Aw man I'm sorry to hear it. The industry is in absolute tatters, we had a particularly difficult couple of weeks in Ireland
20.07.2025 21:36 β π 1 π 0 π¬ 0 π 0@mcpoly.bsky.social
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
Aw man I'm sorry to hear it. The industry is in absolute tatters, we had a particularly difficult couple of weeks in Ireland
20.07.2025 21:36 β π 1 π 0 π¬ 0 π 0Thanks Vic hope all is well
20.07.2025 06:48 β π 1 π 0 π¬ 1 π 0Some underwater raytraced fog tests in Toolbag 5.02b www.artstation.com/artwork/3EVNZg
19.07.2025 19:53 β π 6 π 0 π¬ 1 π 0Photo or 3D model?
03.05.2025 17:05 β π 1 π 1 π¬ 1 π 0Missed our deep dive on Toolbag's Displacement materials? π€
Nowβs your chance to catch up & read @petesonearth's guide on leveraging Toolbagβs displacement shader & combining it with other exciting features to bring complexity to your art.
π Read Now: marmoset.co/posts/displa...
Some high res content from the displacement article I worked on for @marmoset3d.bsky.social
#gameart #materials
www.artstation.com/artwork/zxKnaQ
This was a pleasure to work on, check out the article if you've every wanted to give real-time displacement a shot in Toolbag! #gameart
30.01.2025 17:20 β π 3 π 1 π¬ 0 π 0π¨ Toolbag Artist Highlight - Dandadan Fan Art -The Serpo Aliens by Hyunseok Jin
Find more of Hyunseokβs work on Artstation: https://www.artstation.com/jinhyunsuk
π Tag your art with #madewithMarmoset for a chance to be featured.
Bake, texture, and render your art in Toolbag: marmoset.co
This is one from last year, I forgot to post the project. Shells scanned with the Creality Ferret Pro , 3DSMax and rendered in Toolbag 5 #madewithmarmoset #3dscan
www.artstation.com/artwork/YBA6DY
Sometimes they just need a good shuffle
19.01.2025 15:49 β π 2 π 0 π¬ 0 π 0This time of year you're lucky if you find one sweet you like in the Christmas leftovers! Two sweets scanned with the Creality Otter, processed and simmed in 3DSMax and rendered in Toolbag 5
#gameart #3Dscanning
Change environments dynamically using Havok Physics! Block paths, open new areas, or float leaves to gently rest on the debris. youtu.be/t2EHG-1zFmE
13.01.2025 12:30 β π 2 π 2 π¬ 1 π 0Hello, old friend
12.12.2024 23:21 β π 12 π 0 π¬ 0 π 0Finished Silent Hill 2 Remake and got the "Leave" ending. Hats off to Bloober, that was superb
09.12.2024 21:21 β π 0 π 0 π¬ 0 π 0Yeah pretty quick to iterate, you can drag drop materials from the library into layered mats, and use as many masks as you like with controls for contrast/brightness and whatnot
06.12.2024 17:59 β π 1 π 0 π¬ 0 π 0I've been testing displacement with triplanar mapping and vertex colour masks in Toolbag 5, quite a powerful workflow. More to follow
06.12.2024 16:22 β π 5 π 0 π¬ 1 π 0An Iceberg doodle using Reality Capture and @marmoset3d.bsky.social Toolbag 5 #gameart #raytracing
29.11.2024 20:55 β π 11 π 0 π¬ 0 π 0#MementoMori
12.11.2024 00:25 β π 5 π 1 π¬ 0 π 0Texturing progress #gameart
09.07.2024 20:29 β π 3 π 1 π¬ 0 π 0Work in progress #gameart
08.07.2024 22:36 β π 1 π 0 π¬ 0 π 0Here's an apple I made ππ
www.artstation.com/artwork/LRKrlk
I dug out some old moss textures to see if they hold up with newer renderers (raytracing in @marmosetco ) and I think they do! Took some dialling in of the SSS and lightening the AO but the results aren't bad. the material is available here for FREE:
mcpoly.gumroad.com/l/nCdJR
Latest #3D work, and first personal project this year, some tasty pastries! 3DSMax, Metashape, Photoshop, Knald and Toolbag
www.artstation.com/artwork/ble2rd
Sometimes it's just quicker to create geom for a normal map than any surface capture. #3dsmax and #toolbag #gamedev
20.02.2024 22:24 β π 3 π 0 π¬ 0 π 0This passage hit me yesterday
06.02.2024 19:00 β π 3 π 1 π¬ 0 π 0Indeed! I was struck by that particular phrase
06.02.2024 18:21 β π 1 π 0 π¬ 1 π 0π π π
05.01.2024 22:02 β π 1 π 0 π¬ 0 π 0