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David Hsu

@dhavatar.bsky.social

Game developer, 3D artist, photographer, random craftsman I work on a lot of personal projects and games.

16 Followers  |  7 Following  |  69 Posts  |  Joined: 19.02.2024
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Posts by David Hsu (@dhavatar.bsky.social)

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The calm waters reflecting the packed snow and ice as we kayaked through. #photograph #travel #antarctica

23.02.2026 09:28 — 👍 1    🔁 0    💬 0    📌 0
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There's a bird in Antarctica that tries to the steal the penguin eggs. I don't know if this one succeeded while I was there. #photography #travel #antarctica

05.02.2026 23:21 — 👍 8    🔁 0    💬 0    📌 0
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Been playing through Endfield and I really liked the title screen. It's a very simple effect, but it works well. I threw together some assets and made a quick recreation of it in Unity. #unity #hololive #inART

24.01.2026 03:07 — 👍 8    🔁 1    💬 0    📌 0
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I've been periodically going through some backup recovery as I never fully restored my corrupted drives. In the meanwhile, I want to go back to see the wisteria in Japan. It's amazing how they cultivated it to spread out so much. #photography #travel #japan

19.01.2026 23:23 — 👍 7    🔁 1    💬 0    📌 0
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Quick Unity sprite shader tip I just learned: You can separate the sprite color tint from the shader if it's messing up your effect by checking "Disable Color Tint," but Vertex Color still retains the tint, so you can mix and match effects as needed. #unity

09.01.2026 02:05 — 👍 0    🔁 0    💬 0    📌 0
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Really random, but I just felt like making an animation of CC kicking the default cube away. #blender #hololive

26.12.2025 05:44 — 👍 8    🔁 1    💬 0    📌 0
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I played around with drivers and custom properties and I made a dynamic animation. Now the takodachi has some wiggly feet that I can adjust in one place and everything updates. #blender #hololive

18.12.2025 23:51 — 👍 5    🔁 0    💬 0    📌 0
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I feel like this type of game has been made already, but I had a thought about making a pikmin game, but takodachi themed. Borrowed some code for the base and using assets I had already, I made a quick proof of concept. #gamedev #hololive

15.12.2025 04:21 — 👍 4    🔁 2    💬 0    📌 0
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One of the nights I stayed in Japan, it turned out I was right next to the train station that was Harry Potter themed in Akasaka. #photography #travel #japan

08.12.2025 07:34 — 👍 3    🔁 0    💬 0    📌 0
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Sometimes when we were traveling to the next area, we would pass ice blocks. When they were large enough, they would sometimes have this light blue glow. #photography #travel

20.11.2025 04:46 — 👍 9    🔁 0    💬 0    📌 0
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A lone penguin contemplating its life while I was waiting for a ride back to the ship. #photography #travel

10.11.2025 10:15 — 👍 6    🔁 0    💬 0    📌 0
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This effect is way more effective than I thought it would be. Testing a flooding effect in a hallway and it looks really nice and stressful at the same time. #gamedev #unity

02.11.2025 08:46 — 👍 4    🔁 1    💬 0    📌 0
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After a hike up a large snow hill, the guides setup an area where people could slide down for a bit of fun before returning to the ship. #photography #travel

26.10.2025 22:54 — 👍 2    🔁 0    💬 0    📌 0
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The scale of how much ice and snow there is in Antarctica is hard to convey through photos, but here you can see a group walking toward the base of a small mountain. #photography #travel

13.10.2025 08:45 — 👍 6    🔁 0    💬 0    📌 0
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I wonder why this isn't a built in feature in Unity. I made a particle attractor for the particle system. It can control how fast the particles go toward a point in space, and with additional adjustments, it could probably follow a path as well. #gamedev #unity

11.10.2025 07:31 — 👍 0    🔁 0    💬 0    📌 0
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Did you know penguins create their own "highway" system? They walk along the same paths so much that it digs a trench that they all use to quickly go between places. It was interesting watching a bunch of them walking up and down these highways. #photography #travel

06.10.2025 08:45 — 👍 3    🔁 0    💬 0    📌 0
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Sweet, I got IMGui working in Unity 6 with the newer Render Graph API. Now I can bring the industry standard for debug console into my games. I feel much better now. #gamedev #unity

05.10.2025 01:19 — 👍 9    🔁 1    💬 0    📌 0

You know, it would be really nice if Unity didn't keep changing their architecture without documentation. The RenderGraph feature is a pain to figure out because there's currently little info. There's Unity docs, but it gives the most contrived examples and no explanation on how things connect.

02.10.2025 05:55 — 👍 0    🔁 0    💬 0    📌 0
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One of the coolest things I saw was a whale a few meters away from our small inflatable boat. It never surfaced fully, but showed its tail from time to time. #photography #travel

28.09.2025 09:08 — 👍 6    🔁 0    💬 0    📌 0
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You would think making a scrolling background wouldn't be too bad, but it's surprisingly difficult. The rotation is what makes this problem hard and it took a shader and 4 moving game objects. If it was static, this would be much simpler. #gamedev #unity

26.09.2025 04:52 — 👍 7    🔁 2    💬 0    📌 0
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Some years ago, I traveled to Antarctica and stayed for a little over a week. Been going through older photos that I haven't shared before. #photography #travel

21.09.2025 02:30 — 👍 17    🔁 2    💬 0    📌 0
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An evening alleyway in Machida while on the way back to where we were staying. #japan #photography

13.09.2025 03:38 — 👍 4    🔁 0    💬 0    📌 0
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I've been a bit busy, but thought I'd share a flower shot I took in the Japanese flower garden. The blue buds create a nice contrast against the yellow flowers in the back. #photography

03.09.2025 07:12 — 👍 3    🔁 0    💬 0    📌 0
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There's something about creating non-euclidean spaces that's always fun to do. #gamedev

16.08.2025 22:48 — 👍 17    🔁 4    💬 0    📌 0
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There was a random zoo inside the Uminokamichi Seaside Park where it's mostly flowers, but also animals grazing in a field. The sheep have completely flatten this field. #japan #photography

11.08.2025 09:32 — 👍 5    🔁 0    💬 0    📌 0
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Tried out a portal shader idea I had. The basic concept is easy and works with a simple case, but doing something with more complicated meshes gets tricky. #unity #gamedev #techart

02.08.2025 02:57 — 👍 8    🔁 1    💬 0    📌 0
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Pretty cool seeing LiSA perform Gurenge and a new song from the Demon Slayer movie at the comic con. #comiccon #sdcc #sdcc2025

29.07.2025 05:26 — 👍 1    🔁 0    💬 0    📌 0
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Found a URP volumetric fog effect for Unity, except it doesn't work with the new render graph, so I spent some hours converting it. Lack of documentation made this harder than it should've been. Reminds me of porting games to consoles. #techart #unity #gamedev

20.07.2025 09:13 — 👍 12    🔁 3    💬 0    📌 0
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Some pink flowers that were blooming back in April during my trip in Japan. #japan #photography

15.07.2025 08:37 — 👍 5    🔁 0    💬 0    📌 0
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Something I learned was adding normals to billboard quads. It's something small, but it gives a flat image a more 3D look compared to a normal billboard. Works well in Blender, but also works in Unity. #blender #unity #gamedev

13.07.2025 22:48 — 👍 15    🔁 2    💬 0    📌 0