dec...

23.11.2024 00:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In a world where everything is a "game changer", what is truly ground-breaking?

22.11.2024 19:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GPU driven rendering in AnKi This time I decided to would try something different and do a video presentation instead of a blog post. There were a lot of things to cover and a video presentation seemed better. Anyway, here is โ€ฆ

Nice overview of what goes into GPU-driven rendering.

anki3d.org/gpu-driven-r...

22.11.2024 15:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AAA - Analytical Anti-Aliasing How to fix jaggies the analytical way with some juicy secrets

Great breakdown on various anti-aliasing techniques, including an interesting alternative - Analytical Anti-Aliasing.

blog.frost.kiwi/analytical-a...

20.11.2024 17:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The term โ€œAIโ€ is slowly becoming generalized into meaning anything machine-automated. :)

13.11.2024 03:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's very cool! Curious, what's the size of the final renderable asset(s)? How long did the training take? :)

13.11.2024 03:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Super cool!

12.11.2024 16:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Activision Releases Call of Dutyยฎ: Warzoneโ„ข Caldera Data Set for Academic Use

Activision releases one of the Call of Duty maps in OpenUSD format for academic use. #gamedev

blog.activision.com/activision/2...

04.08.2024 14:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Khronos PBR Neutral Tone Mapper Released for True-to-Life Color Rendering of 3D Products Today, The Khronos Group has released the Khronos PBR Neutral Toneโ€ฆ

Khronos released a PBR tone mapper specification for better true-to-life color rendition.

#gamedev #graphicsprogramming

www.khronos.org/news/press/k...

17.05.2024 23:22 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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