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Adam Lacko

@adamlacko.bsky.social

Lead Developer @ New Blood Interactive | Software Engineer | Mountaineer Email: info@projectvanburen.com

179 Followers  |  34 Following  |  4 Posts  |  Joined: 30.11.2023  |  1.7744

Latest posts by adamlacko.bsky.social on Bluesky

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Finished a few remaining features related to Fog of War and then I've just played around the Junktown and Vault maps, trying to find more bugs. Found a few, but they don't break anything, so it's all "solidifying" nicely.

#fallout #vanburen

22.03.2025 20:32 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fixed a few minor bugs and I also enhanced the algorithm responsible for picking the interaction point when interacting with entities. This is almost 1:1 to how original demo worked. It's still based on radius, but there are a few tweaks to deal with obstacles, etc.

#fallout #vanburen

22.03.2025 20:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No, you most definitely were not blind to any news, as there are none. I'm 100% occupied by work and have no time or energy for VB at this point. I'm sure it will change in the future, but that'll take some time.

10.01.2025 15:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

And here I am, always praising the first film above all. Despite some objective weak spots, I think those subtle hints that depict the dystopia and foreshadow the ultimate collapse that came in the sequels is the most beautiful thing Miller created, no matter how unintended it was at the time.

11.12.2024 08:13 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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