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Merlin

@merlinvr.bsky.social

Does stuff for VRChat, author of UdonSharp, makes shaders once every few years, may draw decent enough to show in a decade or two, posts stable diffusion renders sometimes

427 Followers  |  121 Following  |  22 Posts  |  Joined: 06.07.2023  |  1.9632

Latest posts by merlinvr.bsky.social on Bluesky

Starship looks really cool when it burns up, they should add some metals that burn different colors too.

07.03.2025 07:17 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Release v1.6.0_b1 FINAL Udon update, first beta! ยท VRCBilliards/vrcbce Hi! This is the first beta of the very final update for VRCBCE 1.x. Check out the discussion here for the overall status of the project: #202 With Soba presumably due sometime this year - and a con...

#VRChat friends, especially world friends, I'm happy to announce that VRCBilliards: Community Edition has a new 1.6.0 release ready for public testing. github.com/VRCBilliards...

Please take a look and find bugs! The notes contain some general sense of what's changed, but it's been four years so...

10.02.2025 00:15 โ€” ๐Ÿ‘ 21    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release UdonSharp 1.2-beta1: Non-Behaviour scripts, Lists, Dictionaries, and more ยท MerlinVR/UdonSharp UdonSharp 1.2 beta 1 Hey all, it's been a while! This release adds support for non-UdonSharpBehaviour scripts to U#. So now stuff like this is valid and supported: public class MyCoolClass { in...

Hey! New UdonSharp release! Now with cool new features like non-behaviour classes, lists, and dictionaries! I have the new release published here: github.com/MerlinVR/Udo...

23.11.2024 03:52 โ€” ๐Ÿ‘ 54    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

It wouldn't in that case

22.11.2024 23:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I hope it's just due to one of the known issues that are being looked at. I think usharpvideo could get locked to only master by default until the put a url in or change the lock state given the current known issues, but haven't had a chance to test it yet.

22.11.2024 22:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They also did some ytdlp updates I think so it could be that too. It'd be funny if it's the networking changes though because the first time they attempted fixes years ago they broke usharpvideo.

22.11.2024 22:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This isn't really a stacking cost if the lights are setup correctly. It's either on or it's off.

26.10.2024 22:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

FWIW if you're in a 80 person instance with avatars shown even before the SSAO feature, you probably have the depth pass enabled. The lighting systems in many club worlds require it to be enabled as well.

26.10.2024 22:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Unity - Manual: LOD directive in ShaderLab reference

Also worth noting there is already a dedicated system for shader LOD docs.unity3d.com/Manual/SL-Sh...

26.10.2024 22:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I second a depth component, this is tech debt that falls on VRC to fix IMO. Creators ask for things like this years in advance because they want to avoid the janky solution they know will become a problem down the line

I will note that a global quality keyword will multiply the shader variant count

26.10.2024 22:13 โ€” ๐Ÿ‘ 18    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Gotta use GPUs as your space heaters nowadays

19.10.2024 07:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have some more free time now so I'll see if I can get it a bit polished and released.

11.04.2024 16:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've made a fork of @merlinvr.bsky.social's USharpVideo with a new Modern UI!

github.com/DrBlackRat/U...

09.04.2024 14:57 โ€” ๐Ÿ‘ 16    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Wow they actually did it, now they just need to not fail and make things worse for everyone.

21.03.2024 20:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You will be hearing from my lawyer

06.02.2024 23:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Illegal post

06.02.2024 23:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wish the US government was functional enough for a new United States v. Apple. For many years Apple has been far larger, monopolistic, and anti-competitive than Microsoft was during United States v. Microsoft.

Imagine if Microsoft charged you $0.50 per install for your app + 17% of your PC sales.

27.01.2024 01:37 โ€” ๐Ÿ‘ 24    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

:'(

18.10.2023 19:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I realized it has been like 2 months since I did stuff with stable diffusion, so I made an autumn-themed piece! www.pixiv.net/en/artworks/...

18.10.2023 06:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Release Bug fixes ยท MerlinVR/USharpVideo Bug fixes Hey, it has been a while. This release fixes a bunch of small bugs with the video player Fix comparison mistake by @jacklul in #45 Playlist shuffling fix by @ShingenPizza in #60 Fixes cr...

Hey! After two years I got around to making a release for USharpVideo that fixes a bunch of small bugs with it. github.com/MerlinVR/USh...

02.10.2023 04:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I flooded the platform already xiexe

01.09.2023 23:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh hey it worked, I put stuff that's decent up on my pixiv. This has the full resolution if you are signed in. https://www.pixiv.net/en/artworks/110970730

19.08.2023 06:42 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
An illustration of a night sky with aurora-like glowing in the sky

An illustration of a night sky with aurora-like glowing in the sky

Hello, how much will bluesky compress this? Will it even work? Anyways here's a stable diffusion render I made, if it posts. I had to drop the resolution for the UI to even work

19.08.2023 06:41 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Hello I forgor to post a cool introduction message, but now more of my friends are on here and posting so I feel left out.

17.08.2023 00:12 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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We made it!

Help us find more people interested in VRChat!

24.07.2023 22:04 โ€” ๐Ÿ‘ 158    ๐Ÿ” 50    ๐Ÿ’ฌ 47    ๐Ÿ“Œ 3

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