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Tobias Anderberg

@anderberg.bsky.social

Technology and creativity. Minimalist.

113 Followers  |  17 Following  |  65 Posts  |  Joined: 30.05.2023
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Posts by Tobias Anderberg (@anderberg.bsky.social)

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Anyone remember Fast Tracker 2? I feel like that was the peak of digital music-making tools!

20.01.2026 16:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Isn’t that why we were all drawn to programming in the first place? The pain of making the machines do our bidding, followed by the satisfaction when they do. Some kind of Programmer’s Philosophy. Though the roles may be reversing before long. /queue doomsday music/

20.01.2026 16:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Father Gascoigne still haunt my dreams.

18.01.2026 23:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's only difficult until you know how to it.

17.01.2026 15:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

These are all pure awesomeness!

17.01.2026 15:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Having used command-line git for as long as I can remember, I must say Lazygit is such a nice tool. So well designed and intuitive to use!

10.01.2026 03:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I read that as β€œevil”. Perhaps not entirely unfitting given the situation.

09.01.2026 19:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Back in the day we did demo-driven development. These days it's AI-driven development. Not sure anything has changed other than the semantics.

04.01.2026 18:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m right on the proverbial edge of switching to Android. But chasing the greener grass generally only leads to more mowing.

30.12.2025 21:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've just spent a few days doing the same for my personal project. I went with using a game DLL and hot reloading, which has been a never-ending escalation of supporting code. At some point, I'm sure a game will come out of all this.

29.12.2025 14:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For some obscure reason I decided to do a "light refactor" of some engine code, only to now question every decision I've ever made.

01.12.2025 04:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have just spent an inordinate amount of time debugging my D3D12 backend, at times questioning how it was even able to render anything. Fixed it. Only to fire up the Vulkan backend and have that crash. Some days are seemingly not meant for productive graphics work.

21.11.2025 04:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Super cool!

26.09.2025 18:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"Great progress! The authentication error is gone - we're now getting an "Internal server error" instead".

And thus ends my foray into the lovely world of vibe coding.

04.09.2025 02:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

LLMs are a lot of fun to play with, but I wish they had a mini-map like code editors to serve as a table of contents for your input prompts to quickly navigate long chats. Or, a threaded reply layout like Slack for when things invariably go off the rails.

14.08.2025 13:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have to check it out! I use both Vulkan and DirectX 12 with HLSL shaders currently. Thanks!

13.06.2025 00:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ah, this is cool! I'm also considering making the move to Slang; are there any obvious missing features for feature parity with HLSL?

12.06.2025 13:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Understanding The Math Behind ReSTIR GI Recently, I had the pleasure of contributing to Nvidia’s Zorah project, the flagship demo for the RTX 50 Series GPUs. My primary role was to provide technical support for light transport in Zorah, whi...

Great post on the math behind ReSTIR GI.

10.05.2025 12:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Vulkan is its own beast for sure. Although I have certain fondness it, I find the API pretty elegant in its verbosity. Curious, why did you pick Vulkan over DirectX 12 (unless specifically for cross-platform)?

29.04.2025 16:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm sure you are already aware, but if not go straight for Dynamic Rendering, Descriptor Indexing, Descriptor Buffers, and related additions in Vulkan 1.3 and 1.4. It take some of the madness out of dealing with render pass setup and descriptor set management. :)

27.04.2025 01:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That's a good looking Tele!

05.03.2025 19:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Perfect for that guitar-to-fake-bass sound. I really should get a bass though.

05.03.2025 17:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pretty sure I need this.

03.03.2025 21:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ah, it's finally Friday. Also known as Severance Day.

28.02.2025 15:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Super cool!

22.02.2025 14:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The great thing about an L-shaped desk is that it is really good at relicing your guitar headstock and body. Because no matter how you sit you end up bumping either one.

21.02.2025 19:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Funny how it's often still referred to as "modern graphics API".

21.02.2025 15:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The "Hey, kid" scene in Woe's Hollow - masterpiece!

09.02.2025 16:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Super cool!

07.02.2025 00:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At the beginning of the year, I told myself I would create more than what I buy when it comes to my forays into the world of music. So, naturally, I just bought a new guitar.

29.01.2025 15:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0