Fatal Exit (Cillian C.)'s Avatar

Fatal Exit (Cillian C.)

@fatalexit.bsky.social

Lvl 29. 🦏 🦎 πŸ‡ Avid strategy & RTS game fan and player since 1999. Musician @ soundcloud.com/fatalexit Gamedev @ fatalexit.itch.io

100 Followers  |  176 Following  |  135 Posts  |  Joined: 07.04.2024
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Posts by Fatal Exit (Cillian C.) (@fatalexit.bsky.social)

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Gamedev memes anyone?

01.03.2026 20:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This was me playing in EU vs someone on the other side of the Atlantic, was genuinely surprised how well it worked for a prototype.

01.03.2026 20:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
LANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode.
YouTube video by Fatal Exit LANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode.

Continuation of my current WIP #indiegamedev #sologamedev PVE and PVP focused casual #RTS #towerdefense game using @phaser.io

Over the last couple of days I ran my first private playtests, focused on playing as client to try make netcode acceptable.
www.youtube.com/watch?v=WpHW...

01.03.2026 19:59 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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My most fun and rewarding #sologamedev #indiegamedev project so far, as an RTS, autobattler and tower defense fan working on this has made me so happy.

@phaser.io v4 has been an absolute blast to work with on this. #rtsgames #strategygames #rts

22.02.2026 13:40 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you for playing! πŸ’›

10.02.2026 15:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Super proud of my @bezi.com #gamejam submission for the battle for GDC jam. While I didn't compete for one of the passes, I put my previous experience with it to the test, and ended up with a result I never imagined possible. Game is here: fatalexit.itch.io/typewriter-c... #indiegamedev #gamedev

10.02.2026 08:49 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

Yes I remember you on twitter too! Sad that site went so downhill! And thanks, is Wunder using Godot too? πŸ’›

29.01.2026 18:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wishlisted and followed your steam page! Best of luck, I remember your playdate game and following that during the development. Had kinda fallen away from social media for a bit so had no idea you were working on anything else.

29.01.2026 17:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev!

If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream!

29.01.2026 17:14 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev

28.01.2026 23:59 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Now I kinda have a game πŸ‘½πŸŒ‹... #godot #godotengine #indiedev

27.01.2026 23:35 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart

27.01.2026 20:59 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart

27.01.2026 17:12 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Worked more on this dumb little platformer that IDK if there's much point other than being relaxing.

If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart

26.01.2026 23:19 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Amazing game, best autobattler I have played since mechabellum!

24.01.2026 18:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

All 3... so you get all 3!

24.01.2026 18:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game!

What is everyone's favourite hero so far?

Like if it's Robin Hood 🏹

Comment if it's Alice 🍸

RT if it's Wukong βš”οΈ

23.01.2026 19:58 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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Anyway here's the test game remade in a different game engine... read the blog post if you want to find out which one. You can probably guess already lol. #indiegamedev #sologamedev #gamedev

21.01.2026 14:39 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The delusional search for the right engine... So I want to break this meander down into a few specific sections: My background. My name is Cillian aka Fatal Exit, I’ve been making games and releasing them online for close to 10 years at this po.....

I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool.

It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...

21.01.2026 14:37 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

13.01.2026 21:41 β€” πŸ‘ 182    πŸ” 72    πŸ’¬ 2    πŸ“Œ 3
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This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart

18.01.2026 15:48 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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We're delighted to announce that Calyx is releasing to Steam Early Access on Thursday 29th January! πŸ‘ Get all the info here: store.steampowered.com/news/app/321...

15.01.2026 16:03 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Best of luck with launch, I'll be nabbing it then! πŸ’›

18.01.2026 14:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev

16.01.2026 10:02 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Thank you! I tried to put into practice what I learned from making a juicy platformer controller from the recent GamedevTV jam I did with DragonRuby and applying those principles to Bevy ECS with Rust! Lots of the stuff to make it juicy comes in the form of subtle procedural animation πŸ™‚

16.01.2026 10:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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End of the night's progress on the #bevy #bevyengine game I started today! #indiegamedev #sologamedev

15.01.2026 23:23 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Decided to spend today goofing around with #bevy #bevyengine for most of the day so far. A good few hours into experimenting here and enjoying it. Feels nice to be a total beginner at a technology but not the whole gamedev craft which I have lots of experience in. #indiegamedev #rust #sologamedev

15.01.2026 17:37 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I signed up... brand new to Bevy but curious to learn it as it's been on my "gamedev bucket list" for years (been doing hobby gamedev and jams for close to a decade and finished close to 50 jams on itch alone).

Now that 0.18 is out I'm deciding to dive in. I gotta hop on the discord sometime!

15.01.2026 17:24 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lil Snek project I started today with @gdevelop.bsky.social #gdevelop and #magicavoxel . No spoilers as to what the gimmick is but it's gonna be my first 3D game in awhile if it works out! 🐍🧊

11.01.2026 16:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More #picotron tinkering! 🎢🎧 #indiedev #sologamedev #gamejam

02.11.2025 12:03 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0