Wilson πŸ‡«πŸ‡·'s Avatar

Wilson πŸ‡«πŸ‡·

@manifoldfr.bsky.social

Postdoc @ INRIA Nonlinear numerical optimisation & optimal control (for robotics). C/C++ for real-time control applications. 3D graphics enthusiast.

21 Followers  |  24 Following  |  12 Posts  |  Joined: 04.12.2024  |  1.5111

Latest posts by manifoldfr.bsky.social on Bluesky

No contact phase planning, just straightforward, "simple" optimisation under complementarity constraints 😁

18.07.2025 16:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Frictional contact-implicit operational space control in SIMPLE, coming soon to an arxiv and git repo near you! πŸ˜ƒ

18.07.2025 16:32 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Tired of lengthy computations to derive scaling laws? This post is made for you: discover the sharpness of the z-transform!
francisbach.com/z-transform/

18.07.2025 14:39 β€” πŸ‘ 26    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Playing around in our simulator (SIMPLE, in alpha) and renderer (Candlewick, found here: github.com/Simple-Robot...)

16.07.2025 13:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Release v1.92.1 Β· ocornut/imgui v1.92.1: Maintenance release ❀️ Previous summer was the 10th anniversary of v1.00! Read: 10 years of Dear ImGui ! πŸŽ‰ βœ‹ Reading the changelog is a good way to keep up to date with what Dear ImGui has...

dear imgui 1.92.1 released!
github.com/ocornut/imgu...

Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)

09.07.2025 17:16 β€” πŸ‘ 38    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

The old Boost.Python bindings will remain for a while as we transition the rest of our stack (yes, including Pinocchio!) to nanobind this year.

03.07.2025 14:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Introduce next-generation Python bindings using `nanobind` by ManifoldFR Β· Pull Request #659 Β· coal-library/coal This (draft) pull request adds a second set of Python bindings using the modern nanobind bindings generator. The new nanobind-based API can be imported as a replacement for the old one by importing...

Very happy to announce that our collision algorithms library Coal (formerly HPP-FCL) now supports @wjakob.bsky.social's nanobind for its Python bindings! πŸ˜€

github.com/coal-library...

The new bindings will be available in package managers in the next release.

03.07.2025 14:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Starting to do push-ups in the new simulator (Simple) with a full-fat NCP friction model.
PD controller script from Fabian Schramm.

03.07.2025 09:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Testing out implementing inverse dynamics in our new simulator (SIMPLE)

06.06.2025 14:37 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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GitHub - jsoulier/blocks: Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API - jsoulier/blocks

Cool project I found reimplementing a tiny minecraft clone using the new GPU API in SDL3
@sdlcommits.libsdl.org

github.com/jsoulier/blo...

25.03.2025 09:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Release candlewick v0.0.1 Β· ManifoldFR/candlewick This is the first (pre-)release of candlewick, a renderer based on SDL3's GPU API. Merged PRs Remove Shape class, make Mesh own its buffers, add MeshView class by @ManifoldFR in #1 Make multibody:...

I've just made the first pre-release (v0.0.1) of Candlewick, my #SDL3 -based renderer for robotics applications (visualizing stuff from Pinocchio, namely)
github.com/ManifoldFR/c...

21.03.2025 16:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Annoucement - Switch to nanobind Β· Issue #2616 Β· stack-of-tasks/pinocchio We are in the process of switching from Boost.Python to nanobind in Pinocchio. The overall objective is, among other objectives, to: reduce the size of Python modules with similar or improved perfo...

Software announcement: later this year, the Pinocchio rigid-body dynamics library will be switching to nanobind (from the legacy Boost.Python) for its Python bindings!
Read the announcement here: github.com/stack-of-tas...

13.03.2025 12:22 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A WIP renderer for robotics based on SDL3-GPU | ManifoldFR

New post up on personal site about the new (very much WIP) #SDL3 -based renderer I made for robotics applications:
manifoldfr.github.io/news/rendere...

09.02.2025 18:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - ManifoldFR/candlewick Contribute to ManifoldFR/candlewick development by creating an account on GitHub.

I started working on a cross-platform 3D renderer (for robotics) based on SDL3's GPU API
github.com/ManifoldFR/c...

06.02.2025 10:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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