Just Hank in the glow of the binary sunset ๐ @sainarayan.bsky.social
05.10.2025 20:34 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0@sainarayan.bsky.social
Technical Artist and Tools Sorcerer ๐ง Founder @meshcollective.bsky.social Creating 'Project Gilgamesh' | A psychedelic rhythm-runner ๐โโ๏ธ๐ต Prev: Unity, Turn10, Kite & Lightning Demo: https://sainarayan.itch.io/project-gilgamesh
Just Hank in the glow of the binary sunset ๐ @sainarayan.bsky.social
05.10.2025 20:34 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0That's all folks! Was a fun trip down memory lane doing this breakdown and the response has been encouraging, so will do more in the future!
@ProfessorOfSass.bsky.social is the incredible artist behind all this and everyone should go follow her! ๐ ๐ค
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Here's the final model in Unreal, alongside the wireframe
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May 2025: @ProfessorOfSass.bsky.social finishes modelling and rigging our main character!
Behold! The Wanderer in all his final glory!
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Parkour
#screenshotsaturday
Here's a more recent concept Rose did for Birdy circa April 2025, and the team loved it, cause of course we did??
LOOK HOW CUTE THEY ARE TOGETHER ๐ญ
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As we continued work on the Wanderer, we started calling our companion character "Birdy" internally and that stuck around!
We pinned down our visual inspiration to L0-LA59 from Star Wars, and Rose started some explorations in that direction
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9 different sketches and concepts for different kinds of robot cat companions
Every hero needs a sidekick, and the Wanderer is no exception!
In the background, @ProfessorOfSass.bsky.social explored ideas for companions, hereโs a first take we didn't go with
I may have just read "Save The Cat" for the 1st time and gotten too excited
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Here's that same shot with a stylization shader that Substance Painter provides out of the box
An early test for our stylized texturing workflow
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An up-close shot of the Wanderer's torso showing their shirt, a red scarf, and some cloth scraps hanging down from their back behind them
April 2025: @ProfessorOfSass.bsky.social finishes up retopologizing in Maya and gets to work on texturing and modelling the Wanderer's clothes and accessories
The addition of a "crotch-harness" was a hotly debated topic at this point
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I wish all beings a very good day โค๏ธโ๐ฅ
01.10.2025 16:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Taylor is chill as heck and incredibly autonomous, fun, creative and talented.
Definitely who you want on your team!! ๐ค
Color explorations
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Some drawovers on top of the low-poly model from above
Explorations for clothes and accessories
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March 2025: @ProfessorOfSass.bsky.social blazes through the high-poly sculpts in ZBrush and then retopologizes the sculpts down to this low-poly guy here in Maya
The mesh is about 50% done, the other 50% is belts & cloth!
Other goodies in the ๐งต
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Pringles Or A Transformer?
30.09.2025 18:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I made you Pringles in Unreal
30.09.2025 18:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Some other concepts that were giving Majora's mask vibes
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Some color explorations
Red is classic game protagonist but we personally liked the Blue/Cyan vibes more
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Some outfit and helmet concepts Rose was messing around with
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February 2025: @ProfessorOfSass starts to lock in on the modelling and ZBrush sculpts of our main character
More renders and goodies in the ๐งต
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Control rig is crazy, I wanna experiment with some procedural animated mech/loader-bot type stuff next milestone
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Hello World! Messing around with Control Rig
Don't tell our animator ( @maddiebee27) I posted this because she'll eat me
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A different direction that we didn't go with is this guy, that pulls from Prince of Persia (2008) more heavily
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Here's the front/back of the base forms
Wandy been doing those squats ๐ช
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January 2025: @ProfessorOfSass.bsky.social is ready to start sculpting! At this point we've locked down a lot of the design and are ready to start modelling/retopo/rigging
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Digital drawings
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Pencil Sketches
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November 2024: @ProfessorOfSass.bsky.social starts to dial into a specific look and take on the Wanderer and we push forward in that direction
Sketches and other cool goodies in the๐งต
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September 2024: @ProfessorOfSass.bsky.social does her first round of concepts for our main character!
Our main inspo was streetwear + cyberpunk meets wasteland/scavenger vibes
And Cloth. Lots of Cloth. Love Cloth
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