3D model of a Wagon Wheel in Unreal Engine
3D model of a Wagon Wheel in Maya with its UVs shown
Various 3D models displayed in Unreal Engine
For this week I modeled a Wagon Wheel!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
19.11.2025 03:14 β π 8 π 6 π¬ 0 π 0
A 3D model of a bookshelf in Unreal Engine
A 3D model of a bookshelf in Maya
A 3D model of a bookshelf with books in Unreal Engine
A collection of 3D models in Unreal Engine
Continuing off of last week's update, this time I made a bookshelf!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
12.11.2025 02:32 β π 9 π 6 π¬ 0 π 0
A 3D model of a book in Unreal Engine
A 3D model of a book in Maya
Various props in Unreal Engine
A stack of 3D book models in Unreal Engine
For this week I modeled a book! Will be making multiple textures for this at some point.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
05.11.2025 02:34 β π 12 π 6 π¬ 0 π 0
An untextured 3D model of a baseball bat surrounded by other props in Unreal Engine
An untextured 3D model of a baseball bat with it's UVs displayed in Maya
A collection of 3D models displayed in Unreal Engine
A larger update is not happening this week lol
So it's just this baseball bat model instead, it'll be one of the Modern themed weapons Players will have access to
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
22.10.2025 02:13 β π 11 π 8 π¬ 0 π 1
A 3D model of Gravestone shown in Unreal Engine
A 3D model of Gravestone shown in Autodesk Maya
A 3D model of Gravestone shown in Autodesk Maya
A variety of 3D models shown in Unreal Engine
Just a gravestone this time, will try to have a larger update for next week!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
15.10.2025 01:42 β π 12 π 4 π¬ 0 π 0
Post by @admitonegame
π¬ 0Β Β π 3Β Β β€οΈ 1Β Β·Β Admit One Dev Blog: Update 103 - Discard Button (Part 2)Β Β·Β This week I've been working on dropping stacks of items in one container instead of the previous method. After some thougβ¦
This week I've been working on dropping stacks of items in one container instead of the previous method, since after some thought I think that method would be pretty annoying to play with.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
08.10.2025 01:14 β π 11 π 6 π¬ 0 π 0
Post by @admitonegame
π¬ 0Β Β π 0Β Β β€οΈ 0Β Β·Β Admit One Dev Blog: Update 102 - Discard Button (Part 1)Β Β·Β Not too much to actually show this week but I've been doing some work on the Discard item button. Gonna try to get that aβ¦
Not much to actually show this week but I've been doing some work on the Discard item button. Gonna try to get that all set up for next week (maybe some tweaks to how dropping items work)!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
01.10.2025 01:25 β π 14 π 6 π¬ 0 π 0
Played around with some Volumetric Fog + Lighting this week, got some neat visuals!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
24.09.2025 01:44 β π 16 π 5 π¬ 0 π 0
A 3D model of a beer mug
Made a beer mug this week! I need to figure out why it's so dark in Unreal but other than that I'm pretty happy with it!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
17.09.2025 01:49 β π 17 π 6 π¬ 0 π 0
10.09.2025 01:07 β π 1 π 0 π¬ 0 π 0
A variety of Old West themed 3D models for the game Admit One
3D models of an Old West themed table and chair
3D models of Old West themed Saloon Doors
3D model of a piece of railroad track
Textured (almost) every remaining untextured prop I've made for the project so far! Some more shots in the next post.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
10.09.2025 01:06 β π 17 π 6 π¬ 2 π 1
A 3D model of a barrel for the game Admit One
A 3D model of a barrel for the game Admit One
A collection of untextured/textured old west themed assets for the game Admit One
Been making good progress on texturing all the existing props but I couldn't get all of them in engine for this week unfortunately. So for now it's just a barrel, a lot more to come though!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
03.09.2025 02:21 β π 11 π 5 π¬ 0 π 0
This is what the code for it looks like:
20.08.2025 02:08 β π 0 π 0 π¬ 0 π 0
Building from last week, I made a poison effect managed by Gameplay Tags!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
20.08.2025 02:08 β π 8 π 4 π¬ 1 π 0
Status Effects an item would add to the Player, these Effects are added to the item using Enumerators in Unreal Engine
An example of how a Switch on Enumerator node works in Unreal Engine. Here different code plays depending on what type weapon is being used to attack.
Status Effects an item would add to the Player, these Effects are added to the item using Gameplay Tags in Unreal Engine
An example of how a Switch on Gameplay Tag node works in Unreal Engine. Here different code plays depending on what an item may do to the Player when used.
This week I found a solution for a big issue I was running into with organizing Enumerators. The fix, using Gameplay Tags instead! A more detailed write up in the link!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
13.08.2025 01:05 β π 10 π 6 π¬ 0 π 0
Picture of prototype game assets and UI for the game Admit One. No matter which way the shot gun is rotated the Item Options menu always appears in the same place.
Picture of prototype game assets and UI for the game Admit One. No matter which way the shot gun is rotated the Item Options menu always appears in the same place.
Picture of prototype game assets and UI for the game Admit One. No matter which way the shot gun is rotated the Item Options menu always appears in the same place.
Picture of prototype game assets and UI for the game Admit One. No matter which way the shot gun is rotated the Item Options menu always appears in the same place.
This week I made some tweaks to how the Item Options UI appears. Now it will always appear to the upper right of an item regardless of its rotation.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
06.08.2025 00:12 β π 11 π 7 π¬ 0 π 0
Been doing more work on the item options menu, including the Use option with this first aid kit. Ways to go to polish this up (especially the ui) but seeing it come together is nice!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
30.07.2025 02:21 β π 10 π 4 π¬ 0 π 0
Yeah absolutely, the stuff in this post has had some issues since I made it and I've been trying a different UI route, which has its own set of issues, it's been rough trying to find the best method
29.07.2025 14:54 β π 2 π 0 π¬ 0 π 0
3D placeholder art for a box of ammo and a shotgun are place in a grid inventory system. A list of options appears to the right of the ammo
3D placeholder art for a box of ammo and a shotgun are place in a grid inventory system. A list of options appears to the right of the shotgun
Another small update this week (hoping to get back in a better rhythm soon). The Item Menu is now using World Space UI and it will always open at the right most part of the item!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
23.07.2025 02:51 β π 11 π 6 π¬ 1 π 0
Drawings of a fence post covered in barbed wire, a pitchfork, a canister of oil, a small flamethrower, a pickax, and a demolition charge
No computer this week so I drew some weapon concepts that enemies (and the Player) may have access to in the Western zone
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
09.07.2025 03:42 β π 14 π 5 π¬ 0 π 0
A grid based video game inventory system. Prototype art for a box of ammo and a revolver are placed in the grid. Right of the inventory cursor, an option box depicts what Player's can do with the selected item. In this case the options are "Equip", "Examine", "Move", and "Discard"
Worked this week on getting the Inventory Item Selection UI set up. The buttons aren't functional yet but the UI appears only when the Player selects an inventory item vs an empty space!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
02.07.2025 02:05 β π 9 π 5 π¬ 0 π 0
Been working on resolving some bugs with the spawn system. The spawners are currently able to spawn over the enemy caps, they're checks in place to stop that, they're just not doing itπ€·ββοΈ
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
25.06.2025 03:14 β π 14 π 6 π¬ 0 π 0
Yeah it seems like it can be really useful! Just need to learn more about it and get faster with it haha
18.06.2025 02:17 β π 1 π 0 π¬ 0 π 0
A 3D human model wearing a cowboy hat overlooks a greybox of an old western town
A overhead view of a grey box of an old western town
Today I worked a bit on some very early level design and learning UE's modeling tool set.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
18.06.2025 01:09 β π 18 π 4 π¬ 1 π 0
A 3D model of a metal bucket displayed in Unreal Engine 5
A collection of props for the game Admit One, mostly untextured and shown in Unreal Engine 5
A 3D model of a bucket displayed in Autodesk Maya
A 3D model of a bucket with its UV's displayed in Autodesk Maya
This week has been pretty hectic so I've just got a quick prop this time, a bucket.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine #soulslike
11.06.2025 02:43 β π 11 π 4 π¬ 0 π 0
admitonegame.tumblr.com
04.06.2025 01:32 β π 0 π 0 π¬ 0 π 0