the point of a game is not to beat it, it is to play it. difficulty is only "a problem" if it is "in the way" of beating the game, which is an issue in the mindset of the player, not in the structure of the game. redoing parts of a fun game is not a punishment, it's an invitation to hang out
16.09.2025 17:57 —
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we are in for a few years of security nightmares
18.08.2025 19:47 —
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Introducing Bases, a new core plugin that lets you turn any set of notes into a powerful database.
Now available to everyone with Obsidian 1.9!
18.08.2025 20:40 —
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the main thing that makes me uneasy about llms is the cultural backdrop of global war on knowledge. the war on knowledge isn’t new but now it’s cheered on from tech too. tools for thought pivoted to slot machines because that’s what people want. “how things work” is buried under opaque indirections
10.08.2025 09:41 —
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Alt text:
A diagram showing an Entity-Component-System (ECS) architecture. It has three vertical columns labeled “physics,” “combat,” and “fuel,” each containing a list of components. Each column is separated by a red vertical line. Colored circles (brown, blue, and green) are above each column. Arrows connect component slots across columns, forming links between different systems. On the right side, there’s a list of entity IDs: “mech,” “guard,” and “lantern,” each associated with certain components from the columns. For example, “mech” links to components in physics, combat, and fuel. The diagram visualizes how entities are formed by combining different components.
If you want a summary of Casey Muratori's 2 hour talk on OOP:
Draw your object boundaries
✅ around the systems (physics, combat, fuel)
❌ not the domain model (mech, guard, lantern)
Because Ivan Sutherland told you so in 1963
22.07.2025 12:16 —
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this is what 80% of year 1 bluesky posts were like
22.07.2025 07:03 —
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i need to know who said "yeah lets put golf for nes on nintendo music" with a straight face
22.07.2025 01:38 —
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the generation older than me will have their brains melted by llms. the generation younger than me will have their brains melted by llms. not me though, I'm built different.
16.07.2025 23:04 —
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Most people think it's impossible to stay sane on LinkedIn.
But after talking to 100 b2b SaaS CEOs, here are 5 🖐️ things the best posters do to keep from losing it 😱
(I wrote this after a bike 🚲 accident in the rain ⛈️ on my way to a job interview 💼)
11.07.2025 15:16 —
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je veux bien faire partie des testeurs !
23.05.2025 17:04 —
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I will never forgive myself for bringing this monstrosity into existence. The fabled man skeleton used to animate the horses in the first Assassins Creed #AssassinsCreed #Gaming #gamedev #gaming #3DModeling
04.05.2025 14:47 —
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Ah t’as fait le grand saut haha
02.05.2025 16:54 —
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hey i know you all gave me grief for complaining that the Switch 2 was way too safe but did you see that 5 minute trailer they just put out exploring the wonders of v͟o͟i͟c͟e͟ ͟c͟h͟a͟t͟?
02.04.2025 17:24 —
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heureusement il reste asobi
27.03.2025 16:50 —
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j'ai lu sur discord "Sony japon n'existe plus chez Sony, maintenant faut demander à Bamco pour avoir des ressorties Sony" et je suis un peu d'accord, c'est un peu catastrophique pour l'avenir éditorial de sony
27.03.2025 16:49 —
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I was not expecting Nintendo to be the first manufacturer to follow Steam on that, it's definitely great news. I hope it becomes progressively standard across every ecosystem, not only gaming.
27.03.2025 16:48 —
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this is you btw
27.03.2025 14:23 —
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Je connais pas du tout, ça hache plus finement ? Je les émince à la zob au couteau d'habitude 🤔
27.03.2025 01:15 —
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23.03.2025 16:51 —
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picture of a U.S.F.A Zip .22
imagine like, an arms dealer who keeps going on and on about how scary and powerful the weapons they sell are. they are so scared of these weapons that you can have for the right price please do not buy them. and then this is the weapon
18.03.2025 10:38 —
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un shiba noir dans les rues de Tokyo
j'ai recommencé Ghostwire Tokyo dernièrement (que j'avais adoré), le jeu a beaucoup évolué depuis sa sortie et est toujours aussi exceptionnel, c'est surement l'un des jeux les plus sous côté de ces dernières années et le fait qu'il ne connaitra jamais de suite me désespère au plus haut point.
17.03.2025 00:35 —
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Accueil - PodLive Productions
Choisissez PodLive Productions pour créez vos Podcasts et vos Evénements live en toute simplicité ! Contactez nous pour plus d'informations.
En attendant de gagner à l'Euromillions, j'ai perdu un client régulier pour mon entreprise ce qui me fout dans une mauvaise situation.
Donc si vous connaissez des gens qui cherchent un monteur audiovisuel ou un technicien streaming pour de l'événementiel. Je suis dispo 🙏
www.podlive-productions.fr
15.03.2025 20:37 —
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A 10x Faster TypeScript - TypeScript
Embarking on a native port of the existing TypeScript compiler and toolset to achieve a 10x performance speed-up.
Today we're thrilled to announce our effort to port the TypeScript compiler and language service to native code, gaining a 10x speed boost in build times and editor responsiveness!
devblogs.microsoft.com/typescript/t...
11.03.2025 14:36 —
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01.03.2025 19:52 —
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In WarioWare: Smooth Moves, the "Bungii!" microgame, where the player must let the Wii Remote fall, was designed specifically to untwist the Wii Remote wrist strap. It has special code that always makes it appear directly after microgames where the strap might get twisted.
01.03.2025 16:43 —
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Il faut que la propagande Inertia soit prioritaire, c’est trop important 😌
01.03.2025 11:10 —
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What a great moment to get this game and take it's message at face value
01.03.2025 01:46 —
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BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.
Warner Bros. is also canceling the Wonder Woman game.
25.02.2025 18:57 —
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