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Arnold Putz

@arpubsky.bsky.social

7 Followers  |  31 Following  |  7 Posts  |  Joined: 23.11.2024
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Posts by Arnold Putz (@arpubsky.bsky.social)

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gltfpack: Implement initial support for XUASTC by zeux ยท Pull Request #1007 ยท zeux/meshoptimizer When compiling against latest Basis Universal (2.0+), we can now use XUASTC compression. It supports variable block sizes and a much larger gamut of quality settings from the perspective of the res...

github.com/zeux/meshopt...

28.01.2026 13:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@donmccurdy.com will GLTF support XUASTC ?

22.01.2026 18:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Nice to see this come together!
#GaussianSplatting #3DGS #BVH + Physics in action! soon

18.09.2025 21:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ...

20.08.2025 15:56 โ€” ๐Ÿ‘ 62    ๐Ÿ” 21    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

@zeux.io hope you saw this!

17.07.2025 09:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

any infos or suggestions what we can do with this new stuff on web beased viewers? ( threejs,..)

16.06.2025 19:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Release v0.24 ยท zeux/meshoptimizer This release contains many improvements to the meshoptimizer library and some gltfpack fixes! Some highlights: New meshlet builder (meshopt_buildMeshletsSpatial) designed for raytracing workloads o...

meshoptimizer 0.24 is out! Featuring new meshlet builder for raytracing workloads, improvements to cluster partitioning, new functions for reindexing, simplification, clustering and coverage computation, many internal improvements and, of course, VS2013 support!

12.06.2025 16:10 โ€” ๐Ÿ‘ 48    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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GitHub - toji/watlas: A web port of XAtlas: Mesh parameterization / UV unwrapping library A web port of XAtlas: Mesh parameterization / UV unwrapping library - toji/watlas

To make it work, I've written a new JavaScript wrapper for xatlas called "watlas". It's available now on npm!

09.06.2025 22:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

does threejs supports this too?

08.05.2025 23:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I attempted to replicate the famous "Dragon Blood Tree" with my #threejs procedural tree generator. Honestly, didn't expect to get as close as I did!

Try it out for yourself! ๐Ÿ‘‰๐Ÿป eztree.dev

#gamedev #godot #unity

06.12.2024 15:47 โ€” ๐Ÿ‘ 33    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hello World!

23.11.2024 19:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0