No contact phase planning, just straightforward, "simple" optimisation under complementarity constraints π
18.07.2025 16:41 β π 1 π 0 π¬ 0 π 0@manifoldfr.bsky.social
Postdoc @ INRIA Nonlinear numerical optimisation & optimal control (for robotics). C/C++ for real-time control applications. 3D graphics enthusiast.
No contact phase planning, just straightforward, "simple" optimisation under complementarity constraints π
18.07.2025 16:41 β π 1 π 0 π¬ 0 π 0Frictional contact-implicit operational space control in SIMPLE, coming soon to an arxiv and git repo near you! π
18.07.2025 16:32 β π 2 π 1 π¬ 1 π 0Tired of lengthy computations to derive scaling laws? This post is made for you: discover the sharpness of the z-transform!
francisbach.com/z-transform/
Playing around in our simulator (SIMPLE, in alpha) and renderer (Candlewick, found here: github.com/Simple-Robot...)
16.07.2025 13:06 β π 0 π 0 π¬ 0 π 0dear imgui 1.92.1 released!
github.com/ocornut/imgu...
Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)
The old Boost.Python bindings will remain for a while as we transition the rest of our stack (yes, including Pinocchio!) to nanobind this year.
03.07.2025 14:56 β π 1 π 0 π¬ 0 π 0Very happy to announce that our collision algorithms library Coal (formerly HPP-FCL) now supports @wjakob.bsky.social's nanobind for its Python bindings! π
github.com/coal-library...
The new bindings will be available in package managers in the next release.
Starting to do push-ups in the new simulator (Simple) with a full-fat NCP friction model.
PD controller script from Fabian Schramm.
Testing out implementing inverse dynamics in our new simulator (SIMPLE)
06.06.2025 14:37 β π 2 π 2 π¬ 0 π 0Cool project I found reimplementing a tiny minecraft clone using the new GPU API in SDL3
@sdlcommits.libsdl.org
github.com/jsoulier/blo...
I've just made the first pre-release (v0.0.1) of Candlewick, my #SDL3 -based renderer for robotics applications (visualizing stuff from Pinocchio, namely)
github.com/ManifoldFR/c...
Software announcement: later this year, the Pinocchio rigid-body dynamics library will be switching to nanobind (from the legacy Boost.Python) for its Python bindings!
Read the announcement here: github.com/stack-of-tas...
New post up on personal site about the new (very much WIP) #SDL3 -based renderer I made for robotics applications:
manifoldfr.github.io/news/rendere...
I started working on a cross-platform 3D renderer (for robotics) based on SDL3's GPU API
github.com/ManifoldFR/c...