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Tyler

@lorenarc707.bsky.social

20 y/o | Programmer | DMs: open | Founder of the True Human Tribulation series. Official Discord Server: https://discord.gg/MB75uMs9De

24 Followers  |  1 Following  |  48 Posts  |  Joined: 10.05.2025  |  1.9476

Latest posts by lorenarc707.bsky.social on Bluesky

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With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.

#raylib #gamedev #indiedev #devlog #indiegame

28.01.2026 01:31 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Created a "Rest Theme" for my game.

#devlog #music #gamedev #lmms #indiedev #indiegame

22.01.2026 00:45 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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With the addition of Assists, the combat system is finally complete.

#raylib #gamedev #indiedev #devlog #indiegame

28.12.2025 15:15 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Finally Implemented Companion AI along with the first enemy to the game.

#raylib #gamedev #indiedev #devlog #indiegame

06.12.2025 18:38 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Nevertheless, I thinks it makes for a good wallpaper/thumbnail. Maybe when I add the other two companions to the game, I'll update the image to include them as well. Also, when the game is released, I'll include this artwork, and other artwork made for the game as a bonus.

12.11.2025 22:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For weeks, I've been working on this artwork on the side. Basically whenever I find it convenient. It looks terrible, but it has that "soul" to it that I can't describe. Probably because I grew an attached to it after working on it for so long.

12.11.2025 22:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The Cathedral is only one of the three areas you must traverse in order to reach the boss at the end. I'm not planning for Remedy to be very long game. Knowing my track record, it's probably going to be very short; like 30 minutes of playtime. With the first area taking up half of that time.

12.11.2025 22:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Some more official artwork for Remedy.

#indiegame #gamedev #art #indiedev #devlog #artwork

12.11.2025 21:55 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

I really wanted to make sure that everything is finished before proceed to implement proper Companion and Enemy AI. What I can promise is that it will be done eventually.

02.11.2025 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You could really see the Kingdom Heart inspiration starting to bleed through. Initially, I planned to just add the command menu and move on, but I figured that since I was here I might as well implement the rest of the items I'm planning to add. Just to get it out of the way.

02.11.2025 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

#raylib #gamedev #indiedev #devlog #indiegame

02.11.2025 21:18 β€” πŸ‘ 13    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Once I got past the hurdle of creating a melody, creating the rest of the song became straight-forward.

I figured that a battle theme should keep the player on their toes, and I think I did a good job in that department whilst not sounding repetitive or ear grating.

The song is named: "Courage".

23.10.2025 22:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(1 / 2) It's quite odd to think about to be honest, since I always struggle to coming up with music for months at a time. I think it's because I've always had trouble with the early stages of composing a song, as I had to start with absolutely nothing to go on.

23.10.2025 22:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This afternoon, I created a battle theme that actually sounds remotely decent.

#devlog #music #gamedev #lmms #indiedev #indiegame

23.10.2025 22:15 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

(3 / 3) While the additions may not be very exciting, they're a fundamental aspect of the game's experience, and I thought it wouldn't be wise to neglect the Field scene for too long. I mean, It's certainly starting to feel like game now; an RPG if you want to go that far.

13.10.2025 16:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(2 / 3) As for the Consumable items, I intend for them to be one of the only two ways the player could heal and recover from status ailments. Right now, there is no way to obtain items without using commands, but I do have something planned later down the road.

13.10.2025 16:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

(1 / 3) The camp menu is something I was conceptualizing in the background for months. It's one of the many things that draws inspiration from Kingdom Hearts, and I'm somewhat trying to go for an old computer game aesthetic.

13.10.2025 16:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Implemented the Camp Menu along with the addition of Consumable Items.

#raylib #gamedev #indiedev #devlog #indiegame

13.10.2025 16:55 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I'm not really good at drawing characters. I'm more of a programmer, so the only good thing I had going for me is knowledge on how to use GIMP after years of playing with it along with other image editing tools. In my opinion, I think that knowledge really carried this art piece.

05.10.2025 15:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Here it is. It's certainly... one of the art pieces of all time. It's weird because one hand, it looks absolutely terrible, but on the other hand it feels... just right at the same time. Like it's still something I could feel proud of despite of that. Does anyone feel the same way?

05.10.2025 15:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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First official artwork for the Protagonist of Remedy

#indiegame #gamedev #art #indiedev #devlog #artwork

05.10.2025 15:31 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Began work on implementing companions into combat along with some other quality of life changes.

#raylib #gamedev #indiedev #devlog #indiegame

25.09.2025 18:30 β€” πŸ‘ 22    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Finally got around to implementing Sub-Weapons.

#devlog #gamedev #raylib #indie

05.09.2025 20:18 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I think I did a good job trying to convey that fact. I'm also starting to notice that I would much prefer using fewer instruments than anyone else.

The song is called: "Twilight Zone", and I think by listening, you could understand the game's tone.

23.08.2025 21:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The tone I'm trying to go for is the feeling on being trapped on another plane of existence and there's no clear way on how to get back. You're completely outside your comfort zone, and yet you still possess some hope in your heart.

23.08.2025 21:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Just finished what would be the Overworld/Field theme for my game. Have a listen.
#devlog #music #gamedev #lmms

23.08.2025 21:27 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Just wanted to share my experience.

02.08.2025 20:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I managed to retrieve my recovery key and get past it, but to say that I almost had a heart attack would be a understatement. I think the worst part is there was no way I could've seen that coming at the time. If I didn't have my old phone, that probably would've been it for me.

02.08.2025 20:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yo, so today I managed to figure out how to dual-boot Windows and Linux on my computer, and I almost lost all of my data because of Bitlocker preventing me from booting back into Windows.

#Windows #Linux

02.08.2025 20:01 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Release Pre-Alpha v1.5.0 Β· ProarchwasTaken/tld_remedy What's Changed Field Lowered the speed of the player's walking animation to closely match their movement speed. Same goes for the Companion Actor as well Implement the EnemyActor. They will be the...

(2 / 2) Also, the game has reached the stage of which it could now be reliably play tested again. Any feedback is appreciated. The specific criticism I'm looking for is how the combat feels, and whether the vignette needs to be toned down.

github.com/ProarchwasTa...

21.07.2025 15:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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