@donmccurdy.com will GLTF support XUASTC ?
22.01.2026 18:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Nice to see this come together!
#GaussianSplatting #3DGS #BVH + Physics in action! soon
meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ...
20.08.2025 15:56 โ ๐ 62 ๐ 21 ๐ฌ 3 ๐ 0@zeux.io hope you saw this!
17.07.2025 09:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0any infos or suggestions what we can do with this new stuff on web beased viewers? ( threejs,..)
16.06.2025 19:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0meshoptimizer 0.24 is out! Featuring new meshlet builder for raytracing workloads, improvements to cluster partitioning, new functions for reindexing, simplification, clustering and coverage computation, many internal improvements and, of course, VS2013 support!
12.06.2025 16:10 โ ๐ 48 ๐ 12 ๐ฌ 3 ๐ 0To make it work, I've written a new JavaScript wrapper for xatlas called "watlas". It's available now on npm!
09.06.2025 22:07 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0does threejs supports this too?
08.05.2025 23:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I attempted to replicate the famous "Dragon Blood Tree" with my #threejs procedural tree generator. Honestly, didn't expect to get as close as I did!
Try it out for yourself! ๐๐ป eztree.dev
#gamedev #godot #unity
Hello World!
23.11.2024 19:53 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0