Jessica Plowman (she/her)'s Avatar

Jessica Plowman (she/her)

@designjunkie010.bsky.social

Tech Writer Manager @ Epic Games. Crafter of Artisanal Text. #GameDev’s Cool Aunt. Brush your teeth, unwrap your UVs, & fail. Drinks her coffee & loves her job.

318 Followers  |  280 Following  |  112 Posts  |  Joined: 04.07.2023  |  1.9883

Latest posts by designjunkie010.bsky.social on Bluesky

Brendon hits 10/10 here for game release gotchas

01.12.2025 20:58 — 👍 53    🔁 5    💬 0    📌 0
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Plasma Sword 🗡️ Finished just in time for #swordtember 2024 😂

Original Concept by @axiominus.bsky.social

Find some juicy renders 👇https://www.artstation.com/artwork/Ez5rXq

#blender3d #3dArt #scifiart #gameart #gamedev

29.11.2025 04:11 — 👍 34    🔁 15    💬 1    📌 0
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We managed to fill the room at CCP Games for the Reykjavík Unreal Engine Evening, no wonder with those banger presentations 🤩
"Hi from Reykjavík!" 👋

29.11.2025 09:27 — 👍 13    🔁 1    💬 0    📌 0

Anyone out there have a good tutorial for making curly/poofy low poly hair in blender?

20.11.2025 07:47 — 👍 1    🔁 1    💬 0    📌 0

me, a game designer: "i really like how they first test you to figure out what to do, and then they test you to execute on it, and then they test you to execute it perfectly"

me, a player: "RAUUUGHHUUHHHHHHHH *throws my controller through the monitor*"

11.11.2025 07:47 — 👍 52    🔁 2    💬 3    📌 0
YOU DON'T NEED TO KNOW EVERYTHING. YOU NEED TO KNOW HOW TO FIGURE OUT ANYTHING.

YOU DON'T NEED TO KNOW EVERYTHING. YOU NEED TO KNOW HOW TO FIGURE OUT ANYTHING.

Seeing a talk by Fanny Weidner “Building Tech Art Skills without a Map”, and it has this slide.

It is probably the most accurate and short description I have seen of what tech artist skills are required nowadays. It’s ridiculously varied, and studios expect you to solve anything.

25.10.2025 15:44 — 👍 14    🔁 4    💬 1    📌 1
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Narrative Designer Job Opening: Narrative Designer at CCP Games in Reykjavík.

OPPORTUNITY- Narrative Designer - CCP - Reykjavík

Not affiliated. Shared welcome.

careers.ccpgames.com/en/postings/...

25.10.2025 16:28 — 👍 35    🔁 23    💬 0    📌 1
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Just finished rigging her face!

#indiegame #gamedev #unreal #darkrooms

25.10.2025 15:19 — 👍 25    🔁 8    💬 0    📌 0
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EA's AI Game Development Tools Are Apparently So Bad That It's Costing More Money To Fix Their Mistakes A new report suggests that EA's pivot to AI is just causing costly mistakes, and the developers hate it.

If only everyone could have predicted this

www.thegamer.com/ea-generativ...

24.10.2025 22:45 — 👍 6548    🔁 2388    💬 109    📌 326
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Explore the eerie world of HELLMART, where you balance daytime customer service and sales goals with nighttime survival against unsettling visitors in this unique horror supermarket simulator demo.

Play the demo: playtester.io/hellmart

#IndieGaming #GameDev #Gaming #IndieDev #IndieGame

21.10.2025 03:55 — 👍 16    🔁 6    💬 0    📌 0
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3 and a half years of isopod rolling down big hills!
Isopod is finally coming out tomorrow!
store.steampowered.com/app/2053910/...

20.10.2025 05:48 — 👍 4247    🔁 1283    💬 79    📌 96

This series is also designed to work with our Programmer Track! Build a player from scratch with code and then build an adventure game around that: dev.epicgames.com/documentatio...

22.09.2025 23:18 — 👍 7    🔁 0    💬 0    📌 0
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Designer Track | Unreal Engine 5.6 Documentation | Epic Developer Community Learn how to design a full level and gameplay loop in this getting started tutorial in Unreal Engine!

Well that’s a bucket list item checked off my career list: My first professional level design has been published: dev.epicgames.com/documentatio...

This guide is great for folks new to #UnrealEngine #GameDesign or #LevelDesign

22.09.2025 21:05 — 👍 12    🔁 3    💬 0    📌 1

The Jimmy Kimmel firing, Colbert's show, what's happening at WaPo, CBS... legacy journalism is slowly but surely coming under state control.

It is more important now than ever before that we support the independent journalists out there doing the work not beholden to a fascist's bidding.

17.09.2025 23:44 — 👍 6016    🔁 1719    💬 114    📌 45
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Major Stack-O-Bot Update Drops With UE5.6 Support Explore the latest additions and join the Mega Stack-O-Jam.

I’m proud to have helped get this game jam off the ground! Level Designers, check out the new sample and join the game jam today! There’s a pretty significant prize pool #gamedev #IndieGameDev #UnrealEngine

80.lv/articles/maj...

15.08.2025 16:46 — 👍 13    🔁 5    💬 1    📌 0
Regulations.gov

The FTC is seeking public comment about gender affirming care in order to go after providers and restrict access. Share your stories instead of how this care has helped you and how it is life saving.

We need to counteract their false narratives. Please share!

www.regulations.gov/docket/FTC-2...

29.07.2025 01:50 — 👍 1848    🔁 1347    💬 44    📌 63
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Your Weekly Indie Recap has arrived showcasing 25 games launching last week on Xbox! 💚 🎮

#indiegames #xbox #idxbox

27.07.2025 17:14 — 👍 15    🔁 5    💬 0    📌 0
Playtest survey form

Playtest survey form

I'm just making it up as I go. I couldn't find a survey form template so now I'm just going to make my own.

25.07.2025 04:17 — 👍 6    🔁 1    💬 1    📌 0
Susana bust sculpture

Susana bust sculpture

Progress on character model front. I can't blender to save my life. None of it clicks. I come home from working outside all day and it's just impossible for me to focus on it enough to get far.

So here's what someone else made for me.

25.07.2025 04:22 — 👍 6    🔁 1    💬 0    📌 0
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GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

Sharing for other plugin developers who want a robust system for version-gating UE C++ code. Nicer than the built-in macros, works around limitations in UHT, and even comes with a TObjectPtr converter for bridging the UE4 gap!
github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #C++ #GameDev

08.07.2025 00:58 — 👍 14    🔁 6    💬 0    📌 0

Y’all, I have been mentoring someone in technical writing and it is going great. They are really starting to pick it up and I am so proud :)

05.07.2025 20:58 — 👍 3    🔁 0    💬 0    📌 0

I know. It’s a very tough time for the industry right now driven by corporate greed

05.07.2025 19:36 — 👍 1    🔁 0    💬 0    📌 0

Her and her husband will do all they can for their people. They are some of the few folks in games I can say that about. But, wow. How do you cancel development of a game made by legends?

05.07.2025 19:29 — 👍 1    🔁 0    💬 2    📌 0
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice

The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...

10.06.2025 15:19 — 👍 81    🔁 30    💬 1    📌 0

My pleasure.

06.06.2025 18:34 — 👍 2    🔁 0    💬 0    📌 0

Looking forward to checking this out. Thanks Peter!

06.06.2025 18:28 — 👍 5    🔁 3    💬 2    📌 0
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Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.

What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...

06.06.2025 18:28 — 👍 18    🔁 4    💬 0    📌 0

Wife wanted fettuccine instead of spaghetti but it ended up a resounding success.

Would people be interested in a tutorial?

11.05.2025 03:26 — 👍 2    🔁 0    💬 1    📌 0

Dinner took 11 eggs all said and done lol.

11.05.2025 03:26 — 👍 1    🔁 0    💬 0    📌 0

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