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Grave Reaper Cushions

@grvrprcshns.bsky.social

Indie game developer working on original material plus fan demakes and remakes. We don't do soft furnishings. https://itch.io/profile/grave-reaper-cushions https://gamejolt.com/@GrvRprCshns https://www.patreon.com/c/GraveReaperCushions

346 Followers  |  1,245 Following  |  173 Posts  |  Joined: 30.11.2024  |  2.765

Latest posts by grvrprcshns.bsky.social on Bluesky

Banner image depicting the logo for Game Boy run-n-gun short "Underlier: Underslung"

Banner image depicting the logo for Game Boy run-n-gun short "Underlier: Underslung"

Screenshot from Game Boy run-n-gun short "Underlier: Underslung". Sprites from left to right: the player character,  a former crewman preparing to fire a beam of energy through the suit's visor, another former crewman, former scout with tendril emerging through visor.

Screenshot from Game Boy run-n-gun short "Underlier: Underslung". Sprites from left to right: the player character, a former crewman preparing to fire a beam of energy through the suit's visor, another former crewman, former scout with tendril emerging through visor.

Screenshot from Game Boy run-n-gun short "Underlier: Underslung", the player character in the lower portion of the image, having just defeated one of the former crewmen with the flamethrower. Note the weapon icon in the top-right of the screen.

Screenshot from Game Boy run-n-gun short "Underlier: Underslung", the player character in the lower portion of the image, having just defeated one of the former crewmen with the flamethrower. Note the weapon icon in the top-right of the screen.

Screenshot from Game Boy run-n-gun short "Underlier: Underslung". Power-ups are stored in crates, and in this image all four creates in this room have been opened, revealing the four types of weapon power-up available, top-left to bottom right: Arc Shot, Minigun, Flamethrower, Grenade Launcher.

Screenshot from Game Boy run-n-gun short "Underlier: Underslung". Power-ups are stored in crates, and in this image all four creates in this room have been opened, revealing the four types of weapon power-up available, top-left to bottom right: Arc Shot, Minigun, Flamethrower, Grenade Launcher.

Shameless #horror / #halloween themed #selfpromo Day 13 ๐ŸŽƒ

Top-down run-n-gun instalment of the ongoing series, going for #Aliens / #TheThing vibes

#indiegames #indiedev #gamedev #solodev #gameboy #gbstudio #retro #scifi #scifihorror #bodyhorror

Link: grave-reaper-cushions.itch.io/underlier-un...

17.10.2025 11:37 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
SKULLSSKULLS: ๐Ÿ’€ THE SKULLS ๐Ÿ’€ by Grave Reaper Cushions ๐Ÿ’€ SKULLS ๐Ÿ’€

I made a new thing for #ScreamJam 2025! ๐Ÿ’€๐ŸŽƒ๐Ÿ˜Š

#indiegames #indiedev #gamedev #solodev #retro #pixelart #chiptune #chiptunes #8bit #8-bit #gameboy #gbstudio #shooter #verticalscroller #shootemup #shoot-em-up #shmup #gamejam #halloween

Link: grave-reaper-cushions.itch.io/skullsskulls...

16.10.2025 22:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Background image from Game Boy survival horror prototype "ROT", technically not present in the existing demo as the majority of items in this image have not yet been implemented into the game.

Background image from Game Boy survival horror prototype "ROT", technically not present in the existing demo as the majority of items in this image have not yet been implemented into the game.

Background image from Game Boy survival horror prototype "ROT", currently not implemented into the existing demo version of the game, depicting a particularly grand version of a cypher wheel.

Background image from Game Boy survival horror prototype "ROT", currently not implemented into the existing demo version of the game, depicting a particularly grand version of a cypher wheel.

Work-in-progress background image from Game Boy survival horror prototype "ROT", providing a hint to solving an early-game puzzle (not to mention sass from the hospital admin).

Work-in-progress background image from Game Boy survival horror prototype "ROT", providing a hint to solving an early-game puzzle (not to mention sass from the hospital admin).

Background image from Game Boy survival horror prototype "ROT", depicting a keypad - a common sight in classic survival horror games. While the keypad puzzle is fully functional in the game's project files, the actual puzzle has yet to be implemented into the main game.

Background image from Game Boy survival horror prototype "ROT", depicting a keypad - a common sight in classic survival horror games. While the keypad puzzle is fully functional in the game's project files, the actual puzzle has yet to be implemented into the main game.

Cut content, absolutely intended to go into the next revision of the game

#indiegames #indiedev #gamedev #solodev #gameboy #gbstudio #survivalhorror #silenthill #residentevil #horror #halloween #pixelart #chiptune #chiptunes #8bit #8-bit #fangame #demake

Link grave-reaper-cushions.itch.io/rot-demo

16.10.2025 10:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Background image used in Game Boy survival horror prototype "ROT", detailing the layout of the controls.

Background image used in Game Boy survival horror prototype "ROT", detailing the layout of the controls.

Background image used in Game Boy survival horror prototype "ROT". This is the in-game map. Obvious Silent Hill references are obvious.

Background image used in Game Boy survival horror prototype "ROT". This is the in-game map. Obvious Silent Hill references are obvious.

Work-in-progress background image used in Game Boy survival horror prototype "ROT", used in one of the point-and-click puzzle sequences. The protagonist is in their car, and has just phased into the "dark world". There's something they need to do before they can interact with anything...

Work-in-progress background image used in Game Boy survival horror prototype "ROT", used in one of the point-and-click puzzle sequences. The protagonist is in their car, and has just phased into the "dark world". There's something they need to do before they can interact with anything...

Work-in-progress background image used in Game Boy survival horror prototype "ROT", used in one of the point-and-click puzzle sequences. The car interior had been too dark for the player to interact with anything. They have amended this by switching the internal light on.

Work-in-progress background image used in Game Boy survival horror prototype "ROT", used in one of the point-and-click puzzle sequences. The car interior had been too dark for the player to interact with anything. They have amended this by switching the internal light on.

More screenshots/assets

#indiegames #indiedev #gamedev #solodev #gameboy #gbstudio #retro #survivalhorror #silenthill #residentevil #horror #halloween #pixelart #chiptune #chiptunes #8bit #8-bit #fangame #demake

Link: grave-reaper-cushions.itch.io/rot-demo

16.10.2025 10:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from Game Boy Color survival horror prototype "ROT", depicting a first-person, point-and-click puzzle scene

Screenshot from Game Boy Color survival horror prototype "ROT", depicting a first-person, point-and-click puzzle scene

Screenshot from Game Boy Color survival horror prototype "ROT". Being a Silent Hill fangame, and homage to classic survival horror in general, ROT attempts to capture a number of the elements associated with the genre, not just in terms of game mechanics, but in presentation such as with multiple camera angles. ROT, being a 2D game, alludes to the idea of alternate camera angles in a 3D space by having scenes set at different scales: in this image, the characters and environment are at a "default" scale; other scenes present the game world as if the camera has zoomed out, achieved by usign sprites that are half the size of those seen here.

Screenshot from Game Boy Color survival horror prototype "ROT". Being a Silent Hill fangame, and homage to classic survival horror in general, ROT attempts to capture a number of the elements associated with the genre, not just in terms of game mechanics, but in presentation such as with multiple camera angles. ROT, being a 2D game, alludes to the idea of alternate camera angles in a 3D space by having scenes set at different scales: in this image, the characters and environment are at a "default" scale; other scenes present the game world as if the camera has zoomed out, achieved by usign sprites that are half the size of those seen here.

Screenshot from Game Boy Color survival horror prototype "ROT", part of a cutscene in which the protagonist answers their phone, an unknown caller ominously asking "...can you remember?"

Screenshot from Game Boy Color survival horror prototype "ROT", part of a cutscene in which the protagonist answers their phone, an unknown caller ominously asking "...can you remember?"

Screenshot from Game Boy Color survival horror prototype "ROT". Being a Silent Hill fan project, ROT of course features a "dark world" and collapsed roads, both of which are depicted in this image. Additionally, this image is an example of a "zoomed-out" scene, a workaround in 2D space in order to pay homage to the dynamic camera and alternate angles of the original series.

Screenshot from Game Boy Color survival horror prototype "ROT". Being a Silent Hill fan project, ROT of course features a "dark world" and collapsed roads, both of which are depicted in this image. Additionally, this image is an example of a "zoomed-out" scene, a workaround in 2D space in order to pay homage to the dynamic camera and alternate angles of the original series.

Shameless #horror/ #halloween themed #selfpromo Day 12๐ŸŽƒ

A #FanGame based on a #FanFilm

Authentic #SurvivalHorror on #GameBoy? Nearly; ran out of time so no puzzles/inventory management atm

Solid template tho๐Ÿค”

#indiegames #indiedev #gamedev #SilentHill

Link grave-reaper-cushions.itch.io/rot-demo

16.10.2025 09:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thank you very much! ๐Ÿ˜

15.10.2025 21:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
UNDERLIER GAIDEN: The Ancient OST by Grave Reaper Cushions Soundtrack to the retro-styled FPS, plus bonus tracks. MP3 format.

#DarkAmbient #GameOST for $1.99, anybody? ๐Ÿ‘€

#indiegames #indiedev #gamedev #gamemusic #gamesoundtrack #music #soundtrack #ambient #horror #LMMS #FPS #ESPSE #boomershooter #retroFPS #Doom #Heretic

Link: grave-reaper-cushions.itch.io/underlier-ga...

15.10.2025 09:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient", demonstrating the player's sword swing.

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient", demonstrating the player's sword swing.

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient". As relatively grounded as the previous games in the series had been, "-Gaiden" is gleefully anachronistic: the game is supposedly set around the tenth century - this isn't going to keep the player from mowing down enemies with what is essentially a flamethrower...

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient". As relatively grounded as the previous games in the series had been, "-Gaiden" is gleefully anachronistic: the game is supposedly set around the tenth century - this isn't going to keep the player from mowing down enemies with what is essentially a flamethrower...

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient", depicting the player escaping their village, mowing down enemies with a crossbow.

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient", depicting the player escaping their village, mowing down enemies with a crossbow.

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient". The player has gone underground. The glowing eyes and inhuman voices of the former villagers are but a hint of the strangeness to come.

Also pictured: a cluster of pellets from an enemy's blunderbuss. The player's current weapon shoots blades.

Screenshot from retro-styled FPS "Underlier Gaiden: The Ancient". The player has gone underground. The glowing eyes and inhuman voices of the former villagers are but a hint of the strangeness to come. Also pictured: a cluster of pellets from an enemy's blunderbuss. The player's current weapon shoots blades.

Shameless #horror / #halloween themed #selfpromo Day 11 ๐ŸŽƒ

That burgeoning series needed a side-story, hence this distant prequel made in #EasyFPSEditor

That #soundtrack... ๐ŸŽง๐Ÿ˜Š

#indiegames #indiedev #gamedev #FPS #EFPSE #boomershooter #Eldritch

Link: grave-reaper-cushions.itch.io/underlier-ga...

15.10.2025 09:14 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of the title screen from Game Boy/Game Boy Color short game "punch", based on an entry for 2023's Famicase Exhibition - original work by Kaito Hayashi.

Screenshot of the title screen from Game Boy/Game Boy Color short game "punch", based on an entry for 2023's Famicase Exhibition - original work by Kaito Hayashi.

Screenshot of the opening screen from the browser version of Game Boy/Game Boy Color short "punch", detailing the control layout for both QWERTY keyboard and Game Boy. The game is a pseudo-3D first-person experience with "tank controls" (Up and Down to move forwards and backwards, and Left and Right to turn in those directions).

Screenshot of the opening screen from the browser version of Game Boy/Game Boy Color short "punch", detailing the control layout for both QWERTY keyboard and Game Boy. The game is a pseudo-3D first-person experience with "tank controls" (Up and Down to move forwards and backwards, and Left and Right to turn in those directions).

Screenshot from Game Boy/Game Boy Color short "punch". The game features a jokey take on menu-based interaction, and this screenshot depicts part of the resulting animation if the player selects "punch".

There are only two options in the menu, the other one also being "punch".

Screenshot from Game Boy/Game Boy Color short "punch". The game features a jokey take on menu-based interaction, and this screenshot depicts part of the resulting animation if the player selects "punch". There are only two options in the menu, the other one also being "punch".

Behind-the-scenes image produced during development of Game Boy/Game Boy Color short "punch". Internally, the game keeps track of the player's position and direction with a numerical variable: this image illustrates the values for that variable in every possible position.

Behind-the-scenes image produced during development of Game Boy/Game Boy Color short "punch". Internally, the game keeps track of the player's position and direction with a numerical variable: this image illustrates the values for that variable in every possible position.

Another maverick entry for my (week)daily shameless #horror/ #halloween #selfpromo Day 10๐ŸŽƒ

This is a #jokegame but...
Pseudo #FPS #atmospheric #walkingsim for the #GameBoy? ๐Ÿคจ

There's potential here, sure๐Ÿค”

#indiegames #indiedev #gamedev #gbstudio

Link grave-reaper-cushions.itch.io/punch-agbic-...

14.10.2025 11:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Not to brag, but I've only absolutely nailed recreating the Round Vulcan weapon from #SNES classic #Axelay in #GBStudio... ๐Ÿ˜

(not for an actual #fangame #demake, but still)

#indiegames #indiedev #gamedev #GameBoy #shmup #retro

13.10.2025 18:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from a short game made to practice using the Godot game engine. Assets are from 1997's "Doom 64". In this still the player has a pistol aimed at an enemy soldier.

Screenshot from a short game made to practice using the Godot game engine. Assets are from 1997's "Doom 64". In this still the player has a pistol aimed at an enemy soldier.

Screenshot from a short game made to practice using the Godot game engine. Assets are from 1997's "Doom 64". In this still the player has shot an enemy soldier with the Plasma Gun.

Screenshot from a short game made to practice using the Godot game engine. Assets are from 1997's "Doom 64". In this still the player has shot an enemy soldier with the Plasma Gun.

Shameless #horror / #halloween #selfpromo (Week)Day 9๐ŸŽƒ

#Godot #FPS practice, specifically using #Doom64 assets

Fun, but there's a lot wrong with it... ๐Ÿ˜ฃ

#indiegames #indiedev #gamedev #solodev #doomclone

Link: grave-reaper-cushions.itch.io/godot-doom-c...

13.10.2025 09:37 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Something I threw together whilst cooking up something for #Halloween...

#indiegames #indiedev #gamedev #solodev #artshare #artpost #art #pixelart #aseprite #gameboy #gbstudio

12.10.2025 12:24 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Title screen for Game Boy Color game "Froggo & Spood"

Title screen for Game Boy Color game "Froggo & Spood"

Screenshot from Game Boy Color game "Froggo & Spood". The bugs are coming for Spood's eggs while she sleeps; Froggo's about to intervene...

Screenshot from Game Boy Color game "Froggo & Spood". The bugs are coming for Spood's eggs while she sleeps; Froggo's about to intervene...

Screenshot from Game Boy Color game "Froggo & Spood". Froggo's dealt with the bugs and looks on as Spood wakes up.

Screenshot from Game Boy Color game "Froggo & Spood". Froggo's dealt with the bugs and looks on as Spood wakes up.

Screenshot from Game Boy Color game "Froggo & Spood". Froggo did good.

Screenshot from Game Boy Color game "Froggo & Spood". Froggo did good.

Maverick entry for Day 8 of my (week)daily shameless #horror / #halloween #selfpromo ๐ŸŽƒ

This one's #wholesome! ๐Ÿธ๐Ÿ˜Š

Kinda

Might give you the heebie-jeebies if you *really* don't like spiders... ๐Ÿ•ท๏ธ

#indiegames #indiedev #gamedev #cosygame #cozygame

Link: grave-reaper-cushions.itch.io/froggo-spood...

10.10.2025 09:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shameless #horror / #halloween #selfpromo (Week)Day 7๐ŸŽƒ

Top-down, kinda jank #survivalhorror #gamejam entry for #GameBoy

(Also one of the greatest promo gifs I've made to date...!)

#indiegames #indiedev #gamedev #pixelart #artpost #artshare #gbstudio

Link: grave-reaper-cushions.itch.io/stopt-ded

09.10.2025 09:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of the title screen from "Splatterhouse: Gruesome Beginnings", a very early work-in-progress, fan-made Game Boy/Game Boy Color port of the infamous arcade game.

Screenshot of the title screen from "Splatterhouse: Gruesome Beginnings", a very early work-in-progress, fan-made Game Boy/Game Boy Color port of the infamous arcade game.

Screenshot of the opening screen from the current build of "Splatterhouse: Gruesome Beginnings", intended to temper expectations as the project is *very* early in development.

In all honesty, the disclaimer drastically downplays just how little is in the current build...!

Screenshot of the opening screen from the current build of "Splatterhouse: Gruesome Beginnings", intended to temper expectations as the project is *very* early in development. In all honesty, the disclaimer drastically downplays just how little is in the current build...!

Screenshot taken at the very beginning of the only level in the current build of "Splatterhouse: Gruesome Beginnings". The background is very rough, but protagonist Rick looks pretty good.

Screenshot taken at the very beginning of the only level in the current build of "Splatterhouse: Gruesome Beginnings". The background is very rough, but protagonist Rick looks pretty good.

Mid-level screenshot from "Splatterhouse: Gruesome Beginnings". Protagonist Rick Taylor jumps from a raised section of the environment, and while he's up there, launches a flying kick.

Mid-level screenshot from "Splatterhouse: Gruesome Beginnings". Protagonist Rick Taylor jumps from a raised section of the environment, and while he's up there, launches a flying kick.

Shameless #horror/ #halloween #selfpromo (Week)Day 6๐ŸŽƒ

Basically "Version 0.0" of a #demake of the legendary arcade game: there's very little here yet, but it's a fine chonky sprites test๐Ÿ’ช

#indiegames #indiedev #gamedev #fangame #gameboy #splatterhouse

grave-reaper-cushions.itch.io/splatterhous...

08.10.2025 11:06 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Really, truly amazing that OpenAI wants us to believe that they are worth a trillion dollars but also they are so desperate for revenue that they created an infinite SlopTok app that opens them up to a billion lawsuits just so that they can maybe someday make it even worse by filling it with ads.

05.10.2025 19:55 โ€” ๐Ÿ‘ 6302    ๐Ÿ” 896    ๐Ÿ’ฌ 107    ๐Ÿ“Œ 31
Greyscale pixel-art image of the logo from Game Boy survival horror prototype "Underlier: Even Deeper"

Greyscale pixel-art image of the logo from Game Boy survival horror prototype "Underlier: Even Deeper"

Screenshot from "Underlier: Even Deeper". Gameplay starts in the same location as the previous game "Underlier: Deeper; Darker", and as such a number of the previous backgrounds were reused, albeit tweaked to take advantage of the lack of the previous game's 1-bit restriction.

Screenshot from "Underlier: Even Deeper". Gameplay starts in the same location as the previous game "Underlier: Deeper; Darker", and as such a number of the previous backgrounds were reused, albeit tweaked to take advantage of the lack of the previous game's 1-bit restriction.

Screenshot from "Underlier: Even Deeper". Puzzle solving though superior firepower...

Screenshot from "Underlier: Even Deeper". Puzzle solving though superior firepower...

Screenshot from "Underlier: Even Deeper", a pixel art recreation of the album art from "The Fragile" by Nine Inch Nails, with text reading "Nine Inch Nails/ Even Deeper".

Having committed to that title, there was no way I wasn't going to make a chiptune cover and use it as the outro theme...!

Screenshot from "Underlier: Even Deeper", a pixel art recreation of the album art from "The Fragile" by Nine Inch Nails, with text reading "Nine Inch Nails/ Even Deeper". Having committed to that title, there was no way I wasn't going to make a chiptune cover and use it as the outro theme...!

Shameless #horror / #halloween #selfpromo (Week)Day 5 ๐ŸŽƒ

Woefully unfinished #survivalhorror #zeldalike (with mostly unreadable font ๐Ÿ˜ฃ) for a #metroidvania jam - great intro, ran out of time for the actual game ๐Ÿ˜ฌ

#indiegames #indiedev #gamedev #gameboy

grave-reaper-cushions.itch.io/underlier-ev...

07.10.2025 07:57 โ€” ๐Ÿ‘ 16    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
1-bit pixel-art image of the logo from Game Boy narrative horror "Underlier: Deeper; Darker"

1-bit pixel-art image of the logo from Game Boy narrative horror "Underlier: Deeper; Darker"

Screenshot from "Underlier: Deeper; Darker". The player character returns to the research facility after a short hiatus... but where is everybody?

Screenshot from "Underlier: Deeper; Darker". The player character returns to the research facility after a short hiatus... but where is everybody?

Screenshot from "Underlier: Deeper; Darker". The player character realises that the crew must have gone *below*

Suited up, heading down...

Screenshot from "Underlier: Deeper; Darker". The player character realises that the crew must have gone *below* Suited up, heading down...

Screenshot from "Underlier: Deeper; Darker"

Down here it's both of those things...

Who's that?

Screenshot from "Underlier: Deeper; Darker" Down here it's both of those things... Who's that?

Shameless #horror / #halloween -themed #selfpromo (Week)Day 4 ๐ŸŽƒ

#1-bit top-down #eldritch (?) #walkingsim for #GameBoy - first in an ongoing series

There's something down there... ๐Ÿซง

#indiegames #indiedev #gamedev #gbstudio #pixelart #chiptunes

Link: grave-reaper-cushions.itch.io/underlier-de...

06.10.2025 09:31 โ€” ๐Ÿ‘ 21    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
1-bit image (only two colours) in which a character in the top-left quadrant - casting a shadow onto the bottom-left quadrant - is looking diagonally down at an inverted (physically as well as colourwise) character in the bottom-right quadrant - also casting a shadow, this time onto the upper-right quadrant - who is looking right back. There are horizontal lines of varying widths behind each character while their shadows are on plain backgrounds.

1-bit image (only two colours) in which a character in the top-left quadrant - casting a shadow onto the bottom-left quadrant - is looking diagonally down at an inverted (physically as well as colourwise) character in the bottom-right quadrant - also casting a shadow, this time onto the upper-right quadrant - who is looking right back. There are horizontal lines of varying widths behind each character while their shadows are on plain backgrounds.

1-bit image (only two colours) in which a character in the top-left quadrant - casting a shadow onto the bottom-left quadrant - is looking diagonally down at an inverted (physically as well as colourwise) character in the bottom-right quadrant - also casting a shadow, this time onto the upper-right quadrant - who is looking right back. The characters are against plain backgrounds, with horizontal lines of varying widths behind each of their shadows.

1-bit image (only two colours) in which a character in the top-left quadrant - casting a shadow onto the bottom-left quadrant - is looking diagonally down at an inverted (physically as well as colourwise) character in the bottom-right quadrant - also casting a shadow, this time onto the upper-right quadrant - who is looking right back. The characters are against plain backgrounds, with horizontal lines of varying widths behind each of their shadows.

Doing a thing for #GBPixelArtJam - I think I like the first one best ๐Ÿค”

I also just might make some tweaks before the jam ends ๐Ÿค”๐Ÿค”

#gameboy #pixelart #gamejam #1bit #1-bit #aseprite #artpost #artshare

04.10.2025 11:27 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of the title screen from "Aliens: Hunted", a fan-made first-person shooter based on the renowned sci-fi horror film series, made using Easy FPS Editor.

The game uses mostly pre-existing art assets from various official Aliens games, plus assets from other titles including Blood, Powerslave and Doom 64, as well as other Aliens fan projects, and some sound and music assets from the films. A complete list of assets used is included both in-game and on the game's Itch and GameJolt pages.

Screenshot of the title screen from "Aliens: Hunted", a fan-made first-person shooter based on the renowned sci-fi horror film series, made using Easy FPS Editor. The game uses mostly pre-existing art assets from various official Aliens games, plus assets from other titles including Blood, Powerslave and Doom 64, as well as other Aliens fan projects, and some sound and music assets from the films. A complete list of assets used is included both in-game and on the game's Itch and GameJolt pages.

Screenshot from fan-made first-person shooter "Aliens: Hunted".

The player is currently wielding the shotgun, the sprite being a mash-up of said weapon from 1996's "Alien Trilogy" plus edited versions of the player's arms from the original "Doom", and sourced from Doom editing forums.

The environmental textures, plus the remains of defeated xenomorph are also from "Alien Trilogy". The human corpse is an edited sprite from "Blood", and the blue keycard (squint and you'll see it!) is from "Doom 64". Alien blood splatters are simply existing Easy FPS Editor blood decals recoloured to match instances from the "Alien Trilogy" sprites.

The numbers on the HUD are original assets, whereas the crosshair and icons are from "Aliens Online".

Screenshot from fan-made first-person shooter "Aliens: Hunted". The player is currently wielding the shotgun, the sprite being a mash-up of said weapon from 1996's "Alien Trilogy" plus edited versions of the player's arms from the original "Doom", and sourced from Doom editing forums. The environmental textures, plus the remains of defeated xenomorph are also from "Alien Trilogy". The human corpse is an edited sprite from "Blood", and the blue keycard (squint and you'll see it!) is from "Doom 64". Alien blood splatters are simply existing Easy FPS Editor blood decals recoloured to match instances from the "Alien Trilogy" sprites. The numbers on the HUD are original assets, whereas the crosshair and icons are from "Aliens Online".

Screenshot from fan-made first-person shooter "Aliens: Hunted", an interior shot in which the player has just defeated a xenomorph using the pulse rifle, another asset found on Doom editing forums, again a mash-up of Alien Trilogy and edited Doom sprites. The corpse in the background is from Powerslave.

Screenshot from fan-made first-person shooter "Aliens: Hunted", an interior shot in which the player has just defeated a xenomorph using the pulse rifle, another asset found on Doom editing forums, again a mash-up of Alien Trilogy and edited Doom sprites. The corpse in the background is from Powerslave.

Screenshot from fan-made first-person shooter "Aliens: Hunted". The player is attacking several xenomorph using the flamethrower. Again, the sprites for the weapon itself come from the Doom forums, mashing up the weapon sprites from Alien Trilogy with edited arms from Doom. The flame projectile is an edited sprite from Alienยณ for Super Nintendo.

Screenshot from fan-made first-person shooter "Aliens: Hunted". The player is attacking several xenomorph using the flamethrower. Again, the sprites for the weapon itself come from the Doom forums, mashing up the weapon sprites from Alien Trilogy with edited arms from Doom. The flame projectile is an edited sprite from Alienยณ for Super Nintendo.

Day 3๐ŸŽƒ

A patchwork of pre-existing assets thrown together to create my first #Aliens #fangame
Complete list of sources both in-game and on the game page
#indiegames #indiedev #Alien #HRGiger #Xenomorph #FPS #EasyFPSEditor #horror #scifi #halloween

Link grave-reaper-cushions.itch.io/aliens-hunte...

03.10.2025 08:52 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In tonightโ€™s #NonPoliticalEyeBleach, I find myself pondering the mysteries of the universe.

#Alien #Xenomorph

23.09.2025 00:45 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Something seems familiar... ๐Ÿค” #Xenomorph #Alien #AlienEarth #AlienRomulus #HRGiger #StanWinston

30.09.2025 14:53 โ€” ๐Ÿ‘ 65    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I call this guy a ZEN-omorph!!!!

#alienearth #alien #xenomorph #alienromulus #alienfranchise #3dprinting #sculpture #movie #film #nerd #geek

29.09.2025 15:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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based

31.08.2025 12:59 โ€” ๐Ÿ‘ 295    ๐Ÿ” 53    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
The image is Brian's face with the text Arachnophobia is dumb let spiders get married

The image is Brian's face with the text Arachnophobia is dumb let spiders get married

01.10.2025 18:40 โ€” ๐Ÿ‘ 6040    ๐Ÿ” 1863    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 27
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That fuckup wizard woman is in the news again.

Here's a video of Dobby the House Elf dying in a glue trap.

01.10.2025 16:17 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Wretched Tower OST
YouTube video by Grave Reaper Cushions Wretched Tower OST

Despite being the first thing I ever made using #LMMS, and despite even now still barely understanding that software, I think the "Wretched Tower" #gameOST turned out pretty good ๐Ÿ‘

#indiegames #indiedev #gamedev #gamemusic #soundtrack #ambient #surreal #horror #halloween

youtu.be/tyY6ri-vsaM?...

02.10.2025 12:28 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
"Wretched Tower" logo.

I'm not actually a fan of the title, but it was very much a case of "name the game *something*...!", and under jam conditions I settled on a title that would just "do": the game has a focus on verticality, hence "tower".

"Wretched Tower" logo. I'm not actually a fan of the title, but it was very much a case of "name the game *something*...!", and under jam conditions I settled on a title that would just "do": the game has a focus on verticality, hence "tower".

Screenshot from "Wretched Tower", in which the player is standing by the first level's exit and looking up to illustrate the design focus of *really tall things*.

Screenshot from "Wretched Tower", in which the player is standing by the first level's exit and looking up to illustrate the design focus of *really tall things*.

Screenshot from "Wretched Tower". The second level features a complex arrangement of stairs plus smaller structures which in theory can be accessed by ascending said stairs then jumping onto their roofs.

In practice, ascending too high somehow causes the game to crash, so the key puzzle that was supposed to be present got scrapped in favour of simply running to the base of the one structure with the unlocked gates and stepping on the exit panel within.

๐Ÿ˜‘

Screenshot from "Wretched Tower". The second level features a complex arrangement of stairs plus smaller structures which in theory can be accessed by ascending said stairs then jumping onto their roofs. In practice, ascending too high somehow causes the game to crash, so the key puzzle that was supposed to be present got scrapped in favour of simply running to the base of the one structure with the unlocked gates and stepping on the exit panel within. ๐Ÿ˜‘

Screenshot from "Wretched Tower", taken from the centre of the third level, close to the exit. There are "faces" in the "rock" intentionally throughout the level, and happily it turned out that the central chamber also had faces, albeit accidentally, so I leaned into that to make them more apparent.

If I'd had the time to add the combat I'd originally wanted, this would have been where the player fought the end boss.

Screenshot from "Wretched Tower", taken from the centre of the third level, close to the exit. There are "faces" in the "rock" intentionally throughout the level, and happily it turned out that the central chamber also had faces, albeit accidentally, so I leaned into that to make them more apparent. If I'd had the time to add the combat I'd originally wanted, this would have been where the player fought the end boss.

Day 2 ๐ŸŽƒ

Surreal and admittedly broken #FPS platform-puzzler and #GameJam entry made in #EasyFPSEditor

(Ran out of time before I could add combat ๐Ÿ˜ฌ)

(Soundtrack kinda slaps tho ๐ŸŽง)

#indiegames #indiedev #gamedev #retro #EFPSE #horror #halloween

Link: grave-reaper-cushions.itch.io/wretched-tow...

02.10.2025 12:19 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Now that's a compliment and a half, thanks! ๐Ÿ˜Š

02.10.2025 04:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If I say so myself, the pistol in my first ever #FPS *does* look pretty good...

Itch: grave-reaper-cushions.itch.io/terminus-pro...
GameJolt: gamejolt.com/games/termin...

#indiegames #indiedev #gamedev #horror #scifihorror #pixelart #artpost #artshare #rgm #raycastinggamemaker #retrofps #halloween

01.10.2025 10:59 โ€” ๐Ÿ‘ 29    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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